Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Civic and Tech Stop Reminder
   
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23 Aug, 2023 @ 1:40pm
12 Jan @ 3:35am
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Civic and Tech Stop Reminder

Description
A notification mod. At the beginning of each turn, if you have a ongoing tech and/or civic which does not receive a boost from eureka/inspiration, and is estimated to be finished if receiving a boost, you will receive a pop-up notification so you will not miss the timing to change it.


The calculation of the progress referenced:
1. Tech Civic Progress Plus
2. Tech Civic Progress(Real Boost Ratio)

You can also find the source code here: GitHub[github.com]

To customize the reminders:
Here are a few things you can customize: whether the tech or civic reminder is active when you start a new game, where the buttons locate, and whether the tech reminder is activate for Babylon by default. To do so, you should go to the folder where you installed Steam, and find the "AnPo_User_Settings.lua" under the subfolder of "steamapps\workshop\content". You can use Notepad to open it and change the value according to the instruction.

If you find this mod useful, please give me a thumb up. Thx :)


Notes:
23/Oct/2023: fix the progress calculation using correct playerID
24/Nov/2023: mute the technology reminder for Babylon
09/03/2024: add tech reminder and civic reminder switches at the upper right corner. You can turn on/off the reminders as needed.
02/Jun/2024: possible to move the buttons to the left of the top panel; possible to activate tech reminder for Babylon (it is still disabled by default)
03/Jun/2024: possible to fine tune the position of the buttons from the setting file
2025/1/12: fix bug
31 Comments
Annika  [author] 12 Jan @ 3:30am 
@o.0
抱歉,夏天的时候忙着搬家忘了这事。已经更新了,应该没有问题了(大概
Annika  [author] 24 Aug, 2024 @ 10:53am 
@ o.0
咦🤔 我之前用的时候还是好使的。 改天有空康康
o.0 18 Aug, 2024 @ 12:34am 
不适用于中国文明,难受
Obb 2 Jul, 2024 @ 1:04pm 
Ah I see ! No worries you can update safely ^^
Or I’ll remember the changes I made, or I can find them back, thanks to backups of my mod folder I often make, for this very reason. (I hate how Steam manages mods…)

Well, all thanks to you !
Annika  [author] 2 Jul, 2024 @ 12:52pm 
@Obb

Actually, I am not considering this kind of change will be problematic or cause conflict. I am just thinking about the future, if I make new updates, the changes you made in the local copy may be overwritten by the updates, for example , the index will be updated to 3 (I am not sure here, need to do some googling Xd). Moving them to setting file allows you to save a copy of it and withstands the changes. ☺️
Anyway, I will figure it out before moving forward. Thank you again for your comments and kind words. 😊
Obb 2 Jul, 2024 @ 11:21am 
I’m no coder, can’t say I’m sure of anything ! lol
Do you think it could be problematic ?

When I modify something, it's blindly, by trial and error, hoping that it works. x)
Worst case scenario I simply reset said mod ! ( And ask the modder… ) ^^

Here that seems to do the trick. I also reorganized some other UI mods icons with a similar « child index » modification, and haven't encountered any unforeseen effect yet. But never know, with all mods out there… Conflict isn’t rare !
Annika  [author] 2 Jul, 2024 @ 10:40am 
@Obb

Ah, great catch! Thank you. There are so many things to play with in setting up the UI.😂Do you think it is a good idea to put these indices as variables in the setting file?
Obb 2 Jul, 2024 @ 8:43am 
Uh, I thought the comments disappeared ! ^^
Well, that’s been quick ! Can’t tell about Babylon yet, gonna try soon.

But for the buttons it’s working ! I just lowered their « ChildAtIndex » and boom ! Top left ! It really is just a detail, but damn, it really is very pleasing ! x]

Thanks much ! Top-notch !
Annika  [author] 2 Jul, 2024 @ 7:55am 
@Obb

Hi,

I just post a new update to the mod. You can have a try.

Babylon tech reminder: Now it is possible to activate it. By default it is unable, but you can click the tech button and it will activate for the whole game until you click it again. If you want to make it available anyway for any Babylon games, you can change "user_defaultBabylonTechStop" to false in the AnPo_User_Settings.lua.

Button position: You can change the value of "AnPo_ButtonPosition" to "InfoStack" in AnPo_User_Settings.lua. By doing so, the buttons come after the trade route or envoy detail button. I am not sure if I can make it to the beginning of the top panel. Let me know and I will try. xD

Have a great day!
Obb 2 Jul, 2024 @ 6:10am 
Ah I see !
I should have guessed, it’s never as simple as it may seem x)
Well I can switch it back then ^^ Haven’t played Babylon since anyway so I don’t know how it would have turned out !

For the buttons, if you find, that would be so cool !
I think they would fit perfectly top left, just over the other research buttons / panels.
But that’s mostly mania speaking ^^ it’s just an aesthetic detail, so, otherwise, it’s right as it is now already anyway ! Thanks for your attention =)