Gloomhaven

Gloomhaven

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572.308 KB
12 Oct, 2021 @ 6:04pm
11 May, 2022 @ 2:06pm
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ABetterCompilation

Description
Complete 17 Classes Overhaul.

Modified cards as per Gloomhaven class rebalance Reddit daily discussion. Some ideas were my own but they drew inspiration from these threads. (https://www.reddit.com/r/Gloomhaven/wiki/community/daily_discussion_archive)

"The goal of these discussions also isn't to make every class into an Eclipse. The goal is to find ways to rubberband everything towards a common middle-ground (both classes that are much too strong and classes that are a bit too weak), as well as fixing ideas/themes/concepts in some classes that were complete failures or undertuned." -Gripeaway

This mod combines all my currently released class mods into one mod. If you subscribe to this mod, you do not need to subscribe to any of the additional class mods. It is in my plans to release changes to all 17 classes and they will be subsequently added here.

All 17 classes are now released!

Included are:

Brute https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2625098209
Spellweaver https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2626632275
Scoundrel https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2626631955
Cragheart https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2626632026
Tinkerer https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2625718364
Mindthief https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2626632127
Sun https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2632974192
Three Spears https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2632974102
Circles https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2636247055
Eclipse https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2636247206
Cthulhu https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2638659891
Lightning https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2638659776
Music Note https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2638659679
Angry Face https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2638659979
Triforce https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2657350055
Saw https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2657350174
Two Mini https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2660188359

Compilation https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2626650736

These are my other mods, mostly for my own testing purposes:
SummonHealthMod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2659005775
ABetterLevelUp (GuildMaster auto level 9): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2636319658
ABetterLevelUp (Campaign auto level 9): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2656718683

To install:
Subscribe to this mod
Start the game
Select Modding
Select Custom Rulesets
Create New Ruleset - Guildmaster Ruleset or Campaign Ruleset
Enter a name for the ruleset and add this mod and any others you want, click on create
Click on the ruleset you created and click Compile
Click Play
61 Comments
Sto  [author] 24 Jul, 2024 @ 4:03pm 
@push1988 There's been an issue since like September 2023 where you have to do a workaround to make your saves load and Flaming Fowl doesn't seem to care to fix it. Here's fix from Gloomhaven Digital Discord #modding:

https://discord.com/channels/464045190991314944/600943341105840170/1181064218812878868
push1988 24 Jul, 2024 @ 1:27pm 
I am trying to figure out what could be causing this: I start a modded run, everything works fine, I can complete scenarios.But once I exit the game and back in, it does not show load options at all, just 'new campaign' option (all this in the modding section in my ruleset). I tried creating new rulesets, but did not help, neither did recompiling. It seems the save files created have different naming convention or something? not sure, does anyone know?
Sto  [author] 20 Sep, 2023 @ 11:52am 
It doesn't look like the two patches from the last week have broken anything significant, please post here if you see anything wonky.
Sto  [author] 3 Jul, 2023 @ 9:48am 
Highly unlikely, as the original devs are no longer working on the game, and it looks like the current "devs" are only interested in pushing the game to consoles for $$$.
Streat_Shark 3 Jul, 2023 @ 3:15am 
Hopefully the forgotten circles will come soon
Ciaran 17 Dec, 2022 @ 5:11pm 
It's worth noting that I'm only playing base game, though. No DLC stuff at all.
Ciaran 17 Dec, 2022 @ 5:10pm 
Yeah, it loaded just fine. I had checked because I saw the comments, but (at least with the starting cast) it all seems to be working fine outside of crag.
Sto  [author] 17 Dec, 2022 @ 4:48am 
Guildmaster has been broken since sometime last year when something on the dev side broke a lot of mods. I'm surprised it loaded for you at all. I'll take a look when I get some free time.
Ciaran 16 Dec, 2022 @ 3:37pm 
Just a head's up. I started Guildmaster mode with this mod and an item rebalance mod (so shouldn't be any mod conflicts), but the Cragheart has some inconsistencies with what's listed on his page. Specifically Unstable Upheaval is still "damage allies, shield 2" and Nature's Lift is still "consume air". The other starting cards are reflecting their listed changes correctly, though.
Sto  [author] 3 Oct, 2022 @ 3:55pm 
I don't have extensive play time with the Jaws characters yet, but I might in the future.