Sid Meier's Civilization VI

Sid Meier's Civilization VI

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District Expansion: Spirituality
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35.394 MB
24 Dec, 2020 @ 11:51pm
19 Aug, 2024 @ 3:13pm
17 Change Notes ( view )
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District Expansion: Spirituality

In 3 collections by JNR
JNR's Urban Complexity
26 items
JNR's District Expansions
13 items
JNR's Playlist (Gameplay-only)
116 items
Description
New faith-focused building choices for the Holy Site. Adds a total of 4 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3.

The new bonuses provide each city with a multitude of ways to earn Faith.

Create sacred places people from all over the world will flock to witness the glory of whoever you tell them to believe in!

Alternative download from Civ Fanatics.[forums.civfanatics.com]

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Features
  • Reworked the 2 existing basic buildings in Holy Site (see below for details) as well as added a minor bonus to Worship buildings.
  • 4 new buildings added: Altar, Monastery, Hospitium, Garden (see below for details). The last two make up the 4th tier and require a Worship building to be built first.
  • Unique 3d art and icons for all these buildings.
  • See District Expansion: Worship for 9 new and 9 fully reworked Worship buildings.
  • Armagh's Monastery improvement renamed to "Abbey" to avoid conflict.
  • Prasat still replaces only Temple, Stave Church now only replaces Monastery.
  • Adjusted the Choral Music and Feed The World follower beliefs. Zen Meditation follower belief reworked to grant amenities from Holy Site buildings.
  • New and reworked policies (see below for details).

Details
  • 1 - Shrine: One more Specialist slot than usual, and +1 Faith to Specialists. Unlocks at Astrology.
  • 1 - Altar: +1 Faith per Governor Promotion in this city. Unlocks at Mysticism.
  • 2 - Temple: +0.3 Faith per Citizen. Unlocks at Theology.
  • 2 - Monastery: +1 Food and +1 Faith to every Mountain in this city (can now be worked by everyone). +1 Faith to every adjacent Mountain and Feature. Unlocks at Theology.
  • 3 - All Worship buildings: +5% Faith in this city (only without Worship District Expansion mod).
  • 4 - Hospitium: +1 Faith from each Great Work in this city. +2 Housing. +25% Religious Tourism in this city. Unlocks at Reformed Church.
  • 4 - Garden: +5% Faith in this city. +1 Housing and +1 Amenity. +10% Great Person points in this city. Unlocks at Humanism.

    The Prasat still replaces only Temple but grants +0.4 Faith per Citizen instead, Stave Church now only replaces Monastery.

    The unique graphics of the Lavra were changed to appear bit by bit as you get more buildings. The Lavra will also give another +5% to all Great Person points in the city with a Hospitium or Garden.

Policies
  • Revelation now provides some Great Prophet points from Temples and Monasteries as well to match the changes to Great People policies in the December 2020 patch.
  • Simultaneum policy no longer buffs building yields by +50%/+100%, but by +1/+2 Faith respectively. This change was necessary for mechanical reasons.
  • Fundamentalism (Cultural Heritage): updates Simultaneum, Faith granted based on building tier.
With the Preserve in the game, the following two policies are added:
  • Ahimsa (Theology): Preserves get +1 Faith with charming Appeal, +3 Faith with breathtaking Appeal, and +1 Amenity. Made with Leugi's Preserve Rework in mind.
  • Romanticism (Ideology): update for both Scripture and Ahimsa, merging them into one policy, the same way Campus and Industrial Zone, Commercial Hub and Habor, and Theater Square and Entertainment Complex get a combined adjacency policy in the late game.

Compatibility and Recommendations

Requires Gathering Storm. Other DLC supported but not required.

This mod is compatible with JFD's Rule with Faith, P0kiehl's Civilizations Expanded, and CIVITAS' City States Expanded (CSE), and Religion Expanded. The new buildings will receive the respective bonuses.

If you want tier 4 buildings to receive bonuses from city states, you need CSE and activate the Ethiopia-style city state bonuses of that mod (via game mode option).

Compatible with any Specialists mod.

This mod is of course not compatible with other mods fundamentally changing the Holy Site.

I highly recommend using this mod together with the other mods from my Urban Complexity series, especially the District Expansions.


JNR's Mod Series




55 Comments
The King 12 Jan @ 7:25pm 
I cannot built any missionaries or any holy units
Darklord 11 Jun, 2024 @ 1:30pm 
Really fun to be able to work buffed Mountains.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3265972050
Darklord 11 Jun, 2024 @ 1:25pm 
Oh I loved this, just spammed Monasteries everywhere!
JNR  [author] 31 Mar, 2024 @ 2:20am 
Must be an incompatibility with another mod affecting the Holy Site then.
majort65 31 Mar, 2024 @ 1:28am 
I build the buildings in the mod and then get their bonuses, but I can't see the buildings visually.
majort65 31 Mar, 2024 @ 1:21am 
I already have what was the problem with religious units.
JNR  [author] 30 Mar, 2024 @ 7:58pm 
I don't understand your issue then.
majort65 30 Mar, 2024 @ 10:48am 
I can already do religious units.
JNR  [author] 30 Mar, 2024 @ 10:28am 
Are you playing with Grand Eras? There you need a civic for religious units, too.
JNR  [author] 26 Mar, 2024 @ 9:31pm 
Granting specific civics boosts from other conditions than the default requires scripting, unfortunately.