Sid Meier's Civilization VI

Sid Meier's Civilization VI

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【(Winker) Mods that significantly improve the experience】【Winker搜集到的妙妙工具】
   
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Description
As the title suggests, these mods will greatly improve the experience
如标题所言,这些mod将很好地改善游玩时的体验

内容包括:
增添/改善机制类:吞并城邦,快速交易,便捷铺路,奇观提醒,开局视野提升,时代分存储,区域搬迁,区域保留地块收益、地貌、资源,研究鼓舞提醒,战略资源兑换,购买使生产力返还,mod便捷管理,mod标题汉化;
仅修改视图类:高级地图钉,工人使用次数外显,巨作面板改进,外交汇总面板,顶部信息拓展,联盟类型显示,外交信息浮窗,更多滤镜,间谍、总督派遣改进,间谍、贸易任务显示改进,消息栏快速清屏;
作弊工具类:单位行动力恢复,作弊菜单面板及其热座补丁,地图修改器

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(I am sorry that this paragraph can only be used for the time being machine translation, of course, I will try to modify it later to make it smooth)
The content includes:
add/improve mechanism category: annexation of city-state, quick transaction, convenient paving, spectacle reminder, opening vision improvement, time storage, regional relocation, regional reservation plot revenue, landform, resources, research Inspiration Alerts, strategic resource conversions, purchasing productivity returns, mod ease of management;
only modified view categories: advanced map tacks, worker use times explicit, giant panel improvements, diplomatic summary panel, top information expansion, alliance type display, diplomatic information float window, more filters, improved spy, governor dispatch, improved spy, trade mission display, rapid clearing of the message bar;
Cheat Tools: unit action recovery, cheat menu panel and its hotseat patch, map modifier.

If you think this collection will help you, please don't be stingy with your likes!
Items (32)
Annex City-States
Created by Ophidy
If you like this mod, please give me a 'like' which is important to me Annex City-States Annex City-States Remastered with a brand new UI panel and more functions Languages: 简体中文 繁體中文 English Intro This mod provides a UI panel that allows you to annex a ci...
Alliance Display
Created by 336tarot
Replace the alliance icon with the icon corresponding to the alliance type. When in the same team, if it is possible to renew the alliance, a prompt icon will be displayed next to the icon....
auto road building
Created by nea_baraja
The introduction broke and I'm too lazy to fix it. Well, builders will build road when they move, and it cost you 2 golds. Engineers can build railroad, which cost 1 steel and 1 coal. ...
Better Builder Charges Tracking
Created by wltk
https://i.imgur.com/arBYwRN.png This mod can help displaying Builder's current build charges on the side of unit flag for easier tracking, so you don't have to select each Builder to check. ...
Better Espionage Screen
Created by astor
Introduction This is my third UI mod (after Better Trade Screen and More Lenses). The main purpose is similar to the other two, to add Quality of Life features and improve the Civilization VI UI. Here the Espionage Screens are overhauled to reduce the numb...
Better Governor and Spy Placement
Created by 336tarot
When dispatching the governor, click the button on the city banner to directly dispatch the governor to that city. When dispatching spies, click the button on the city banner to select the city on the left panel....
Better Trade Screen
Created by astor
Introduction The goal of this mod is to improve the trade screens in Civilization VI and help manage and monitor running trade routes. NOTE CQUI AND HBUI USERS: This mod is already included in them, and may cause issues if you also use this mod. Main Featu...
Cheat Map Editor
Created by Zur13
Allows changing terrain type, features, improvements, roads, and resources in-game. Accessible via a new button in the top right corner of the window near the Civilopedia button. Works with GS R&F and vanilla. Sorry I'm not able to answer the questions. I ...
Cheat Menu Panel (R&F - GS)
Created by Sparrow
This Mod Adds A Menu Panel With Selected Cheat Options For InGame. Keybind Support is now implimented for all functions ( See Images ) The Mod is NOW Save Game Dependant. See Below How to Change so old saved games will work Go to SteamLibrary\steamapps\wor...
Cheat Menu Panel: Hotseat patch
Cheat Menu: Hotseat Mode Patch Requires prerequisite mod: Cheat Menu Panel (R&F - GS) (This is a very useful mod, remember to give it a thumbs up!) When I switched to another player testing my mod, I noticed that the Cheat Menu only effective for one playe...
Civic and Tech Stop Reminder
Created by Annika
A notification mod. At the beginning of each turn, if you have a ongoing tech and/or civic which does not receive a boost from eureka/inspiration, and is estimated to be finished if receiving a boost, you will receive a pop-up notification so you will not ...
Coexistence of Districts and Resources (With all resource can be harvest)
Created by IthildinX
After building a District, the Resource will be placed back on the plot. If the resource is a strategic resource, it can be accumulated as if it were improved. In order to apply to all types of resources, all resource can be harvest is included. ...
Detailed Map Tacks
Created by wltk
https://i.imgur.com/arBYwRN.png Introduction Are you tired of calculating adjacency bonuses for your districts? This mod can help you plan the placement of your districts by calculating the potential yields and adjacency bonuses on your behalf. Simply add ...
Districts don't Remove Features(Including Natural Wonders)
Created by 黑光_G门
This mod allows all districts to be built on all features without removing it (Including Natural Wonders). For example, you can build industrial zone on fissure, and then build campus and aqueduct adjacent to it. Thus you can have the best adjacent bonus. ...
Enhanced Mod Manager
Created by FinalFreak16
Enhanced Mod Manager This mod overhauls the mod manager screen primarily by splitting the single default mod list into two. Now mods are displayed either on the left (disabled) or right (enabled) making it easy to see which mods are active. It also include...
Extended Diplomacy Ribbon
Created by Aristos
https://i.imgur.com/ucgm4ir.png UP TO DATE WITH APRIL 2021 "NOTHING" PATCH! COMPATIBLE WITH VANILLA, RISE & FALL AND GATHERING STORM ! WORKS IN MULTIPLAYER. Do you want to up your Diplomatic Game to the next level without getting an Accountant degree? Woul...
Mods Title Localization
Created by D
This mod provides way to localize mod titles based on Enhanced Mod Manager. You can have unified style for mods in the same category (e.g. World Wonders). Currently it has 300+ Mod titles localized in Chinese. Other languages and other mods are welcome. Be...
More Lenses
Created by astor
Introduction The goal of this mod is to add more lenses to the game, that help with empire management and in general quality of life improvements. ATTENTION CQUI AND HBUI USERS: If you have CQUI or HBUI, you don't need to download this. This mod is already...
Great Works Viewer
Created by Glindor
Improves the Great Works view by: Sort by building type to get similar works close to each other. Expand view to your screen size. Filter on work slot type. Themeing helper. Thanks to eudamonia and Concise UI for the Themeing helper....
Detailed Wonder Reminder Enhanced
Created by 榊野木乃实
Added a new panel that shows detailed building information for all Wonders, such as remaining turns of other civilizations, cities where you can build the Wonder, and more. Send a notification to alert you if another civilization start building the wonder ...
Districts Dont Remove Yields
Created by 榊野木乃实
There are times when we have to choose between a high yield plot and a district plot. Now it troubles you no more. Citizens can obtain the plot yields when working on districts or world wonders. And only then you can obtain the specialist yields by assigni...
Movable Districts
Created by wltk
https://i.imgur.com/arBYwRN.png Allow spending gold to move district with all its buildings. Gold required to move is 2 times the original production cost. For example, if the district costed 50 production, the gold required to move it will be 100. Open a ...
NotificationClear
Created by 336tarot
A button has been added to the notification panel, which can be clicked to clear notifications other than transaction notifications....
Pen’s Record Era Score
Created by Pen
↑If you like this mod, please throws a "like", and I will have more power to update. Are you upset that the Era Scores is overflowing? Are you mad that you can't get to the Era you want? Are you dizzy from struggling to control Era Scores And now it's here...
Purchase Returns Production
Created by C1sen
Purchase Returns Production Mod ---- Introduction ---- In the original Gameplay, when purchasing Districts or Buildings, those Production that has been spent will be wasted. This mod returns certain percetage of Gold or Faith based on spent Production when...
Quick Deals
Created by wltk
https://i.imgur.com/arBYwRN.png Introduction Are you tired of asking each AI's price for your items to see who pays the most? This mod provides you an interface to see all AI's offers for the items you want to trade, in sorted order. Now you only need to c...
Restore Movement(Cheat)
Created by 环己烷
A button on unit panel which enables the player to restore full movement if necessary.(Cheat)...
Tech Civic Progress Plus
Created by D
If you think it's useful, please click LIKE to let more people see it. Features Shows precise tech and civic progress in the tool tip of items on Tech and Civic Tree. (Plus Version added) Show estimated tech and civic progress after boosting (extra boost r...
Top Panel Extension Pro
Created by 号码菌Synora
Add indicators for Food, Production, Population, and Luxury resources to the Top Panel. Food: Displays the total food and the total surplus. Shows food details and modifiers for each city Production: Displays the total production and the production for eac...
Sukritact's Global Relations Panel
Created by sukritact
https://i.imgur.com/1UAbU2D.png Please do not integrate/borrow the UI and code from this mod without prior permission. As featured in PCGamesN One problem with Diplomacy in Civilization VI is that you never really know what anyone else is doing or what the...
[UI]Strategy Resources to Production
Created by WindFly
This mod adds a series of buttons in the city panel that let players turn their stacks of strategy resource to production for the city. All strategy resources to production: Horse: 10 for 20 production. Iron: 10 for 40 production. Niter: 10 for 60 producti...