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So, in your scenario, you'd get all same results as you stated, except you'd get up to 17 City-States from Barbarian Clans, not 15.
No of civ: 15
No for city-states: 30
Percentage of reserved (Free) City-States: 50%
I believe that there is a hard limit of 60 civs/city-state.
Then I think the game will have 15 civs and 15 city-states to start with. With 15 city-states that can appear from free cities and 15 city-states that can occur from barbarians,
CMIIW
Keep in mind you still need to choose "Random" in 'Start Location Link' Option in the advanced Setup menu for compatibility with YnAMP.
As of other Ideas, yes, they are part of another mod now instead of this one. But I'll try to keep this mod functional, just no new features added.
I haven't had a chance to test this mod with Starting Free Cities, so I have no idea if they are compatible.