Sid Meier's Civilization VI

Sid Meier's Civilization VI

1,033 ratings
Port Lime - Bridge Districts
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File Size
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24.938 MB
23 Dec, 2020 @ 1:31pm
1 Change Note ( view )

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Port Lime - Bridge Districts

Description
Here's a mod that adds Bridge districts to the game. They work exactly like the Golden Gate Bridge does, except without all the wonder crap. Have fun!

Many thanks to Sukritact for helping immensely with the code and the model (read: held my hand through the lua process and actually made the model), and to Leugi for assisting and providing invaluable feedback. Also thanks to Pouakai, for providing feedback and needing to be explained how the mod works 4 times. Turns out, it's pretty hard to make a bridge district in Civ 6!

On that note, this code is pretty janky because of the way Wonders work in Civilization 6. Wonders are not in the game as their own separate category, or listed as districts in Civ 6. Rather, they are "placeable buildings", and as such you can only have one per city. There are two pieces of data that distinguish wonders from regular buildings, and those would be "IsWonder" set to true and "RequiresPlacement" set to true. However, "RequiresPlacement" already causes all wonder-specific effects to take effect and causes the wonder popup. If this is confusing and seems like it doesn't make sense, that's because you're right and it doesn't. I'm gonna be working on a better way to do this later because this way sucks, but I wanna focus on other projects now that I have a lot more time for them.

Anyways...

Do you like my mods? Do you want to see me make more of them? I do most of my modding work in a coffee shop, so consider donating something for some coffee if you like my work:

[www.buymeacoffee.com]

One last thing: If you ever want to learn to mod, or if you just wanna look at the modding process, or if you just wanna hang out - there's a brand new discord for you! Please mosey over to the Civ VI Modding Helpline:

[discord.gg]
Popular Discussions View All (2)
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17 Dec @ 7:42pm
Multiplayer Bug
Vista
2
15 Apr @ 7:32am
(Fixed) Bridge Adjacent to Cliff & Units Embarking Problem
Johnnie Worker
232 Comments
rjkungl 16 Sep @ 8:19pm 
I installed this mod and it is enabled in Additional Content but yet when I create a new game it says that this mod is not in use for that game. I have tried enabling/disabling it multiple times but it still never seems to load. All of my other mods are included in my new games. Any idea what is going on?
Shyning 27 Aug @ 12:58pm 
Cutha made a mod fixing the MP issue with this mod (alongside other things) : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3162952615
Di ♥ 23 Aug @ 3:59pm 
This mod crashes in multiplayer when you finish Wonders, animation stuck, don't use it.
SHŌGUN 23 Aug @ 3:56pm 
This mod crashes in multiplayer when you finish Wonders, animation stuck, don't use it.
theasl 18 Aug @ 11:14pm 
I noticed that the new district doesn't seem to have any graphics in strategic view, which I use almost exclusively - is this a bug or possibly a mod conflict?
Cuntism 11 Jun @ 3:50pm 
There's a bug with Valletta's bonus, if you use faith to buy it, because it's a city centre building technically, it gets built in the city centre.
Jeong Ahn 5 May @ 10:25am 
이 모드 사용해서 멀티 하면 불가사의 건설 후에 하이라이트창이 뜨고 닫기가 안되는 오류 발생하니 이 모드 넣고 멀티하지 마세요
Random 26 Apr @ 11:02am 
atleast the mod says it is the fixed version of it
Random 26 Apr @ 10:57am 
there is fixed version of the mod