Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Asset Counter
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Type: Mod
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1 Aug, 2022 @ 12:45pm
29 Aug, 2022 @ 7:07am
3 Change Notes ( view )

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Asset Counter

Description
Prints the number of loaded assets to Automation.log when loading a game. This mod is useful for people who are experiencing issues with the asset limit bug, and will even print information to the log as the game is about to crash.

To use this mod, view Automation.log which can be found alongside the rest of your logs at User\AppData\Local\Firaxis Games\Sid Meier's Civilization VI\Logs

When examining the log, each entry will have a mod/DLC name, its asset count, and the percentage that asset count contributes to the total asset count. Not all mods have their assets counted, it's a manual process and even for the mods that we know the counts of I have not inputted everything into the breakdown calculator in this mod. This might change in the future, as I may find a way to automate it.

Ex:
Total asset count: 11486 Breakdown: Base Game: 4305 - 37 1 (DLC) Rise and Fall + Gathering Storm: 1424 - 12 Others: 5757 - 50 2 (DLC) Portugal Pack: Unknown 3 (DLC) Vikings Content: Unknown 4 (DLC) Vietnam and Kublai Khan Pack: Unknown 5 (DLC) Barbarian Clans Game Mode: Unknown ...

- In this example we see that the base game adds 4305 assets, which is 37% of the total count, 11486

- The more assets you load over 8192, the more likely you are to experience graphical instability or a crash. Your mileage may vary, but the specs of your hardware are likely not a factor. In this example, I crashed.

- You're 100% safe under 8192 assets. Some have claimed to load somewhere in the low 9000s without issue.
Popular Discussions View All (1)
1
17 Jan @ 8:11am
Cant find .log file (steam deck)
Bluesky95
65 Comments
WildW  [author] 9 hours ago 
@云龙兄你不厚道哇 I don't know if there's a way to do that with this mod alone. Perhaps a mod using community extension could do it (since it needs to access the filesystem) but I don't currently have plans to work on something like that. Essentially, there's no easy way ingame that I know of to count asset counts individually. You can check the google doc linked on this mod page though.
云龙兄你不厚道哇 7 Oct @ 1:22am 
Will you update the automated export? Hopefully each mod will export its asset count instead of a bunch of 'unknown'
WildW  [author] 15 Sep @ 7:17pm 
@PVT. PAYNE

From the post:

"To use this mod, view Automation.log which can be found alongside the rest of your logs at User\AppData\Local\Firaxis Games\Sid Meier's Civilization VI\Logs"

No, this mod does not display a number on screen, instead it prints it to a log.
PVT. PAYNE 14 Sep @ 2:30pm 
is this not an on screen counter? idk where tf to find this
WildW  [author] 10 Sep @ 9:54am 
@vallotton.david All I can say is that it should be there. If it isn't you may have some other problem causing the game to crash before the assets are indexed. If you cannot figure it out, send me a pastebin link containing your lua.log and if reasonably possible, a mod list.
vallotton.david 9 Sep @ 2:04am 
i m sorry but I can't find automation.log and when I check LUA.log I don t find anything about the assets.
Puddings 16 Jun @ 12:35pm 
Ahh ty. Now why would that be hidden?

I'm at 9240 assets :(
WildW  [author] 15 Jun @ 8:24pm 
@Puddings make sure you have hidden folders visible in your Windows explorer settings or use the "Run" app and type in "appdata" into the box, it'll bring you right there.
Puddings 15 Jun @ 9:13am 
I can't find User\AppData\Local\Firaxis Games\Sid Meier's Civilization VI\Logs

I go to Users then nothing is there
MrBravo6 21 May @ 12:02am 
Can you add counter for each specific expansions too? It's very time-consuming to unload each mods until I got low assets count.