Sid Meier's Civilization VI

Sid Meier's Civilization VI

1,847 ratings
Districts don't Remove Features(Including Natural Wonders)
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Type: Mod
File Size
Posted
Updated
3.389 KB
10 Dec, 2022 @ 7:46pm
8 Sep, 2023 @ 1:27am
3 Change Notes ( view )

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Districts don't Remove Features(Including Natural Wonders)

Description
This mod allows all districts to be built on all features without removing it (Including Natural Wonders).

For example, you can build industrial zone on fissure, and then build campus and aqueduct adjacent to it. Thus you can have the best adjacent bonus.

This mod can work well with any new districts or features added by other mods. You can tell us your problems here.

Included in collection Nea's mechanism improvements

Mod Support

Popular Discussions View All (1)
2
23 Aug, 2023 @ 12:49am
救救epic孩子,来个网盘链接吧
7758521
77 Comments
我是逆蝶 22 Oct, 2024 @ 8:47pm 
@咸鱼 你找到老版本了吗 我为什么找不到
咸鱼 21 Oct, 2024 @ 8:14pm 
@黑光_G门 谢谢大佬 就是这个MOD~
黑光_G门  [author] 21 Oct, 2024 @ 4:51pm 
那是区域和奇观不移除产出,更新之后暂时被steam屏蔽,作者主页 https://gtm.steamproxy.vip/id/PhantomJ_M
咸鱼 21 Oct, 2024 @ 12:52am 
大佬请问您原来是不是有个MOD是区域建在树林或雨林上面保持树林和雨林的产能的?那个MOD怎么找不到了?
Cookies0921 14 Aug, 2024 @ 3:07am 
资源上盖区域的Mod应该怎么写鸭:steamsad:数据库表真看不明白:steamsad:
黑光_G门  [author] 31 Jul, 2024 @ 8:33pm 
这个mod对加载速度影响并不大才对,数据库加载是极快的,慢的是美术资源模型资源
Kunsmendon 31 Jul, 2024 @ 1:40am 
想法是很好的;只不过把所有区域和地貌组合起来,modifier就堆的和屎山一样,其中还有很多并不会用到的组合形式,严重影响了加载速度。如果能进行优化删繁,效果会好很多
lgawg 25 Jul, 2024 @ 3:29am 
自然奇观白沙漠上面拍的圣地不能吃到职业道德的加成
AA芙糕洛斯和金苹果 6 Jul, 2024 @ 12:22am 
@dududu2333 已经有个mod能在资源上盖区域了,不过那个mod很容易冲突导致需要古典和以后开局才能使用
DieEvenHarder 27 Jun, 2024 @ 10:25am 
Rly love this mod.
Can you make it so that builder improvements don't get removed?