Gloomhaven

Gloomhaven

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ABetterTinkererMod
   
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183.537 KB
11 Oct, 2021 @ 12:51pm
18 Dec, 2021 @ 5:44am
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ABetterTinkererMod

Description
Modified Tinkerer cards as per Gloomhaven class rebalance daily discussion. Some ideas were my own but they drew inspiration from this thread (https://www.reddit.com/r/Gloomhaven/comments/abt6tz/vocation_wednesdays_daily_class_discussion_class/?st=jqfeu85p&sh=28fc5e03)

Tinkerer is one of the best balanced classes of the starting 6 in a group of 4, but under performs in small parties due to lack of enemies for their AoEs. I know this is everyone's favorite class to play in a group of two, so I added a couple extra summons to help tank some damage and deal a little extra too. Healing was kept roughly the same with a few buffs to under performing heals.

All 17 classes are now released!

The following cards were modified:
Energizing Tonic: renamed to Energetic Derringer, new top summon Gunbot, new bottom discards, move 2, attack 2
Proximity Mine: new top summon Explosive Decoy
Microbots: top discards, heal 6 to 3, target 3
Tinkerer's Tools: new top att 3, range 3, push 3
Harsh Stimulants: top att 9 to 12, self damage 2 to 4
Jet Propulsion: top add summon attack
Disorienting Flash: top +1 target
Hook Gun: adds poison, removes flying from fliers
Potent Potables: bottom move 3 to 4
new card Gunbot, summon hp 1, att 1, move 1, range 3
Explosive Decoy, summon hp 2, att 1, move 2, on death radial att 3 range 2 infuse fire
Battlebot hp 6 to 4, range 1 to 3, move 2 to 4


To install:
Subscribe to this mod
Start the game
Select Modding
Select Custom Rulesets
Create New Ruleset - Guildmaster Ruleset (or campaign once it releases, this should still work there)
Enter a name for the ruleset and add this mod and any others you want, click on create
Click on the ruleset you created and click Compile
Click Play

Check out my other mods!
Class Compilation https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2626650736
Brute https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2625098209
Spellweaver https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2626632275
Scoundrel https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2626631955
Cragheart https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2626632026
Tinkerer https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2625718364
Mindthief https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2626632127
Sun https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2632974192
Three Spears https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2632974102
Circles https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2636247055
Eclipse https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2636247206
Cthulhu https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2638659891
Lightning https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2638659776
Music Note https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2638659679
Angry Face https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2638659979
Triforce https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2657350055
Saw https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2657350174
Two Mini https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2660188359

SummonHealthMod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2659005775
ABetterLevelUp (GuildMaster auto level 9): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2636319658
ABetterLevelUp (Campaign auto level 9): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2656718683
7 Comments
Flaming Hot Garbage 2 Mar, 2022 @ 9:05pm 
I third the Hook gun lack of attack. It functions like a poison, pull action without damage.
d.the.duck 23 Jan, 2022 @ 12:36pm 
Hook gun doesn't show as an attack, just does poison and removes flying.
Kaint 13 Dec, 2021 @ 8:02am 
Hook gun seems to be dealing no damage
Steel 26 Nov, 2021 @ 7:24pm 
Ignore prior comments, matters have been taken into my own hands. ;)

Hook Gun's description above states it removes flying from fliers, but the card doesn't list that effect. Bottom half of Energizing Tonic doesn't list the heal, only the range.
Steel 25 Oct, 2021 @ 1:40am 
It feels like the logical next step. Energizing Tonic is the most egregious example I think, but so many of the cards across your various mods are different enough now that it feels like a new name might be in order. There's better and spoilery examples in the other mercenary overhauls, but from the starting six, feels like half the Mindthief's augments are prime candidates too.

Thanks again for being amazing.
Sto  [author] 24 Oct, 2021 @ 1:35pm 
@Papa Steel I could, but I didn't. I wanted to see if I could add a new summon and that was my testing card. If I do a second round of fixes I may rename it.
Steel 24 Oct, 2021 @ 12:38pm 
"Energizing Tonic" - Summon Gunbot. Ahh, the limitations of being able to change card texts and effects but not the names.