Sid Meier's Civilization VI

Sid Meier's Civilization VI

1,087 ratings
Port Lime - Bridge Districts
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File Size
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24.938 MB
23 Dec, 2020 @ 1:31pm
1 Change Note ( view )

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Port Lime - Bridge Districts

Description
Here's a mod that adds Bridge districts to the game. They work exactly like the Golden Gate Bridge does, except without all the wonder crap. Have fun!

Many thanks to Sukritact for helping immensely with the code and the model (read: held my hand through the lua process and actually made the model), and to Leugi for assisting and providing invaluable feedback. Also thanks to Pouakai, for providing feedback and needing to be explained how the mod works 4 times. Turns out, it's pretty hard to make a bridge district in Civ 6!

On that note, this code is pretty janky because of the way Wonders work in Civilization 6. Wonders are not in the game as their own separate category, or listed as districts in Civ 6. Rather, they are "placeable buildings", and as such you can only have one per city. There are two pieces of data that distinguish wonders from regular buildings, and those would be "IsWonder" set to true and "RequiresPlacement" set to true. However, "RequiresPlacement" already causes all wonder-specific effects to take effect and causes the wonder popup. If this is confusing and seems like it doesn't make sense, that's because you're right and it doesn't. I'm gonna be working on a better way to do this later because this way sucks, but I wanna focus on other projects now that I have a lot more time for them.

Anyways...

Do you like my mods? Do you want to see me make more of them? I do most of my modding work in a coffee shop, so consider donating something for some coffee if you like my work:

[www.buymeacoffee.com]

One last thing: If you ever want to learn to mod, or if you just wanna look at the modding process, or if you just wanna hang out - there's a brand new discord for you! Please mosey over to the Civ VI Modding Helpline:

[discord.gg]
Popular Discussions View All (3)
1
21 Apr @ 5:38pm
Bugs: buying with faith
Randful
4
4
17 Dec, 2024 @ 7:42pm
Multiplayer Bug
Vista
2
15 Apr, 2024 @ 7:32am
(Fixed) Bridge Adjacent to Cliff & Units Embarking Problem
Johnnie Worker
239 Comments
Ale 2 Apr @ 7:58pm 
Pls update, its buggy in Multiplayer
pep996 31 Mar @ 7:24am 
Hi, I placed a bridge in a space between two seaside cliffs and units can't use it, appart from traders. Is it normal or a bug?
Edhelwen 15 Mar @ 1:35am 
Looks likes like you should make it like walls (without fasterning)
Zagaroth 21 Feb @ 10:19am 
@rymoo27

Just FYI, if you zoom in after you buy with faith, the bridge is in the middle of your city. You get all the other benefits of having a bridge, except for the actual bridge.
RyMoo27 31 Jan @ 8:19pm 
There seems to be a bug or something that when I buy the district with Faith, it goes away and is never able to be built. It works fine if I use production, but faith just deletes it entirely. Please look into this if you still plan on working on it
雇われたキラー 9 Jan @ 1:41pm 
bug by hot seat включается экран чуда света и все зависает
Farganit0 9 Jan @ 2:37am 
I doesn't see any download button, how can I installe this mod?
rjkungl 16 Sep, 2024 @ 8:19pm 
I installed this mod and it is enabled in Additional Content but yet when I create a new game it says that this mod is not in use for that game. I have tried enabling/disabling it multiple times but it still never seems to load. All of my other mods are included in my new games. Any idea what is going on?
Shyning 27 Aug, 2024 @ 12:58pm 
Cutha made a mod fixing the MP issue with this mod (alongside other things) : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3162952615
Deenarys 23 Aug, 2024 @ 3:59pm 
This mod crashes in multiplayer when you finish Wonders, animation stuck, don't use it.