Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Extended Diplomacy Ribbon
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Type: Mod
Mod: UI
File Size
Posted
Updated
419.540 KB
13 Apr, 2018 @ 3:50pm
8 May, 2021 @ 10:59pm
40 Change Notes ( view )

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Extended Diplomacy Ribbon

Description


UP TO DATE WITH APRIL 2021 "NOTHING" PATCH!

COMPATIBLE WITH VANILLA, RISE & FALL AND GATHERING STORM !

WORKS IN MULTIPLAYER.

Do you want to up your Diplomatic Game to the next level without getting an Accountant degree? Would you like to see all relevant political information in one place for quick, optimal decisions, without diving into countless, different windows and subwindows? If you answered yes, then EDR is for you.

This mod extends the Diplomacy Ribbon to display all the relevant diplomatic information in one place. All the information displayed is available in-game in vanilla Civ6, but in different places of the UI and not readily at hand. EDR combines all that information into a simple, readable and always present combination of tooltips, mouse overs and clicks. It is an essential mod for the serious diplomat.

NEW ADDITION!! in Version 1.05B:
+ Be advised: these changes may affect compatibility with other mods that modify DiplomacyActionView.xml, such as Simplified Gossip. See Discussions for solution.
+ Added EDR to the DiplomacyActionView window! Disabled LEFT-Click and RIGHT-Click when inside this window to avoid breaking up the hierarchy of diplo calls. All other functions of EDR work inside the diplomacy window as usual. All functions, including Left and Right clicks, work normally when in the main game window, as usual.
+ Middle-Click on a Leader Icon works now as a toggle for the CTRL+MouseOver function: MIDDLE-Click on a Leader to enable CTRL+MouseOver function until MIDDLE-Clicking again! Useful for players than do not want to hold down CTRL while analysing Global Relations.

NEW!! in Version 1.05:
+ Added Trade Deals Information to the extended tooltips. Now, the player can see all ongoing trade deals and remaining duration right there on the diplo ribbon.
+ Only resources and gold deals on a per turn basis are shown, as those are the most relevant to keep an eye on from the diplomatic point of view. No need to clutter the tooltips with less needed information (i.e. agreements such as Open Borders, which are visually displayed on the map).
+ Added Intel Access level to the tooltips, right under Government information.
+ General re-org and cleaning of the code.

NEW!! in Version 1.04:
+ Added Unique Resource Indicator Icon inside Diplomacy Deal View to signal a Strategic or Luxury Resource that the Human player does not have (the NEW icon from the game UI).
+ Added Diplomatic Favor to the stats in the leader icon tooltips.
+ Added Grievances string whenever the player has grievances from or against the selected leader; the string will only appear, color coded, if there are grievances between player and selected leader.
+ Added Turn Expiration information for Friendships, Denouncements and Alliances (GS and R&F) to the Relationship Icon tooltip in the leader portrait.
+ Added Eras information to the tooltip (next to Empire name).
+ General compatibility assurance for all three versions of the game.

NEW!! in Version 1.03:
+ Added Trade Indicator Icon to signal that a civilization has a surplus of Strategic or Luxury Resources that the Human player does not have and can be traded.
+ Added tooltip to Trade Indicator detailing the surplus resources available to trade with the other civilizations.
+ Added Peace Indicator Icon to signal that a civilization at War with the Human player is willing to negotiate peace (cool down timer has expired).
+ Added color coding to the list of tradeable resources that other civilizations have: Bright Green amounts indicate resources that the Human player already posseses, and Bright Red signal resources that the Human does not have (if only 1, AI will not trade; this is considered for the Trade Indicator).


Main features:
+ Compatible with vanilla civ 6 and the Expansions: Rise and Fall, Gathering Storm
+ Does not affect save games nor Achievements: plug in or out at any time!
+ Non-cheat Policy: all information in EDR is available in-game in Civ 6
+ EDR uses Civ 6 extensibility feature, so that this mod does not touch any original game file, but extends the relevant one. By doing this, it should be resilient to patches

Origins:
This mod is an enhancement of the original extensions I coded for CQUI. I do not like CQUI's banner hanging from the ribbon, so I decided to create a powerful, extensible and flexible tooltip instead. The Diplo Ribbon in this mod is considerably extended and better than the original I coded.

Extensions:
+ The Leader Icon tooltip displays the most relevant political, statistical and economical information for the corresponding civilization; the information is color coded, following the same color pallete as available in other parts of the UI.
+ The tooltip includes a summary of the tradable resources as shown inside the deal view for quick reference
+ The relationship icon shows the diplomatic modifiers, color coded, and the total value
+ With easy combinations of mouse and keys or button, the player can select any of the leaders and quickly see his/her relationship with other leaders
+ Right-click the leader icon to go straight to the deal view (or peace deal, if at war and the counter reached zero)

How to Use:
+ Mouse over any leader to display the extended tooltip at any time
+ Mouse over the relationship icon to see the diplomatic modifiers
+ Right-click a leader icon to go straight to the deal view window
+ If at war, and only after the peace counter expired, right-click the leader icon to go to the peace deal
+ Hold CTRL down and mouse over, or Middle Click, any leader icon to change relationship icons of the other leaders, to quickly see the relations of the selected leader; the golden circular indicator changes to the selected leader
+ If the selected leader has not met all civilizations yet, those unmet will display the default "unknown" icon and no relationship
+ To go back to the default display of the Diplo Ribbon (player leader selected), simply mouse over, middle click or right click on your leader's icon
+ If you forget to re-select your leader's icon, no worries! It is re-selected at the change of the turn.


I hope you enjoy this great diplomat's tool as much as I do!

If you have ideas on what else to include in the mod, write a comment, as long as it respects the Non-Cheat Policy.
Popular Discussions View All (8)
7
15 Feb, 2021 @ 1:13pm
Extended Diplomacy Ribbon, CQUI, and DiplomacyDealView.lua
the_m4a
3
7 Apr, 2022 @ 1:43am
Missing UI in deals screen?
SkySam
2
11 Feb, 2021 @ 11:27am
PINNED: Test file for Multiplayer
Aristos
822 Comments
ChrisMartin 21 Sep, 2024 @ 8:33am 
Sorry, but to me you clearly didn't get that any other mods in your setup can be the real cause of the problems you're having. The 3 latest, are only the triggers.
My points are 2 fold;
If you not having any clear idea that this mod is badly built / lost compatibility with other mods / outdated due to game update, why are you posting? When it's nothing wrong with the mod?
And;
Why are you announcing your departure? This isn't an airport.
MeniliteZ 21 Sep, 2024 @ 8:28am 
There have not been "a lot of issues posted recently." A few people with other complex mods have posted issues. Don't be dissuading people from using this extremely helpful mod.
Stagnetti 21 Sep, 2024 @ 5:03am 
[2/2]
I wasn't asking for help anyway, it's clear that at best it's just a conflict and I need to disable ONE of the mods, and because this is the only one causing the issues (and the one I can most live without) then it's the one that has to go.

So was there really a point to our conversation? My initial post was to say that based on my experience it's likely that people will encounter problems but more just to provide feedback to the author why I was unsubscribing from the mod. It's also clear as I said before that a lot of people have posted issues recently and they haven't been addressed. So I don't really know what YOU want and why you're hassling me. Feel free to reply but I'm also unsubscribing from the thread as I have no use for the mod any more.
Stagnetti 21 Sep, 2024 @ 5:02am 
[1/2] (character limit)
I already explained why, but if you must know, I recently added Better Unit List, Detailed Appeal Lens and this mod. I've tried combinations of all 3 mods and the following issues only happen with this one enabled:
- Occasionally all hotkeys in the game will stop working and won't be fixed until I reload a save
- I can't swap or buy tiles in a city (the icons don't appear)
- When I research a civic that replaces a card in use (e.g. Ilkum > Serfdom), the obsolete card is still plugged in and I have to manually remove it and then enabled the new one (expected behaviour is that the obsolete card will be gone and the slot will be empty)

Like I said, I don't have the log files to show what the cause is, just the testing that I did by enabling/disabling the other mods (and my mods were stable for a long time).
ChrisMartin 21 Sep, 2024 @ 4:50am 
Doesn't help.
Of course there's mods out there that this mod isn't compatible with. There are over 10k of different mods here.

The comical part is coming here to assume that this mod is at fault of your problems with other mods you don't even bother to mentions.
To make sure no one actually can help you with your problem, I guess.
Modding with lua, xml and sql, you'll might have issues with mods that is hard to comprehend, if you don't open up the files and see what the mods do/what they alter.

But since you like to keep your mod-problems for your self, nobody will stop you.
Stagnetti 21 Sep, 2024 @ 4:18am 
I didn't say what the issues were because I don't have the log files to prove it, I just figured it out that it was this one by elimination. I disabled new mods I was using one by one and tried different combinations, they only happen when this one is enabled. When I say new mods it doesn't mean they were recently released either, just recently subscribed to, and like most of the popular mods have been around for years as well.

I don't see what's so "comical and hilarious" that you need to act like a dick - the fact is there are conflicts and/or bugs, and disabling this mod fixes the issue. It might have been out for 4 years but hasn't been updated in 3, and I don't see any posts from the author responding to any of the recent issues people have posted.
ChrisMartin 20 Sep, 2024 @ 1:50pm 
This is comical.
You have started using mods (probably released after 2021) and you blame this mod to be the cause of those mod not compatible with this one. Fantastic.
And not explaining your findings/what issues you are having with EDR-mod, and/or what mods you suspect conflicts, are hilarious to me.
The mod has been out for 4 years, I'm sure a few of us have fixed such minor inconveniences.
Stagnetti 20 Sep, 2024 @ 6:37am 
I have run into a few bugs, since I've added some new mods. I've tried toggling them one by one and it seems that this one is the common factor. If it gets an update I will re-subscribe. I don't want to intentionally spread any false information so I won't list what the issues are but based on other comments I think other people are having problems with it too.
afrognamedhippo 16 Sep, 2024 @ 11:15am 
For some reason this mod doesn't work all the time. I never have it work on a new game, but once in a while when I open up a saved game, it's active and the next time it isn't. Any clue how to remedy this?
Stagnetti 10 Sep, 2024 @ 1:48am 
@Menilitez Yeah I must be mistaken. I saw it on Comrade Kaine's videos where he sets up a hotseat game with another Youtuber. He has a link to his mod pack which includes this one so I thought that's just how it worked in single player too.