Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Items (99)
1.5x Slower Global Warming
Created by JNR
Slows down global warming by requiring more CO2 to be emitted for each degree temperature rise. 50% more CO2 required with this mod. This mod is a standalone component of the "Climate Balance" mod collection and requires Gathering Storm (link to collection...
2x Natural Wonders! (More Natural Beauty)
Created by BuffaloError
5/21/2020 - If there is an angry red incompatibility flag please ignore it while I try to remember how to update a mod on the steam workshop without borking it. It still works fine, I just can't remember how to remove the incompatibility flag because I am ...
50 Turn Counterspy
Created by PoundedChicken
Change the Counterspy operation length to 50 Turns (at Standard speed). Remember, you can always interrupt the operation to re-assign....
Appeal, Loyalty and Prestige (Diplo VP) Font Icons
Created by Leugi
Adds Font Icons for Appeal and Loyalty. The Loyalty one is based on the Loyalty Icon by Firaxis, while the Appeal icon is made by me. This mod also renames Diplomatic Victory Points to Prestige and gives them their own Font Icon as well. For those that don...
Asset Counter
Created by WildW
Prints the number of loaded assets to Automation.log when loading a game. This mod is useful for people who are experiencing issues with the asset limit bug, and will even print information to the log as the game is about to crash. To use this mod, view Au...
Better Archaeology Site
Antiquity Sites and Shipwrecks now provides benefits if left intact (details below). It can also be harvested by Builder if you are not interested in the yields. I make this mod with the intention of giving more options for Antiquity Sites and Shipwrecks e...
Better Honey Graphics
Created by p0kiehl
Overview Tired of honey spawning on the map with only one scraggly, lonely tree? Creeped out by the bee icon? Bettey Honey Graphics makes the Honey resource more visually appealing! - Changes the icon from the bees to a pleasant honey jar with honey wand. ...
Better Recon - Unit
Make Recon class better. This mod is one of the collection that changes every aspect of Recon class. Designed to work together but can be used independently. This mod modifies the Recon class units. These changes also apply their replacement unique units. ...
Better Report Screen (UI)
Created by infixo
New v7.0 as of 23.05 - Major technial redesign and several new features, improvements and fixes. Detailed information on the Change Notes tab. More information in the Report Screen. New tabs: units, deals, policies, minors. Compatibility Works with the bas...
Better Trade Screen
Created by astor
Introduction The goal of this mod is to improve the trade screens in Civilization VI and help manage and monitor running trade routes. NOTE CQUI AND HBUI USERS: This mod is already included in them, and may cause issues if you also use this mod. Main Featu...
Bonus Resource Improvements
Created by JNR
Bonus Resources live up to their name: This mod adds a unique bonus to every bonus resource which it provides to any city having a tile with it. These bonuses include a total of 5 new improvements as well as major mechanical changes to how you will plan yo...
Build Wonders on Mountains
Created by p0kiehl
Updated for Gathering Storm! Allows you to build certain Wonders on top of mountain tiles. Now, you can avoid using up a potentially valuable plot of land! It does not force you to place these wonders on Mountains - you can still use their regular terrain ...
Builder / Military Engineer Lag Fix
Created by Adriaman
Toggle the lag fix in-game with the default key "J" when a builder or military engineer is selected. The fix is NOT active by default. Compatible with all game versions and does not affect save files. The game checks all requirements of all mods when selec...
Capture Unique Improvements
Created by Sejick
No Longer Maintained This mod has not been updated since 9/16/2019. It may or may not still function correctly. Anyone who wishes may feel free to create a fork of this mod and modify it however you like. Capture Unique Improvements Unique improvements can...
City Minimum Distance 4
Created by Summer
Increases the minimum distance between cities from 3 tiles to 4 tiles. Compatible with GS....
City Sprawl Graphics
Created by Hiraeth
Big thank you to JNR for fixing the mod so it actually works on the workshop. Messes around with CityGenerators.artdef to make (more) buildings appear on the outskirts of districts. ATTENTION - BUILDINGS ONLY APPEAR ON OUTSKIRTS OF DISTRICTS PLACED ADJACEN...
CIVILIZATION VI: CITY LIGHTS
Created by Albro
https://gtm.steamproxy.vip/ugc/1735549744826304217/F4FF0697CF3F7A8E6300AD37CCF2BC3BDC284FB7/ NEW JAN 16 2022 BALANCE PATCH FOR CITY LIGHTS! New update is now available for City Lights, Click Here for details on the changes: Click Here to join t...
CIVITAS City-States Expanded
Created by thecrazyscotsman
City-States Expanded adds 4 new city-state types and over 40 new city-states. Updates and balance changes to existing city-states are also included. Incompatible with Better City-States UI. OVERVIEW New City-State Types: Agricultural, Consular, Entertainme...
CypRyan's Workable Outer Rings
Created by CypRyan
Adds the Frontier Town Quarter district that allows working tiles in the fourth and fifth city ring. https://i.imgur.com/VogbSSm.gif Details This isn’t a specialty district, so it doesn’t require population. Tiles in the outer ring can be worked just like ...
Denser Vegetation (for Civ V Skin)
Created by JNR
Do you love the lush forests added by the "Civ V Environment Skin" mod but have trouble identifying which terrain is uner all those trees? This mod adds several vegetation zones so that each terrain has its own look of forest. From dry forests in plains hi...
Detailed Map Tacks
Created by wltk
https://i.imgur.com/arBYwRN.png Introduction Are you tired of calculating adjacency bonuses for your districts? This mod can help you plan the placement of your districts by calculating the potential yields and adjacency bonuses on your behalf. Simply add ...
District Expansion: Aqueduct
Created by JNR
New buildings for the Aqueduct, which is renamed to "Cistern" (The Roman Bath is now named "Aqueduct" instead). Adds a total of 3 new buildings as well as the Sewer, which is reworked, stretching over 2 tiers. The new bonuses provide each city with a multi...
District Expansion: Campus
Created by JNR
New science-focused building choices for Campus. Adds a total of 5 new buildings and reworks the existing Campus buildings as well, now stretching over 4 (!) tiers instead of 3. The new bonuses provide each city with a multitude of ways to earn Science. So...
District Expansion: Commerce
Created by JNR
New commerce-focused building choices for Commercial Hub, Harbor, and Aerodrome, many of them with new 3D models and icons! Adds a total of 12 new buildings and reworks the existing buildings in these districts. The new bonuses provide each city with a mul...
District Expansion: Entertainment
Created by JNR
It's here, the final Urban Complexity district expansion! It has been an honor doing this series to such great reception and I am grateful for all the support and encouragement I have received from both players and modders alike. Enjoy playing with the ful...
District Expansion: Industry
Created by JNR
New production-focused building choices for the Industrial Zone. Adds a total of 4 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3. Further 6 buildings in a new tier are added with the Corporations mod...
[GS] Leugi's City Styles Pack
Created by Leugi
Adds some new City Styles, Canals and Monuments for Gathering Storm, and allows modders to use XP City Styles for their own civilizations. I suggest using this with any of the mods that allow max zooming because they are pretty if I do say so myself. IMPOR...
[GS] CIVIG 2
Created by Faron
CIVIGraphs Brings back the Civilization 5 demographics panel to Civilizations 6 This is an updated version of CIVIGraphs in order to support the Gathering Storm expension. All credit belongs to Jan Michael Vincent for creating this mod in the first place. ...
Zegangani's: Real Allies
Created by Zegangani
Have you had enough of your Allied Players constantly attacking your suzerained City-States? Yeah, me too! We've waited too long to get a Fix for this Annoyance, but worry no more, because (Finally!) I have the Solution for you! Support: Buy me a Coffee if...
World Congress Industrial Start
Created by UncivilizedGuy
World Congress begins in the Industrial Era for realism. Earliest known gathering of nations occurred after the Napoleonic Wars. "The Congress of Vienna was a meeting of ambassadors of European states chaired by Austrian statesman Klemens von Metternich, a...
Workable Mountains for Everyone
Created by JNR
Allows all Civs to work mountains. All mountains start with 1 Production. Inca are adjusted to still have 2 Production per mountain. Requires Gathering Storm....
Wonders in Rainforests
All wonders can be built in Jungle (Rainforest) without removing it first. Appeal and Adjacency bonuses/penalties of the Jungle remain. The other requirements are still intact, making some of them not possible (for example, Petra cannot be built in Jungle ...
Unique Improvements in Forests
Allow most unique improvements to be build in forests. You do not need to remove it first to build on. Appeal and Adjacency bonuses remain. Full list of allowed improvements below. Recent update added Patey and Hacienda from New Frontier Pass. I don't have...
Unique District Icons
Created by Leugi
Replaces the icons for all vanilla, Rise & Fall, Gathering Storm and New Frontier Unique Districts ingame. https://i.imgur.com/3DkoyTA.png The Diplomatic Quarter icon of the mod was made before Firaxis made its own icon, and personally I find it more appea...
Truly Abundant Resources
Created by p0kiehl
UPDATED FOR NEW FRONTIER PASS This mod creates two new resource settings in map options called "Plentiful" and "Truly Abundant." It also adds optimizations to the game's resource placement that apply to all Resource options, not just Plentiful and Truly Ab...
Travel By River
Created by Sailor Cat
Increases or replenishes the movement of land units by 1 when starting their turn alongside or travelling adjacent to a river, provided they still have movement remaining. Each effect only triggers once per turn. (Excludes "flying" land units, such as heli...
To Hell With The Devil: Religious units fight Rock Bands
Created by Neirai the Forgiven
Allows Religious units (Apostles and Inquisitors) to fight against Rock Bands, by giving Rock Bands a religious strength level. Rock Bands have a religious strength of 125 -- stronger than an Apostle with no bonuses, but able to be overcome by fervent pray...
Terrace Farms Boost Feudalism
Created by Sailor Cat
This mod gives the player the option to build either six farms or six terrace farms to boost Feudalism—whichever comes first....
TCS Free Walls for City-States
Created by thecrazyscotsman
This simple mod provides free walls and free wall upgrades in the appropriate era to city-states. Alternate download available here....
Tactical Camera by Tom Illar
Created by Dartmor
Allows to zoom-out more - to view the map from above in more strategical sense and also to zoom-in closer for tiny details. Idea and basic version by 12AiN, packaged and improved by Tom Illar (aka Dartmor). You can manually change the zoom out ( maximum he...
Sukritact's Urban Identities
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/ij5l1ZM.png Urban Identities is a brand new Game Mode that shakes up how you build and plan your cities! Regions dot the map, each with unique Identities that can be claimed by being the first to settle a...
Sukritact's Tourism Overview Screen
Created by sukritact
https://i.imgur.com/1UAbU2D.png Does anyone understand how Tourism works? I certainly didn't. This aims to fix that. The Tourism Overview screen allows you to better understand and keep track of your progress (and only YOUR progress, at least for now), tow...
Sukritact's Tonlé Sap
Created by sukritact
https://i.imgur.com/1UAbU2D.png http://i.imgur.com/2XTKDjm.png Tonlé Sap, commonly translated to “Great Lake”, refers to a seasonally inundated freshwater lake, the Tonlé Sap Lake and an attached river, the 120 km long Tonlé Sap River, that connects the la...
Sukritact's Simple UI Adjustments
Created by sukritact
https://i.imgur.com/1UAbU2D.png Please do not integrate/borrow the UI and code from this mod without prior permission. This mod makes simple QoL changes to the UI. It does not aim to be a complete UI overhaul a la CQUI, but rather to make basic adjustments...
Sukritact's Oceans
Created by sukritact
https://i.imgur.com/1UAbU2D.png May not be compatible with Yet Not Another Map Pack. Your mileage will vary. https://i.imgur.com/Nlx9yDp.png Oceans is a brand new Game Mode that will breathe new life into the world's coasts, with new resources, new feature...
Sukritact's Ngorongoro Crater
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/Aa4s5tL.png The stunning landscape of Ngorongoro Crater—the largest unbroken volcanic caldera in the world—combined with its spectacular concentration of wildlife is one of the greatest natural wonders of...
Sukritact's Kangiqtualuk Uqquqti
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/xCqvU9C.png A cold isolated fjord on an already cold and isolated island, Kangiqtualuk Uqquqti (also known as the Sam Ford Fiord)’s harsh beauty is often compared to that of Yosemite, both being vast gran...
Sukritact's Great Blue Hole
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/PzLX8Tl.png About 100 km (62 miles) off the coast of Belize lies the Lighthouse Reef, a small atoll glowing in vibrant hues of turquoise, teal, peacock blue, and aquamarine. Within this small sea of light...
Sukritact's Grand Canyon
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/rq5cDO1.png The Grand Canyon is among the earth’s greatest on-going geological spectacles. Its vastness is stunning, and the evidence it reveals about the earth’s history is invaluable. Its geologic recor...
Sukritact's Global Relations Panel
Created by sukritact
https://i.imgur.com/1UAbU2D.png Please do not integrate/borrow the UI and code from this mod without prior permission. As featured in PCGamesN One problem with Diplomacy in Civilization VI is that you never really know what anyone else is doing or what the...
Sukritact's Fuji
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/O6OjSgj.png An active volcano, Mount Fuji is the highest mountain in Japan. Standing some 12,000 feet high and often wreathed in clouds, its famous snow-capped silhouette can be seen from Tokyo. The state...
Sukritact's Angel Falls (Kerepakupai Merú)
Created by sukritact
https://i.imgur.com/1UAbU2D.png This mod REQUIRES Select Natural Wonders++. Both these mods are compatible with Terra Mirabilis. https://i.imgur.com/vAa4g9Z.png Kerepakupai Merú is the original indigenous Pemon name for what is better known as Angel Falls....
Sukritact’s Monument Valley (Tsé Bii’ Ndzisgaii)
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/82rXMYB.png Arguably one of the most photographed places on Earth, Monument Valley known is the quintessential picture of the American West. The valley is host to towering sandstone rock formations that h...
Suburban Roads
Created by JNR
Automaticlly builds roads around districts. For those who feel it's wrong that roads got oursourced to merchants and wonder how citizens who walk to work every day do not leave any trail. Roads are automatically built around city centers and specialty dist...
Stylish Governor Portraits
Created by Plati
Replaces Governor portraits with simplistic, but incredibly stylish icons. Since it replaces Ibrahims portrait as well, requires Gathering Storm. I am honestly shocked nobody has done this before....
Stone rocks!
Created by JNR
Buffs the Stone resource: now grants +2 Production instead of +1 and it can also spawn on plains, plains hills, and desert hills, not just grasslands. New Quarry model has also been added just for desert, without any out-of-place grass patches. Benefits no...
Simplified Gossip
Created by FinalFreak16
Simplified Gossip This mod simplifies the gossip history log in the leader diplomacy view. Unnecessary flavour text is removed and messages are shortened. Each message also has its own icon to categorise each entry and make it easier to see what happened a...
Settlers at Early Empire
Created by Knasp
Settlers are now unlocked by the Early Empire civic. The idea of this mod is that the "early game should be played as a city state before expanding the authority of the state to other regions." Credits to @Clumsy0015 for the idea. Should be compatible with...
Select Natural Wonders++
Created by sukritact
https://i.imgur.com/1UAbU2D.png Please do not integrate/borrow the code from this mod without prior permission. The new Natural Wonder Picker is pretty cool. If the Fountain of Youth or Paititi happen to break immersion, you can disable them from your game...
Savannah
Created by JNR
Savannahs are among Earth's most important biomes, covering about 20% of its land surface. Generally a subtropical semi-arid mix of open woodland and grassland, savannahs range from mere shrub fields to lush forests. Civilization does not represent a lot o...
Sailor Cat's Watchtower Improvement
Created by Sailor Cat
Introducing the watchtower improvement, which can be built by recon units, such as the scout, to help your civilization better explore and monitor. Occupying units have +2 Sight and can see through woods and jungles. +1 Sight for units occupying adjacent E...
Sailor Cat's Emergent Goody Huts
Created by Sailor Cat
What it does. When the game enters a new era, new goody huts may pop up on the map. How it works. Upon entering a new era, the mod counts your map's remaining goody huts. It then compares that to two numbers: the previous era's count, and a fraction of you...
Rosetta - Dynamic City Names
Created by SeelingCat
Ever wish cities were a bit more dynamic? That the cities you conquered felt like they were a part of your empire now? Then this mod is for you! Rosetta - Dynamic City Names changes cities' names according to their owner. It also prevents duplicate names f...
Repeat Future
Created by yamada
It automatically repeats future technologies and future social systems. There is no need to click multiple times....
Rebalanced Mines
Created by p0kiehl
Rebalanced Mines Updated for Gathering Storm! In Civilization VI, production is king. As a result, mines are one of the best improvements in the game and in the current meta, players are encouraged to essentially spam them everywhere. With this mod, you wi...
Real Great People (UI)
Created by infixo
New version 5.0.1 as of 18.12 - Added a new Overview tab. Adds pictures of the real Great People to the game. Improved Great People window including a new Overview tab. Compatibility Works with the base game, Rise & Fall, Gathering Storm, Hero Mode, CQUI, ...
Real *Stylish* Great People
Created by Plati
Replacer of 'Real Great People' mod made by Infixo. While excellent mod, I felt like the icons for great people often were poorly made - blurry, badly cropped or just being poorly chosen images. This mod adresses that with an updated portraits. Due to auth...
Quick Deals
Created by wltk
https://i.imgur.com/arBYwRN.png Introduction Are you tired of asking each AI's price for your items to see who pays the most? This mod provides you an interface to see all AI's offers for the items you want to trade, in sorted order. Now you only need to c...
Prismatic - Color and Jersey Overhaul
Created by SeelingCat
Prismatic adds 51 new colors and many new jerseys to the game, cutting down on the amount of times secondary jerseys will show up in game and ensuring that all leaders will get a color scheme even when playing with the maximum amount. Documentation of the ...
Port Lime - Bridge Districts
Created by Captain Lime
Here's a mod that adds Bridge districts to the game. They work exactly like the Golden Gate Bridge does, except without all the wonder crap. Have fun! Many thanks to Sukritact for helping immensely with the code and the model (read: held my hand through th...
No Appeal Penalty from Wilderness
Created by lockstep
Floodplains, marsh, and rainforest do not reduce the appeal of adjacent tiles. Brazils Amazon trait gives +1 extra appeal for tiles adjacent to rainforest. Works with Gathering Storm, Rise & Fall and Vanilla. Affects saved games. If you like this mod, plea...
More Maritime: Seaside Sectors
Created by Albro
More Maritime: Seaside Sectors This mod aims to expand the infrastructure available for your coastal cities by introducing 2 new Districts and 5 new Buildings! https://i.imgur.com/T4aRB2c.png For a full design breakdown of the effects in this mod, see the ...
Districts in Rainforests
Allows building districts in Jungle (Rainforest). Appeal and Adjacency bonuses/penalties of the Jungle remain. Works well with Green Cities - Districts in Forest...
District Expansion: Theater
Created by JNR
New culture-focused building choices for the Theater Square, which is renamed to "Civic Square". Adds a total of 6 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3, not counting Museums which are now se...
District Expansion: Suburbs
Created by JNR
New specialist-focused building choices for the Neighborhood. Three slots with two choices each, buildable in any order. Boost all specialists in the city and give bonuses per Neighborhood. Did I say "final district expansion" before? Well, oops. I hope yo...
Enhanced Mod Manager
Created by FinalFreak16
Enhanced Mod Manager This mod overhauls the mod manager screen primarily by splitting the single default mod list into two. Now mods are displayed either on the left (disabled) or right (enabled) making it easy to see which mods are active. It also include...
Environment Skin: Sid Meier's Civilization V
Created by GrrrArrrg
This example mod changes the visuals of the game to better match the colors and tones of it's predecessor, Civ V. Changes include multiple terrain texture modifications with more Civ V like details, a color key that puts the buildings and units into a more...
Forest Wonders
All wonders can be built in Forest without removing the Forest first. Appeal and Adjacency bonuses of the Forest remain. The other requirements are still intact, making some of them not possible (for example, Petra cannot be built on Forest because there i...
Free City States [Revived]
Created by Zegangani
Do you also wonder why Barbarian Clans can turn into City-States (with Barbarian Clans Mode Active) but Free Cities cannot? Well, here is your Answer: With this Mode, Free Cities have a chance to turn into a City-State durring a Game (not tied to Barbrian ...
Gaia Map Script
Created by Eudæmonia
** COMPATIBLE WITH OCTOBER 2020 UPDATE ** ** COMPATIBLE WITH SECRET SOCIETIES MODE ** A map script that uses a Voronoi / Perlin Fractal blend to create landmasses. This map script will form landmasses similar to that of Earth - i.e: - Likely one huge landm...
Gift It To Me
Created by Fampat
Gift It To Me This mod enables a player to gift units to other players (human and AI). Features The intention of this mod is to be able to help out allies in need of units (or to strengthen an foe of your foe, proxy wars! XD) Units can be gifted to other h...
Great Explorers (Great People Pack)
Created by JNR
https://i.imgur.com/QCHGxBu.png The ocean calls, what will you find as you explore the world and learn about nature's secrets? Great Explorers adds a new Great Person type that boosts the Science of those willing to travel foreign shores. Earned by a varie...
Green Cities - Districts in Forest
Created by JNR
Allows building districts on Forests. Beautiful cities with trees among them. No more waiting for Mining to finish because there is a forest in your desired district spot - instead build it right away. Build attractive neighborhoods right inside the lush g...
District Expansion: Worship
Created by JNR
This mod adds 9 new Worship beliefs / buildings with unique 3D art and overhauls the gameplay bonuses of existing Worship buildings. The new buildings are designed to provide options for religions and cults not yet represented by Worship buildings. Each Wo...
District Expansion: Spirituality
Created by JNR
New faith-focused building choices for the Holy Site. Adds a total of 4 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3. The new bonuses provide each city with a multitude of ways to earn Faith. Create...
District Expansion: Military
Created by JNR
New military-focused building choices for Encampment, Harbor, and Aerodrome. Adds a total of 5 new buildings and reworks the existing buildings in the Encampment and Aerodrome as well as the military-related bonuses of the Shipyard and Seaport. The new bon...
Extended Eras
Created by p0kiehl
Overview Extended Eras improves the pace and flow of the game by modifying research costs and other adjustments. Eras will go by slower to give you enough time to make full use of the era, but without making the game unbearably long. Other changes prevent ...
Extended Policy Cards
Created by Aristos
https://i.imgur.com/ucgm4ir.png UP TO DATE WITH APRIL 2021 "NOTHING" PATCH! COMPATIBLE WITH VANILLA, RISE & FALL AND GATHERING STORM ! WORKS IN MULTIPLAYER. REQUIRES BETTER REPORT SCREEN TO SHOW EFFECTS INFORMATION !!! This mod extends the Policy Cards to ...
Leugi's Garden District
Created by Leugi
Adds a new district: The Garden an alternative Appeal-based district to the Preserve to Gathering Storm. Recommended to play alongside my Preserve rework. Concept On the Preserve Rework I refocused the Preserve as a hybrid of Faith and Science, with a touc...
Leugi's Preserve Rework
Created by Leugi
Reworks the Preserve District to focus it as a hybrid between Science and Faith unlocked at the Civics tree. Requires the "Kublai Khan & Vietnam" New Frontier Pass. Concept The Preserve is an interesting district in terms of the idea of focusing a district...
Leugi's Suez Canal Wonder
Created by Leugi
Adds the Suez Canal as a buildable canal wonder at the discovery of Capitalism and also reworks the Panama Canal to make it more unique. Part of the Call of the Ocean Modder Pass pack. https://i.imgur.com/QCHGxBu.png https://i.imgur.com/3cumMS7.png Suez Ca...
Monopoly++: Celebrities
Created by Leugi
Part of the Monopoly++ Collection. Changes Rock Bands into Celebrities for additional flavour, as well as all texts that referenced Rock Bands. Makes some adjustments to how Celebrities are unlocked and adds some effects to Wonders that apply to Celebritie...
Monopoly++: Product and Corporation Adjustments
Created by Leugi
Part of the Monopoly++ Collection. Includes several adjustments to enhance the experience of playing with Monopoly mode, particularly to Products and Corporations. https://i.imgur.com/zpYS77L.png https://i.imgur.com/yqiqL0K.png Product & Corporation adjust...
Monopoly++: Resource Requirement Setup
Created by Leugi
Part of the Monopoly++ Collection. Adds a setup option to adjust the required percentage of a given resource to start a Monopoly with the Alternate Economy Mode. https://i.imgur.com/zpYS77L.png This mod adds a simple option to change the percentage of reso...
Monopoly++: Tycoons and Investors
Created by Leugi
Part of the Monopoly++ Collection. Adds two new units, Tycoons and Investors, as the units that create Industries and Corporations instead of Builders and Great Merchants. Also provides them with some additional improvements to enhance Trade Routes and Cor...
Real Strategy (AI)
Created by infixo
New version 2.3.1 as of 6.08 - AI should build Walls. The mod is currently being updated. I will try to address suggestions and fix problems reported since v2.0. Contributions in various forms are welcomed. Please contact me via GitHub. Different approach ...