Sid Meier's Civilization V

Sid Meier's Civilization V

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Items (225)
40sw4rm's Old World
Created by fortysw4rm
40sw4rm's "Old World" is a giant 178x82 Eastern Hemisphere map that provides TSL support for not only the base game civilizations/city states; but for over 100+ modded civilizations with realistic terrain to boot. There are currently six LUA versions of th...
Akkad - Light in the East
Created by regalmanemperor
This mod adds Akkad under Sargon to the game, available for anyone with Brave New World. Homepage Originally a collection of competing Akkadian and Sumerian city-states, the Akkadian Empire arose from humble beginnings. Sargon, the first emperor, transform...
Americas 128 x 155
Created by Axis Sexus Satanus
A map of the twin american continents, size 128 x 155. Conversion of "America" map originally created by "Knopfdruckoffizier" for Civilization IV. Does not include any resources or starting locations (all on random)....
Ancient Building Pack
Created by thecrazyscotsman
Alternate download here. This Building Pack adds 3 additional economic and growth buildings to the Ancient Era. Credit to Kwadjh for the Weaver icon. The building yields are below. --------------------- Bakery (New) +1 Food +1 Food from Wheat Requires Whea...
Ancient Building Pack 2
Created by thecrazyscotsman
Alternate download here. This mod adds an additional 3 buildings to the Ancient Era: Palisade Wall, Potter, and Smelter. The building yields are below. ---------------------------------------------- Palisade Wall: +3 Defence +25 City HP Unlocked with Agric...
Aggressive and Expansive AI
Created by Krajzen
Increases AI expansionist and military tendencies - way too many people have complained on passive nature of BNW AI :) I increased all AI leaders' victory/wonder/city state competitiveness, possible war approach and possibility of war declaration, as well ...
Austria (Joseph II)
Created by JFD
http://i.imgur.com/GGSjlL4.png AUSTRIA (JOSEPH II) Unique Trait: Josephinian Enlightenment Each new Social Policy Branch increases Golden Age length by +10%. Great People Points also contribute toward Golden Ages. Unique Building: Realschule A unique Publi...
Ayyubid Civilization
Created by Pouakai
The Ayyubid dynasty was a sultanate centred in Cairo between the 12th and 14th centuries. At its peak, it rules swathes of North Africa and the Middle East, from Sana'a to Tunis to Damascus. The dynasty was founded by Saladin, a man known throughout the wo...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Barbarians Evolved
Created by Charsi
This mod grants Barbarian Encampments the capability evolve into cities, as well as capture cities from Civilizations and City States. Be warned, for these Barbarian cities will grow in size, expand their borders and worst of all, spawn more Barbarians to ...
Buildings - Upgrade System
Created by BlouBlou
This mod add a new concept to the game: 'Upgrading Buildings'. It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance. Features: Every 'base' building can be upgraded individually, in each city. You start ...
Buildings at Half Cost
Created by Aleara
A very simple mod that reduces by half the Production costs of buildings, making it easier to build them. Compatible with Vanilla, all DLCs as well as modded buildings. Note: It does not reduce the faith costs of the buildings, as I think those are balance...
Captured Settlers Remain Settlers
Created by RJ
If an enemy is so foolish as to allow their settlers to get captured, this mod allows you to reap the benefits instead of downgrading valuable settlers to mere workers. The flip side is true as well, so protect your settlers if you don't want any enemies g...
Cistern and Marina - New Buildings
Created by thecrazyscotsman
Alternate download here. This mod is designed to be an alternative to the Lighthouse lake mods (including my own). I wanted to create a mod that improved lakes without required an lua files or references that may conflict with other mods. Of course this mo...
Civ Names by Policies
Created by Lex
For BNW only. If you are going to ask a questions about the mod algorithm, name specific, localization, etc., read the full description before. Special thanks to SaintDaveUK for many additions to naming system. Localizations. Write your name here. Spanish ...
Civilization IV Diplomatic Features
Created by Putmalk
Current Version: 11.0.0009 Savegame Compatible: 11.0.0 and up (Version 10 available in "Alternate Download Links" section) Last Update: March 26th, 2016 This mod adds new diplomatic features as they appeared in Civilization IV. Sharing Opinions: The AI wil...
Classical Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds 3 buildings to the Classical Era: Agora, Inn, and Herbalist. The new building yields are below. --------------------------------------- Agora: +1 Culture +1 Artist slot +1 Gold from Spices and Marble 1 maintenance Unl...
Coasts and Rivers Yield Gold Again
Created by TofuSojo
Coasts and Rivers yield 1 gold again, which the BNW expansion removed. I always liked how this represented small scale local trade. Yes you can make lots of gold later on with the trade system, etc, but they didn't add a replacement for gold generation in ...
Communitas Map
Created by Thalassicus
This map creates several continents and numerous offshore islands, with realistic climate and many advanced features. The goal is a middle ground between aesthetic realism and gameplay balance. Islands reward naval exploration. Ocean rifts make Astronomy u...
Cradle City-States Pack (Brave New World)
Created by Tomatekh
Adds 5 City-States related to advanced Neolithic cultures or emerging regional cradles. All the City-States have unique sound clips and support the YnAMEP and Cultural Diversity mods. This mod is also available as part of the Cradles of Civilization Pack (...
Custom Advanced Setup Screen
Created by Gedemon
Custom Setup Screen: more options, allows hotseat with mods and saved settings. Scenarios can't be used with this, to activate hotseat on a scenario, it must be done by the mod creator in it's own custom setup screen. Installation ========= 1/ Click the "s...
Diplomacy Values (BNW)
Created by Xibalba
Shows actual values for AI opinion modifiers. Gives you a more accurate idea of just how much the AI hates your warmongering/religion spreading/wonder stealing ways. For Brave New World. Gods and Kings version here. Mod changes the CvGameCore_Expansion2.dl...
Early Production Fix
Created by TofuSojo
I believe the Ancient and Classical eras would benefit from a production building. I think it's silly you have wait until the third era for one and that it slows the game down too much. I also fixed problems I perceive with the Stoneworks and Windmill. -Ne...
Earth Map Equal-Area
Created by Chief
Earth map where area is preserved. This is noticeable by looking at the ratios between the continents. For example, the area ratio of South America to Africa is very similar to that of real life....
East Asia Realistic
Created by hfmouse
A 150*130 Map of East Asia which includes the territory of China, Japan, North Korea, South Korea and Mongolia. The map is created based on the REAL geographic maps, so it only contains 2 Natural Wonders, Mt. Fuji and Mt. Kailash. The map is made by 悲伤的柏林,...
England (Henry VIII)
Created by JFD
ENGLAND (HENRY VIII) Unique Trait: Dieu Et Mon Droit A 'WLTKD' begins in all cities when you conquer a Capital, Found or Enhance a Religion, or finish a Policy Branch. Cities celebrating a 'WLTKD' always follow your Religion and their Followers contribute ...
Enhanced Military Buildings
Created by thecrazyscotsman
Alternate download here. This mod is designed to better reflect several aspects of Military and Defensive structures. Military buildings have been revamped. The Barracks now adds City Hit Points and Defense, reflecting its crucial role in city defense. The...
Eras - Ancient Age
Created by BlouBlou
This mod reshapes the game parameters to let you experience a complete game in the Ancient age instead of few turns. Features: Tech tree wont progress after Ancient age (so you wont reach other Eras). Also, several adjustment have been made to the tree to ...
Eras - Atomic Age
Created by BlouBlou
This mod reshapes the game parameters to let you experience a complete game in the Atomic era instead of few turns. Features: Tech tree wont progress after Atomic Age (so you wont reach other Eras). Also, some adjustment have been made to the tree to trans...
Eras - Classical Age
Created by BlouBlou
This mod reshapes the game parameters to let you experience a complete game in the Classical age instead of few turns. Features: Tech tree wont progress after Classical age (so you wont reach other Eras). Also, several adjustment have been made to the tree...
Eras - Industrial Age
Created by BlouBlou
This mod reshapes the game parameters to let you experience a complete game in the Industrial era instead of few turns. Features: Tech tree wont progress after Industrial (so you wont reach other Eras). Also, some adjustment have been made to the tree to t...
Eras - Medieval Age
Created by BlouBlou
This mod reshapes the game parameters to let you experience a complete game in the Medieval age instead of few turns. Features: Tech tree wont progress after Medieval age (so you wont reach other Eras). Also, some adjustment have been made to the tree to t...
Eras - Modern Age
Created by BlouBlou
This mod reshapes the game parameters to let you experience a complete game in the Modern era instead of few turns. Features: Tech tree wont progress after Modern Age (so you wont reach other Eras). Also, some adjustment have been made to the tree to trans...
Eras - Renaissance
Created by BlouBlou
This mod reshapes the game parameters to let you experience a complete game in the Renaissance era instead of few turns. Features: Tech tree wont progress after Renaissance (so you wont reach other Eras). Also, some adjustment have been made to the tree to...
Exoplanet
Created by Gronak
Humans found a habitable exoplanet very far away. They lost all their technology somehow upon landing and now they need to start again....
Extra Victory Conditions
Created by Stephen
You have dominated the world through culture, technology, diplomacy, and military might. Now dominate it through religious influence and economic power. This mod adds two victory conditions to the game, each of which has three requirements that must be met...
Extra-Slow Research
Created by Ellye
Slows down research: every technology will cost 160% more beakers, in all game speeds. If you would rather have a more subtle change (30% increase instead of 160% increase), check this other mod: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=865193...
Fantastical Map Script
Created by eeeeeee
Maps with not much bearing on reality. Vast jungles next to icy wastes, etc. Mountains tend to divide regions of differing terrain. Number of deep oceans (requiring Astronomy to cross) is controllable. The map is a rendering of a polygonal world--a smaller...
Fantasy Map Script
Created by eeeeeee
This script has been completely rewritten! A flexible map script that creates a map of distinct regions, like those in fantasy books. By default, latitude has no bearing on terrain--snowy wasteland could be at the equator, and jungle could be at the poles....
Faster Aircraft Animations
Created by Gedemon
This mod speed up aircraft combat animation (x2) You can change that speed factor by editing the file FasterAircraft.sql in the "\My Documents\My Games\Sid Meier's Civilization 5\MODS\Faster Aircraft Animations (v 1)" folder and change "2" to the new value...
Faster Plot Expansion
Created by Krajzen
Cultural cost of gaining new plot is reduced by 1/3. Now 'holes on the map' fill faster, borders looks better, and this is yet another buff for originally underpowered wide empires....
Fortress Borders
Created by preffect
This mod adds cultural borders to fortresses expanded one tile away. This mod will allow you to claim resources or expand your borders without building cities you don't want to have. You can also now support battle lines far outside of your territory, by b...
Free Expansion - No Population Unhappiness
Created by Numenor
Removes the unhappiness gained from population size. Does not remove the occupied population unhappiness penalty modifier (build a courthouse to make it go away). I have other mods that allows you to remove (cheat) other unpleasant aspects of the game that...
Giant United States
Created by Techno☆
A giant map of the United States from 60 degrees W to 125 degrees W and from 25 degrees N to 50 degrees N. Now, you can get your Manifest Destiny fix on an insanely huge map. Designed for BNW with G&K. Support for other versions is unintentional and not gu...
Gibraltar and Reef Optimizations
Created by Barrowulf
Optimizes and fixes the Lua code used to find suitable locations for these natural wonders, which both require special methods. - Prevents the Rock of Gibraltar from spawning on small islands; especially single-tile ones which may render it unworkable! (sp...
Globular Highlands
Created by burneddi
Modified Highlands map that wraps around like a globe. Bodies of water have been increased, and options for larger bodies of water added. "Large seas" generates a handful of very large seas, with slightly more land than water. "Oceans" generates a couple o...
Greco-Roman Denominations (Historical Religions)
Created by Tomatekh
This mod works either stand-alone or as an add-on to either my Historical Religions mod or the Historical Religions Edit. It adds 8 historical religions related to the Greco-Roman world: Atanodjuwaja Cult (Minoan) Dodekatheism (Traditional Greek) Numenism ...
Historical Religions (BNW or GK)
Created by Tomatekh
This mod is compatible with both the Brave New World and the Gods and Kings expansions. An edited down version of the mod which only includes religions which the official civs have a preference for (13 new religions) can be found here: Historical Religions...
Huge Japan Map
Created by Amstrad
A huge map of Japan. After some investigation Civ5 may not be copying map files to the proper directory after you enable them in the mod screen. To correct this issue manually, browse to your Civ5 MODS folder which will likely be in My Documents something ...
Improved Caravansary
Created by thecrazyscotsman
Alternate download here. This mod improves the Caravansary to be more useful. Now Food and Production trade routes are enabled with the Caravansary instead of the Granary and Workshop. The Caravansary now provides: Food and Production Trade Routes +1% Gold...
Improved Granary
Created by thecrazyscotsman
Alternate download here. This updates the Granary by adding +5% growth in city and +25 city hp. For balance reasons, it removes the yield changes for wheat/bananas/deer. The Granary now provides: +2 Food +5% Growth +25 City HP This is designed to more accu...
Improved Lighthouse
Created by thecrazyscotsman
Alternate download here. Updates the Lighthouse to make Lake tiles more useful. Also adds Tourism later in the game. The Lighthouse now provides: +1 Food from Lake/Coast/Ocean tiles +1 Production from Sea Resources +1 Food from Fish +1 Tourism after resear...
Improved Water Mill
Created by thecrazyscotsman
Alternate download here. This modifies the Water Mill yields to better reflect its historical use as a labor-saving device and for making flour. The Water Mill now yields: +1 Food +2 Production +1 Food on Wheat ---------------------- FAQ Q. I'm having a pr...
Improved Windmill
Created by thecrazyscotsman
Alternate download here. This is a very simple mod which adds +1 Food from Wheat to Windmills. This is to better reflect the historical use of the Windmill as well as role of Grain as a staple for many of the world's population. ---------------------------...
Industrial Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds several new buildings to the Industrial era, including buildings which further improve local resources or provide strategic resources. ------------------------------- Textile Mill +3 Production +1 Production on Sheep,...
InfoAddict
Created by Rob K
Adds time based graphs showing civilizations' score, gold, military power, etc., visual representation of global relationships and tons of extra info on each civ. To access the Info Addict screen, hit the scroll button underneath the turn indicator and sel...
Information Era Ship Fix
Created by TofuSojo
This mod adds three new ships to the Information Era and rebalances the Modern and Information Era's naval units' required resources, as well as a few other Information Era units'. All affected units' text has been updated. Details of changes below: --New:...
Ingame Editor
Created by donquiche
COMPATIBLE WITH ALL VERSIONS AND MODS. An in-game editor to alter the map and many other things on the fly. - Edit or paint terrain, features, natural wonders, resources, improvements, rivers, fog, etc. - Change cities' religion followers, population, buil...
Inverted Earth
Created by MerlinsSaggyLeftist
A map of our planet Earth, turned inside out: All land is now sea, and all sea is now land. Map size: Huge Random resources Special thanks to the lovely people at Reddit.com/r/civ...
Japan (Meiji)
Created by JFD
JAPAN (MEIJI) Unique Trait: Imperial Restoration During a Golden Age, Culture, Faith, Production, and Science modifiers in the Capital are shared with other cities (up to the difference). Can expend Daimyo stationed in the Capital to begin a Golden Age. Un...
Saxony (Frederick Augustus I)
Created by JFD
http://i.imgur.com/GGSjlL4.png SAXONY (FREDERICK AUGUSTUS I) Unique Trait: Jewel of Europe 50% of Tourism contributes directly to the construction of National and World Wonders. Free Great Artist with each National Wonder constructed. Unique Unit: Carabini...
Korean Peninsula
Created by jordie
A standard sized map of the Korean Peninsula. Resources are random, so there is replay value as you don't know what to expect. Map size is: 47x78 ----------------------------------------------------------------- Instructions on how to install the map are h...
Krajzen's Buff - Ballista
Created by Krajzen
Buffs Roman Ballista unit, which previously was almost indifferent from Catapult. Now, Ballista can fire without set - up - this is interesting from gameplay point of view and historically accurate, because Roman ballistas were relatively easy to transport...
Krakatoa Fix
Created by Barrowulf
This mod fixes the placement requirements of Krakatoa to increase its chances of being a workable tile. This one has bugged me for a while. In the default game, Krakatoa usually spawns out in the middle of the vast ocean and wastes a good natural wonder sl...
Lake Victoria Fix
Created by Calypso
A simple mod that makes a couple of XML tweaks to boost the functionality of the Lake Victoria natural wonder. The purpose of both changes is to cause it to behave like other inland lakes in game, while retaining its unique status as a natural wonder. - Az...
Lancers to cavalry
Created by mikeburnfire
This is a simple mod that changes the upgrade path for Lancers to Cavalry. The original upgrade path to Anti-tank Guns makes these units very underpowered for two whole eras. Q. What does this mod do? A. The only thing this mod changes is the upgrade path ...
Less Warmonger Hate [BNW]
Created by ninakoru
NOTE: The mod is still fully functional with the new warmonger changes on the latest meaningful patch, you get a 40% reduction on top of the expected warmonger cuantity, taking into acount if the conquered played is a minor civ, and the era of the conquest...
Lungora's Central Asia Map
Created by Fiona Danger
Now with more desert! Commissioned from a request, I think it turned out well. The Altais will be like Europe in density of civs. Contains two maps - one with the full thing, and one cropped to be centered on Afghanistan. Enjoy. If the map isn't showing af...
Lungora's China Map
Created by Fiona Danger
What soup weighs 1,000 kilos? Wonton. Not my best of maps, but Its a map. Lacks small rivers because they're all in the already super fertile areas of China and balance is important sometimes - also I'm lazy. Enjoy. If the map isn't showing after enabling ...
Lungora's Cyprus Map
Created by Fiona Danger
Sgtwolf demanded this one. So I made it. Cyprus, as a Huge map. I did nothing funny with the projection - complain about that LACK OF "CREATIVITY" if you want. In the collection is a fix if the normal process of subscribing and enabling doesn't work. Enjoy...
Lungora's East Canada Map
Created by Fiona Danger
'Hockey Hockey Maple Syrup Looney Tooney poutine eh?' <- Canadian for "This map is hilariously huge." Eastern Canada and some USA, as a Giant map. Complain about the small rivers being inaccurate below if you want. Those things are stupidly hard to do righ...
Lungora's Eastern Europe
Created by Fiona Danger
Товарищ, пройти водку. Don't correct me on the above Russian, I understand Google Translate most likely got it wrong. Feel free to leave any complaints below - I'll make sure to brush them aside apathetically. Enjoy. If the map isn't showing after enabling...
Lungora's Italy Map
Created by Fiona Danger
And Croatia and Slovenia and Malta and Tunisia and San Marino and Monaco and the Vatican and some of Hungary, France, Austria, Switzerland, Algeria, and Bosnia. Italia, as a Huge map. Complain about the projection below if you want, yes I know it looks kin...
Lungora's Japan Map
Created by Fiona Danger
I couldn't capture Japan good enough in my other map with it - here's take 2. Yes, Korea is included - and Seol just fits into frame. If you have issues accessing after subscribing and enabling, see help in the collection. Enjoy. If the map isn't showing a...
Japan (Tojo)
Created by JFD
CIVILIZATION: JAPAN (TOJO) TRAIT: EMPIRE OF THE PACIFIC Gain Science for each new Coast or Ocean Tile acquired; doubled in conquered cities. Produce Naval Units 50% faster in conquered cities. UNIQUE UNIT: ZERO (FIGHTER) The Zero is the Japanese unique uni...
Lungora's Adriatic Map
Created by Fiona Danger
Why didn't I name it 'Lungora's Balkans Map'? Who knows. I figured I'd start posting my maps here. They're massive and pretty damn cool. Here's one, the rest are in the collection. Feel free to leave any complaints below - I'll make sure to brush them asid...
Lungora's Asia Map
Created by Fiona Danger
People wanted a map of Asia, I made a map of Asia. Don't blame me if your home island/country/hill on this map is slightly wrong. I try my best to make it as accurate as possible but that's a hard task. Asia, as a Giant map. Complain about the projection b...
Lungora's Caucasus Map
Created by Fiona Danger
As seen on /r/CivAIGames ! (But, bigger) I figured I'd start posting my maps here. They're massive and pretty damn cool. Here's one, the rest are in the collection. There's no rivers on this one 'cos I'm a lazy bum. Feel free to leave any complaints below ...
Lungora's Levant Map
Created by Fiona Danger
It's a tad greener that it should be, but don't worry - there's plenty of desert. I figured I'd start posting my maps here. They're massive and pretty damn cool. Here's one, the rest are in the collection. And no, I do not like deep ocean. #triremes4dayz F...
Lungora's Low Countries Map
Created by Fiona Danger
After making both this one and one with Holland literally underwater I decided that I wasn't sure which was correct - so I flipped a coin; this is the result. Tell me if I f-cked up horribly. :/ There's two versions. One is pre-Polders and the second is wi...
Lungora's Malta Map
Created by Fiona Danger
One Huge map, a few tiny islands. There's honestly far more tiles here than there are kilometres squared in Malta. There also may or may not be small rivers, I forget - probably not becasue at a stupid zoomed scale like this I've covered them all with the ...
Lungora's Nile Map
Created by Fiona Danger
Land of the Pharaohs, and Pyramids, and Stuff. Lots of Desert. Starting in Ethiopia and South Sudan is OP. Map is massive. Enjoy. If the map isn't showing after enabling the mod in the menu, at my collection (linked just under the subscribe button), I have...
Lungora's North Sea Map
Created by Fiona Danger
This one's all about dem Vikings. I figured I'd start posting my maps here. They're massive and pretty damn cool. Here's one, the rest are in the collection. That island in the middle IS surrounded by Great Barrier Reefs. If you don't like it, IGE is a thi...
Lungora's Polynesia Map
Created by Fiona Danger
Islands, Islands, Islands. Every civ will spawn on Papua, Australia, or New Zealand only. Exception may be made rarely where one pops up in Hawaii. Be warned. Enjoy. If the map isn't showing after enabling the mod in the menu, at my collection (linked just...
Lungora's Samsoe Map
Created by Fiona Danger
An important island in the Danish Kattegat. It's normaly flat af with no trees - so I made it a tad wilder. Just. Kinda. I think it's small size. Not sure though. In the collection is a fix if the normal process of subscribing and enabling doesn't work. En...
Lungora's Scotland and Ireland Map
Created by Fiona Danger
Honestly, I made this so I could raid it as a viking. Yell at me below for anything that might offend you. If the normal methods of subscribing and enabling don't work, see my collection for a fix. Enjoy....
Lungora's Sea of Japan Map
Created by Fiona Danger
Sushi, Kim Chi, and Dumplings - What's not to love? I figured I'd start posting my maps here. They're massive and pretty damn cool. Here's one, the rest are in the collection. Some people below are yelling angrily that I got the name wrong. I concede. This...
Lungora's South Asia Map
Created by Fiona Danger
Now with 100% less Borneo. I figured I'd start posting my maps here. They're massive and pretty damn cool. Here's one, the rest are in the collection. There's actually two maps here. One has SEAsia cropped off - because, reasons. Feel free to leave any com...
Lungora's Steppe Map
Created by Fiona Danger
KHAAAAAAAAAAAAAAAAN! "Great Khan, your people call upon you once more to lead them to battle and conquest. Will the world once again tremble at the thunderous sound of your cavalry, sweeping down from the steppes? Will you build an empire that stands the t...
Lungora's The Sound Map
Created by Fiona Danger
I like Denmark. It's a cool country. I made a map. Denmark, Southern Sweden and Norway, and a bit of Poland, Germany, and the Netherlands as a Huge map. In the collection is a fix if the normal process of subscribing and enabling doesn't work. Enjoy....
Lungora's Vietnam Map
Created by Fiona Danger
Gooooood Morning Vietnam! Vietnam, Cambodia, Laos, and some of China and Thailand, as a Smallish map. In the collection is a fix if the normal process of subscribing and enabling doesn't work. Enjoy....
MC's Gallic Civilization
Created by sukritact
This mod adds the Gallic Civilization to the game, available for anyone with Brave New World. http://i.imgur.com/uj8EkrO.png Master Metalworkers: May discover metal-based Luxury Resources when a Mine is constructed. Silver, Gold, Copper, Iron and Aluminum ...
MC's New Zealand
Created by Pouakai
Despite being a small archipelago in the South Pacific, New Zealand is never one to back away from a fight. Upon the outbreak of World War Two in September 1939, New Zealand declared war on Germany alongside the United Kingdom while under the rule of its m...
MC's Oman Civilisation
Created by Pouakai
The Sultanate of Muscat and Oman (Oman for short) was a 19th century power in the Indian ocean, ruling large swaths of land across East Africa through to southern Iran from their centre of power in the eastern Arabian peninsula. Under the leadership of Sai...
MC's Serbia
Created by Pouakai
First founded centuries ago when Slavic peoples crossed the Danube, Serbia is a proud kingdom situated in the heart of the Balkans, on the crossroads of Europe and Asia. For centuries Serbia flourished in the shadows of empires far greater, until the Ottom...
Medieval and Renaissance Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds 5 new buildings to the Medieval and Renaissance eras. The buildings are below. -------------------------------------------- Apothecary +1 Food +1 Science +5% Food Requires Metal Casting Alchemist +2 Science on Gold re...
Mines on Flatlands
Created by TofuSojo
Allows mines to be built in flatlands without a mine resource (e.g. iron). This was allowed in previous Civ games; is realistic; and gives the player more options for cities in forest or hill deprived areas. For direct download if Steam is acting up or you...
More Cities
Created by Civitar
Found as many cities as you like! Tweaks to allow practically unlimited city founding. Policy and Technology costs are no longer affected by the number of cities in your empire. Unhappiness from the number of cities in your empire is removed, and unhappine...
More Luxuries
Created by Barrowulf
DESCRIPTION Adds nine more luxuries to the game and an additional Mercantile city-state luxury. Overall, they function the same as the existing luxuries and utilize the same placement and balancing methods. Also, this mod fixes a few bugs found in the main...
More Pantheons - Addon
Created by Barrowulf
This mod requires my other one, "More Luxuries"....
Mouchame Caribbean Sea v0.2
Created by Admiral Ackbar
Mouchame Caribbean Sea v0.2...
Move Capital
Created by framedarchitecture
Allows you to move the Capital to any of your cities. Features * Move your capital as often as you like. * Increases in cost with each owned city, like other National Wonders. * Plunges Empire into a short period of anarchy. Compatibility * Vanilla, GnK, B...
Multiplayer Mods Workaround
Created by cicero225
Workaround to convince Civ 5 to allow multiplayer games with mods. This is NOT user-friendly, but it's what we've got. Potential User Friendly Tool: https://forums.civfanatics.com/threads/mppatch-easy-modded-multiplayer.617806/ . It's a bit glitchy and doe...
Music Changer
Created by Matta Leão
This minimalist mod adds a simple button at the top right corner of the screen that allows you to skip the current music playing as many times as you like. The next song is random, based initially on your civ's ethnicity and peace / war status. If you skip...
Natural Wonder Yields Mod - Mythic Wonders Included
Created by Barrowulf
If you prefer to play without the "mythic" natural wonders, see my original mod of this that also disables them: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=103591275 - - - - - - - - This mod rebalances all natural wonders, including the mythic o...
North Atlantic 180 x 80
Created by Axis Sexus Satanus
Map of North Atlantic, size 180 x 80. The map extends from west, the Rocky mountains to the Ural mountains in the east. Does not include any resources or starting locations (all on random)....
North West Europe (Huge Map)
Created by jordie
This map contains the British Isles, Northern France, Benelux, Germany, Southern Scandinavia and parts of Eastern Europe. This is a huge map. You will have plenty of space with 22 civs. I didn't realise it was so big when making it so I made another versio...
Only Mod Civs
Created by Elusive Ellie
Removes non-mod civs from play, allowing only the civs you have modded in. Have you ever started a mod game with several fan-created civilizations you wanted to play as/against, and had to go through and individually select all of the leaders so that the r...
PerfectWorld3
Created by FantomFx
Before you ask: YES, this mod works with Brave New World. ---------------- "This map script uses various manipulations of Perlin noise to create landforms, and generates climate based on a simplified model of geostrophic and monsoon wind patterns. Rivers a...
Planet RA-32B
Created by Gronak
Newly discovered exoplanet, named RA-32B, has been colonised, but the technology got vapourised and put them back in the stone age....
Planet: RA-56H
Created by Gronak
Humans have found a new planet which suports life. They lost all their technology upon landing due to minor turbulance and must now begin civilization again just as it once started on Earth. All DLC required for the scenario to work. Map will still work wi...
Planet: T-556
Created by Gronak
Cilivization begins on the newly found planet t-556....
Planet: T-714
Created by Gronak
Humans have landed on a newly found planet and somehow lost all their technology upon landing. Civilization begins again just as it did once on earth. All DLC required for scenario to work....
Play The World Extended (Gods and Kings Edition)
Created by Comrade✘
This map is based on the well known Yet Another Giant Earth Map from Gedemon in 180x94 and wouldn't have been possible without his hard work in converting Genghis Kai's GEM for Civ5. I have tried to make the continents more atlas-friendly, but with a blend...
Promotions - Ancient Ruins Choice
Created by BlouBlou
This mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations. Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II Features: Make the ability to choose the bonus you re...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
Prussia (Frederick II)
Created by JFD
PRUSSIA (FREDERICK II) Unique Trait: Army with a State Great People Points from Specialists increase the starting XP for Land Units and contribute toward generating Great Generals. Enemy Units near your Great Generals have their own Great General bonuses n...
Quick Turns
Created by Krzyzyk
Intelligently toggles Quick Movement/Combat during AI turns, which results in significantly reduced time you will spend waiting and watching what the AI does instead of actually playing, especially in the late game. Only important AI unit actions, relevant...
R.E.D. Modpack
Created by Gedemon
Regiment and Ethnic Diversity for Civilization V, G+K, BNW and all DLC - Rescaling : all human and mounted units have been scaled down, no more giant infantry against tank ! Of course, the relative scale is nothing close to realism, but it looks way better...
R.E.D. WWII Data Files
Created by Gedemon
This mod contains all data files (pictures, speeches, new units) needed for R.E.D. WWII Edition. (it can't be used alone, the core mod is in the R.E.D. WWII collection listed below the screenshots) see the topic here for installation problem....
R.E.D. WWII National Anthems
Created by Gedemon
Historical National Anthems for R.E.D. WWII Edition...
R.E.D. Xtreme
Created by Gedemon
Extreme Small Scale for R.E.D. Modpack, more and smaller models per unit and adapted formations. This mod MUST be installed AFTER the R.E.D. Modpack, else the formation won't be shown correctly. If you update the R.E.D Modpack, you'll have to remove and re...
R.E.D. Xtreme for WWII Edition
Created by Gedemon
Add-on for R.E.D. WWII Edition : extreme small scale and larger number of figures for each unit. R.E.D. WWII. Edition must be activated before this mod....
R.E.D. WWII Edition
Created by Gedemon
R.E.D. WWII Edition is a total conversion wargame Frontline: units can capture tiles (or liberate your allied/friends tiles) Supply lines: units that are not connected to a city won't get reinforcement and a malus in combat Fuel: oil is stockpiled and some...
Randomize City Names
Created by Nutzzz
Randomize City Names for Civilization V , Gods + Kings, and Brave New World by Nutty Randomizes city names within a civilization's list for every city except the capital. Also affects modded civilizations. ...
RazeAllCapitals
Created by DoD
Updated to latest version 31/12/2013 Allow to raze all cities, including capitals and city states (GK and BNW compatible) DLL for Vanilla is included but will not work with ingame mod browser, you need to replace the DLL in your installation directory (for...
Really Advanced Setup
Created by General Tso
This mod includes all of the standard options normally found in the Advanced Setup screen. It also adds new features which allow you to modify game play significantly. Works with Brave New World and all earlier versions of the game. To use the Really Advan...
Reforestation
Created by framedarchitecture
Allows workers to plant forests on Plains, Grassland, Tundra and Snow tiles once Fertilizer is discovered. Workers can also plant forests on un-owned tiles outside your borders. Reforestation replaces existing improvements and features, and has a small cha...
Reseed!
Created by donquiche
Preview the map. Not satisfied? Generate a new map and restart! This is a new version that fixes many problems and overcomes previous limitations. Open it from the diplo corner menu (top right) or hit Ctrl+Shift+R. Works with and without G&K, with and with...
Resource - Granary Includes Bison
Created by BlouBlou
This mod adds the new bonus resource introduced in Civ 5 lastest patch: 'Bison' to the list of resource already improved by the 'Granary'. Features: Extends the bonus of the 'Granary' building (which already upgrades 'Deer') to the 'Bison' resource. Fix th...
Resource - Mint Includes Copper
Created by BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements. Features: Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver. Extend the bonus of the Mint building (who already upgrade G...
Scouts ignore Borders
Created by Ryika
A simple mod that gives Scouts (and Pathfinders) a promotion that allows them to enter the borders of other Civs without having to get open borders first. And... that's it. Simple, huh?...
Slower Research 50%
Created by Culthrasa
50% slower research.......
Small Continents Deluxe
Created by Barrowulf
Includes my other mods: Less Ice on Maps Optimized World Sizes This script adds an entirely new map script, Small Continents Deluxe. Small Continents has always been my favorite map to play on (with a bit of tweaking). The maps are varied and I think they ...
Soviet Union (Joseph Stalin)
Created by JFD
SOVIET UNION (JOSEPH STALIN) Unique Trait: Warsaw Pact Receive bonus Military Production for each enemy in your borders, the borders of allied City-States, or of Civilizations you share an Ideology with. Gain Influence per turn with City-States you could d...
Starting Worker
Created by thecrazyscotsman
This mod provides a starting worker when you begin a new game. Compatible with BlouBlou's Starting Scout mod. Compatible with all versions of the game....
Strange Religions
Created by Ryoga
This mod works with ''Gods and Kings'', or ''Brave New World'', or both. *** NEW: I have recently managed to create a mod that causes Civilizations to pick religions randomly (sort of). Check out my new mod here: Favorite Religion Randomizer. *** At this p...
Strategic Buildings Pack
Created by thecrazyscotsman
Alternate download here. This mod adds several buildings to the later eras which make use of Horses and Iron to ensure that those strategic resources maintain value for the entire game. The new building yields are below. -----------------------------------...
Super Accurate Giant Earth Map
Created by Chief
A super accurate model of planet Earth, where even the tiniest details are matched to those of the real world. All continents are shaped to look exactly like those of real life, all rivers are depicted accurately, forests, hills and mountains etc are place...
Tectonic Map Script
Created by Jibbles
Generates a map based on global tectonics. Maps are similar to a combination of Fractal, Small Continents, Archipelago, with added tectonic elements like mountain belts and rift zones. Works best on relatively large maps (Map size options are equivalent to...
Terrain - Brazilwood Camp Extension
Created by BlouBlou
This mod extends the ability to build the improvement : Brazilwood Camp, to every civilization. Accordingly, a unique building has been added to Brazil civilization: the 'Jesuit Church', wich replaces the Garden. Heres some infos: 'Tomé de Sousa, first Gov...
Terrain - Chateau Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Chateau, to every civilization. Accordingly, The Foreign Legion Unique Unit have been returned to the French civilization. Features: Make the 'Chateau' improvement available to workers from any civiliz...
Terrain - Kasbah Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Kasbah, to every civilization. Accordingly, a unique building has been added to Morocco civilization: 'The Riad', wich replaces the Garden. Heres some infos: 'A Riad is a traditional Moroccan house wit...
Terrain - Feitoria Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Feitoria, to every civilization. Accordingly, a unique building has been added to Portugal civilization: the 'Reconquista Castle', wich replaces the Castle. Heres some infos: 'During the Portuguese Rec...
Terrain - Moai Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Moai, to every civilization. Accordingly, a unique building has been added to Polynesia civilization: ' The Marae ', wich replaces the Temple. Heres some infos: 'A marae is a communal or sacred place t...
Terrain - Motte-and-bailey Fort
Created by BlouBlou
This mod add the ability to build the improvement : Motte-and-bailey Fort to workers of every civilization, adding another fortification option to the game. Features: Makes The 'Motte-and-bailey Fort' (From the 1066 Scenario by Fireaxis) available to worke...
Terrain - Polder Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Polder, to every civilization. Accordingly, A Unique building has been added to Netherland civilization: The 'Polder Mill' wich replaces the Windmill. Features: Make the 'Polder' improvement available ...
Terrain - Pontoon Bridge
Created by BlouBlou
This mod adds the ability to build the improvement : Pontoon Bridge to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Pontoon Bridge' (From the American War...
Terrain - Terrace Farm Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Terrace Farm, to every civilization. Accordingly, A Unique building has been added to Inca civilization: The Stone Temple, wich replaces the Temple. Features: Make the 'Terrace Farm' improvement availa...
Terrain - Tipi
Created by BlouBlou
This mod adds the ability to build the improvement : Tipi to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Tipi' (From the Conquest of the New World Deluxe...
Anglo-Saxons (Alfred)
Created by JFD
ANGLO-SAXONS (ALFRED) Unique Trait: Book of Pastoral Rule Cities with a Shrine, Temple, or Monastery add 25% of the Science output from Specialists to your Palace (up to 50%). Science generated from the Palace contributes toward Social Policy progress. Uni...
Iceland (Ingólfur Arnarson)
Created by JFD
ICELAND (INGÓLFUR ARNARSON) Unique Trait: Age of Settlement Earn Great Writer Points from settling cities. Cities settled on foreign continents start with a Monument and, if no nearby enemies, disband adjacent Melee, Recon, and Naval Units to create Farms ...
The Commonwealth of Poland-Lithuania (BNW)
Created by JFD
This mod adds the Commonwealth of Poland-Lithuania under Sigismund II to the game. http://i.imgur.com/DsC8y4Z.png http://i.imgur.com/iujqEdv.png Please read the description before commenting! The Commonwealth of Poland-Lithuania Noble Republic Happiness co...
Milan (Gian Galeazzo)
Created by JFD
MILAN (GIAN GALEAZZO) Unique Trait: House of Visconti Befriended, Allied, and Intimidated City-States reduce Gold purchase costs in cities (max: -50% Capital, -20% elsewhere). During war, City-States are 25% easier to intimidate and Influence degrades 15% ...
Normandy (William I)
Created by JFD
NORMANDY (WILLIAM I) Unique Trait: Doomesday Survey Courthouses are automatically built in conquered cities if you possess the original owner's Capital. After peace is declared, all cities captured from the opponent grant a burst of Gold. Unique Unit: Chev...
The Elder Scrolls Civilization V Map Pack
Created by kingchris20
Update January 31, 2016 Added No-City-Razing variants to all map types Added Tamriel Mainland (Huge Map) NEW SCENARIO - Added Domination: Cultural Reset – Domination Variant where all city borders are reset to the standard 1-hex surrounding the city. This ...
The Elder Scrolls Civilization V Pack (BNW + GK)
Created by kingchris20
UDPATED Jan-19-2016 Requires Brave New World and Gods and Kings (There is no version of this mod that requires only BNW) A Companion Civ Pack to The Elder Scrolls Civilization V Map Pack ***********************************COMMUNITY NOTICE******************...
The Empire of Rome (Constantine)
Created by JFD
Adds Rome led by Constantine as a playable civilization. Does not replace Augustus' Rome. For more information, please see the wikia or the mod's homepage on CivFanatics. !!!IMPORTANT!!!: This mod works best with the lastest beta of Gazebo's Community Patc...
Russia (Alexander I)
Created by JFD
http://i.imgur.com/GGSjlL4.png RUSSIA (ALEXANDER I) Unique Trait: Holy Alliance When declaring friendship, Russia and their friend hasten Resistance turns and have increased religious pressure. Units fighting in land belonging to a friend earn +30% more XP...
The Empire of Russia (Nicholas II) (BNW)
Created by JFD
http://i.imgur.com/MV8NZ9F.png http://i.imgur.com/UpaIQmG.png Installation Requires Brave New World Steam Install Select "Subscribe" above. Start the game up and hit Mods Enable the mod Click Next and begin a game. Direct Installation Download 7zip (it's f...
Switzerland (Henri Dufour)
Created by JFD
SWITZERLAND (HENRI DUFOUR) Unique Trait: Sonderbund War Doubled Great General rate in own borders. Forts and Citadels generate Great Engineer Points during peace and heal adjacent units during war. Unique Building: Kaserne The Kaserne is the unique Militar...
Great Britain (Victoria)
Created by JFD
GREAT BRITAIN (VICTORIA) Unique Trait: Sun Never Sets Cities on foreign continents contribute 5% of their Science output and 10% of their Gold output to the Capital. Those cities receive 10% of the Production output from the Capital and cities on the Capit...
The Empire of Russia (Peter the Great) (BNW)
Created by JFD
Adds Russia led by Peter the Great as a playable civilization. Does not replace Catherine's Russia. For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the year...
Sweden (Karl XII)
Created by JFD
SWEDEN (KARL XII) Unique Trait: Indelningsverk Whenever a new Citizen is born, Food carried over is also added to the production of all available Melee and Gun Units. Citadels built within range of a city increase the amount of Food carried over by 10% (up...
The Germans (BNW)
Created by JFD
This mod adds the Germans under Arminius to the game. http://i.imgur.com/TURlnls.jpg http://i.imgur.com/ak8TVb7.jpg Please read the description before commenting! The Germans Legacy of Teutoburg Forest Begin at peace with Barbarians. When war is declared, ...
The Glory of Rome
Created by Comosea2
I did this mod because the others of Ancient History are endless. With this one you can try every civilization since the games are not so long. Enjoy it! Subscribe ---> Load scenario "Mare Nostrum" ---> Select Civ ---> Play Languages: English, Spanish (exc...
The Goths (BNW or GK)
Created by Tomatekh
Adds the Goths to the base game. The Goths were a Germanic tribe of Scandinavian origins whose two branches, Visigoths and Ostrogoths, played a significant role in the fall of the Roman Empire. Although sharing common language, customs and beliefs, the Vis...
Lithuania (Gediminas)
Created by JFD
LITHUANIA (GEDIMINAS) Unique Trait: The Old Gods Land Units trained in cities following only your Pantheon belief have doubled Movement in Forest and Jungle. Melee Units trained in these cities can capture defeated enemies from combat. Unique Building: Sac...
Muscovy (Ivan IV)
Created by JFD
MUSCOVY (IVAN IV) Unique Trait: Tsar of all Russia Can Raze settled cities.* Cities being Razed add to Tile expansion and reduce Resistance in other cities, and offset Gold, Production, and Combat penalties from Unhappiness in the Capital. *Cities must be ...
Khazaria (Bulan)
Created by JFD
KHAZARIA (BULAN) Unique Trait: Khazar Correspondence When a city is conquered, the followers of your main Religion from that city contribute to your Capital's next Citizen. If that city was a Capital, receive Influence with City-States sharing your main Re...
Armenia (Tiridates III)
Created by JFD
ARMENIA (TIRIDATES III) Unique Trait: The Illumination of Tiridates Your Capital converts to the first Religion founded and receives half their Holy City's Faith Per Turn whilst following it. Converting conquered cities to this Religion eliminates their oc...
Bavaria (Ludwig II)
Created by JFD
BAVARIA (LUDWIG II) Unique Trait: The Swan King Culture from World Wonders are added to the city during construction. Cities with a World Wonder receive a free Great Work of Music slot. Unique Improvement: Schloss A Schloss is a unique improvement availabl...
The Kingdom of Belgium (BNW)
Created by JFD
Adds Belgium led by Albert I as a playable civilization For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the years and wish to see more, please consider dona...
Bohemia (Vaclav II)
Created by JFD
BOHEMIA (VACLAV II) Unique Trait: The Hussite Wars City-States following your main religion provide a Delegate to the World Congress and have increased Religious Pressure. Religious Units beginning their turn in Bohemian lands have a chance to become Comba...
Denmark-Norway (Christian IV)
Created by JFD
DENMARK-NORWAY (CHRISTIAN IV) Unique Trait: Dominium Maris Baltici Coastal cities begin connected to the Capital (if otherwise possible with a Harbor). Gain Great Admiral Points from acquiring coastal cities, the amount increasing the more coastal cities y...
The Kingdom of Egypt (Akhenaten)
Created by JFD
http://i.imgur.com/8adnBPf.png Adds Egypt led by Akhenaten as a playable civilization. Does not replace Ramesses' Egypt. For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed the work that I have done for Civ V ...
France (Louis XIV)
Created by JFD
FRANCE (LOUIS XIV) Unique Trait: The Sun King Buildings constructed in non-Capital cities are built in the Capital instead. Buildings that already exist in the Capital trigger a short 'We Love the King Day' there instead. Unique Building: Chateau A Chateau...
Francia (Charlemagne)
Created by JFD
FRANCIA (CHARLEMAGNE) Unique Trait: Laudes Imperiales Earn Faith from city conquests, increasing with the number of cities captured and total Faith output. Great Prophets are spawned with free Combat Units during war or trigger a Golden Age during peace. U...
Hungary (Stephen I)
Created by JFD
HUNGARY (STEPHEN I) Unique Trait: Apostolic Majesty Clearing Barbarian Encampments grants Faith. Spending Faith converts your nearby cities to your main Religion and triggers a 'We Love the King Day' based on the number of existing followers in that city. ...
Italy (Benito Mussolini)
Created by JFD
ITALY (BENITO MUSSOLINI) Unique Trait: Mare Nostrum Capturing coastal cities expands their sea borders and boosts their starting Production for any Buildings that already exist in the Capital. Naval Units receive doubled Movement when war is declared. Uniq...
Norway (Haakon IV)
Created by JFD
NORWAY (HAAKON IV) Unique Trait: Grand Leidang New Citizens contribute Production toward available Naval Combat Units. Newly trained Naval Combat Units contribute toward border expansion and promoting them increases Influence with neutral City-States. Uniq...
The Kingdom of Sardinia-Piedmont (BNW)
Created by JFD
Adds Sardinia-Piedmont led by Victor Emmanuel II as a playable civilization. For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the years and wish to see more,...
Scotland (James VI)
Created by JFD
SCOTLAND (JAMES VI) Unique Trait: Reulis and Cautelis Earn Golden Age Points whenever a non-Military Great Person is born based on overall Great People Point generation. During a Golden Age, Engineer, Merchant, and Scientist Specialists generate Great Writ...
Two-Sicilies (Ferdinand I)
Created by JFD
http://i.imgur.com/GGSjlL4.png THE TWO-SICILIES (FERDINAND I) Unique Trait: Pride of Bourbon Sicily Naval Units upgrade automatically as new Technologies are discovered. Receive a free Naval Unit when a Cargo Ship is built or purchased. Unique Unit: Steam ...
The Merchant Republic of Novgorod
Created by JFD
Adds Novgorod led by Aleksandr Nevksy as a playable civilization For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the years and wish to see more, please cons...
The Nri Kingdom (Eri)
Created by JFD
http://i.imgur.com/WW7JTqO.jpg Adds the Nri Kingdom led by Eri as a playable civilization. For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the years and wis...
Papal States (Pius IX)
Created by JFD
PAPAL STATES (PIUS IX) Unique Trait: Papal Infallability The Faith output of your Capital contributes toward new Social Policies and border expansion. Adopting Policies grants Great Writer Points based on the total followers of your main Religion. Unique B...
Carthage (Hannibal)
Created by JFD
CARTHAGE (HANNIBAL) Unique Trait: The Punic Wars Purchasing Combat Units generates Great Admiral Points or Great General Points, doubling in captured cities. Units may cross mountains after the first Shophet is earned, taking 50 damage if they end a turn o...
The Republic of France (Clemenceau)
Created by JFD
Adds the Republic of France led by Clemenceau as a playable civilization. Does not replace Napoleon's France. For more information, please see the wikia or the mod's homepage on CivFanatics. !!!IMPORTANT!!!: This mod works best with the lastest beta of Gaz...
France (Charles de Gaulle)
Created by JFD
FRANCE (CHARLES DE GAULLE) Unique Trait: La France Libre Great Generals grant the Amphibious Promotion to adjacent and stacked Units and may be expended for Culture. During war, city Population contributes to Great General generation based on counter-spy m...
Poland (Józef Pilsudski)
Created by JFD
POLAND (JOZEF PILSUDSKI) Unique Trait: Miracle of the Vistula Combat Units are trained 25% faster and earn 33% more combat experience when fighting against a foe with a greater military force. After Industrialisation, Workers may build weaker Manufactories...
Russia (Vladimir Putin)
Created by JFD
RUSSIA (VLADIMIR PUTIN) Unique Trait: Maskirovka Expanding borders claims an additional tile adjacent. +2 Influence per turn with bordering City-States, which do not enter Resistance if conquered. Unique Unit: Spetsnaz This Russian unique unit replaces the...
The Turks (Mehmed II)
Created by JFD
======================== OVERVIEW ======================== CIVILIZATION - THE TURKS (MEHMED II) TRAIT - TRIBUTE IN BLOOD Receive a free Infantry Unit upon capturing an enemy city for the first time. Military Land Units yield +1 Happiness when garrisoned. U...
The United Kingdom (George V)
Created by JFD
Adds the United Kingdom led by George V as a playable civilization. Does not replace Elizabeth's England. This mod is an adaption of the United Kingdom by Viregel. For more information, please see the wikia or the mod's homepage on CivFanatics. !!!IMPORTAN...
Soviet Russia (Vladimir Lenin)
Created by JFD
SOVIET RUSSIA (VLADIMIR LENIN) Unique Trait: Proletarian Revolution Stone Works, Windmills, Forges, and Factories may be constructed in any city regardless of their terrain or resource requirements. These Buildings grant a burst of Culture when completed. ...
Great Britain (Winston Churchill)
Created by JFD
GREAT BRITAIN (WINSTON CHURCHILL) Unique Trait: Blood, Toil, Tears, and Sweat Upon the outbreak of war, the Capital enters into a 'We Love the King Day.' While the Capital is in 'WLTKD,' +20% Military Production in all cities and Combat Units fight +25% mo...
The United Kingdoms of Sweden-Norway (Oscar II)
Created by JFD
Overview: Adds Sweden-Norway led by Oscar II as a playable civilization. Does not replace Gustav's Sweden. For full support, please see CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the years, please consider donating to P...
The United States (Teddy Roosevelt)
Created by JFD
http://i.imgur.com/y86ieWd.jpg Adds the United States of America led by Teddy Roosevelt as a playable civilization. Does not replace Washington's America. For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed th...
America (Abraham Lincoln)
Created by JFD
AMERICA (ABRAHAM LINCOLN) Unique Trait: A House Divided Choose a unique bonus upon the outbreak of war with a major Civilization. During war, captured Great Generals have a chance to convert to your side. Unique Unit: Monitor The Monitor is the unique repl...
America (Franklin Roosevelt)
Created by JFD
AMERICA (FRANKLIN ROOSEVELT) Unique Trait: New Deal Adopting new Social Policies grants a burst of production toward available Production and Food Buildings in all cities. Receive Culture back for any of these Buildings that had already been constructed. U...
Town Square
Created by Gabadur
Boosts your production and economy, adding two production and one gold, but adds one production for every two citizens. Gives bonus of 10% production and 5% gold. Makes sense because by definition a larger population should get things done faster. Unlocks ...
Transposia II
Created by KeldaKanto
Transposia II - A map of North America with the Mediterranean placed across it and various landmasses dotting the coasts. Wasn't satisfied with the Transposia maps I found on the workshop so I made my own! Let me know what you think of it. This is my first...
Tundra Farms Mod
Created by Barrowulf
Realism aside, this mod allows the construction of farms on tundra tiles without access to fresh water for more gameplay options. Perhaps, for a little less of a stretch, think of the tiles as taiga instead....
Tundra? No more!
Created by majabc
Remember the times, when you had a super amazing start, but it was on tundra? Wish it was at least on plains? Well then, I got a treat for you - with this mod you will never encounter any tundra! It will be all replaced with plains. (WARNING: it means that...
Ultimate Eras Mod (No longer supported)
Created by Darth Arminius
NOTICE: I'm afraid this mod will no longer be supported due to; constraints with the game and what I wanted to do with it, time constraints from real world responsibilities, and moving on to other projects. If anyone wishes to pick this up in the future, p...
Ultra-Slow Research
Created by Ellye
Greatly slows down research: every technology will cost 300% more beakers, in all game speeds. If you would rather have a more subtle change, check those other mods: Cost increased by +160%: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=106484540 C...
Unique Cultural Influence
Created by Ryoga
Each culture is unique, and their influence on other cultures is also unique. If you think Arabia, Japan and Zulu aren't supposed to sell blue jeans and pop music, then this mod is for you. With "Unique Cultural Influence" the effect of becoming "influenti...
Units - Scout to Explorer
Created by BlouBlou
This mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete. Features: Adds a new recon unit: the explorer, to the game, which was inspired by the Scramble for Africa scena...
Unique Policy Buildings
Created by thecrazyscotsman
Alternate download here. This mod adds a unique building unlocked by each policy tree. Each building is unlocked by the policy opener. Compatibility: REQUIRES Brave New World. All other DLC optional. Will work with any mod that does not alter the Policy Op...
Units at Half Cost
Created by Aleara
Very simple mod that simply reduce the Production cost of all units of the game by half, for the player and the AI alike. Since I've owned Civilization V, I've always thought that the units were very long to train, being used to the costs of Civilization I...
Vandals (Genseric)
Created by JFD
VANDALS (GENSERIC) Unique Trait: Crossing of the Rhine Units start with +1 Moves and ignore borders next to Coastal or River Tiles. Founding or capturing cities has a chance to convert nearby enemy units to your control and grants Gold for each one convert...
War - Less Damaged Captured Cities
Created by BlouBlou
This mod reduce the damage to population and buildings that is instantly applied to a city when you capture it. Features: Population survival has been increased from 50% to 75% (For example, capturing a city of 10 population would leave the city with 7 pop...
Washington State
Created by ChunkyButternut
First upload! Much love and time was put into this map. Play in one of the most climate diverse states in the US. Resources randomized....
Workable Mountains
Created by Keukotis
Also available on CivFanatics Mountains can now be worked by cities once they have a yield. They don't start with one, but a small number of buildings can improve them. Palace now provides +1 Culture for Mountains. Stagnate your capital for an early policy...
Yet (not) Another Earth Maps Pack
Created by Gedemon
Earth maps with True Starting Location and custom options featuring advanced setup screen, optional realistic resources placement and hotseat. Compatibility: Civ5 vanilla, Gods+Kings, Brave New World and all DLC Installation ===============================...
YnAEMP DLL 28 civs
Created by Gedemon
28 Civs DLL to use with Yet (not) Another Earth Maps Pack and Brave New World or Gods+Kings. Not compatible with mapscripts. Known bug: only 22 civs will have a 3D diploscreen, the 12 others will be blank (you can get a 2D static replacement by using the Y...
YnAEMP DLL 34 civs
Created by Gedemon
34 Civs DLL to use with Yet (not) Another Earth Maps Pack and Brave New World or Gods+Kings. Not compatible with mapscripts. Known bug: only 22 civs will have a 3D diploscreen, the 12 others will be blank (you can get a 2D static replacement by using the Y...
YnAEMP DLL 43 civs
Created by Gedemon
43 Civs DLL to use with Yet (not) Another Earth Maps Pack and Brave New World or Gods+Kings. Not compatible with mapscripts. Known bug: only 22 civs will have a 3D diploscreen, the 12 others will be blank (you can get a 2D static replacement by using the Y...
YnAEMP DLL Leader fix for BNW
Created by Gedemon
Replace the blank screen for the leaders that are above the 22 limit by a static 2D screen. This mod is to be used with YnAEMP DLL (28, 34 or 43 civs) and Brave New World...
[TES Wonders] Skyrim - Aetherium Forge
Created by DJSHenninger
Adds the Aetherium Forge from the Elder Scrolls series to the game as a buildable Wonder. Only tested with GK + BNW enabled, and thus only that version of Civilization V is supported. I do not claim ownership of anything belonging to the Elder Scrolls seri...
[TES Wonders] Skyrim - Blackreach
Created by DJSHenninger
Adds Blackreach from the Elder Scrolls series to the game as a buildable Wonder. Only tested with GK + BNW enabled, and thus only that version of Civilization V is supported. I do not claim ownership of anything belonging to the Elder Scrolls series. http://...
[TES Wonders] Skyrim - Castle Volkihar
Created by DJSHenninger
Adds Castle Volkihar from the Elder Scrolls series to the game as a buildable Wonder. Only tested with GK + BNW enabled, and thus only that version of Civilization V is supported. I do not claim ownership of anything belonging to the Elder Scrolls series. ...
[TES Wonders] Skyrim - Chantry of Auri-El
Created by DJSHenninger
Adds the Chantry of Auri-El from the Elder Scrolls series to the game as a buildable Wonder. Only tested with GK + BNW enabled, and thus only that version of Civilization V is supported. I do not claim ownership of anything belonging to the Elder Scrolls s...
[TES Wonders] Skyrim - Dragonsreach
Created by DJSHenninger
Adds Dragonsreach from the Elder Scrolls series to the game as a buildable Wonder. Only tested with GK + BNW enabled, and thus only that version of Civilization V is supported. I do not claim ownership of anything belonging to the Elder Scrolls series. htt...
[TES Wonders] Skyrim - Fort Dawnguard
Created by DJSHenninger
Adds Fort Dawnguard from the Elder Scrolls series to the game as a buildable Wonder. Only tested with GK + BNW enabled, and thus only that version of Civilization V is supported. I do not claim ownership of anything belonging to the Elder Scrolls series. h...