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Sadly, Civ 5 is not optimized for this map size. Maps of this size become unstable during gameplay. Some major limitations include the RAM limits caused by Civ 5 being a 32-bit application and an issue where a single civ having more than 250 cities causes city captures to take many minutes or longer to process. Increasing the minimum distance between cities and introducing strict unit supply limits could improve stability, but it's just too damn big. Likewise, this map is not a good candidate for transfer to Civ 6 because that game ALSO has stability issues on maps of this size with recent DLCs.
the map name is "Giant US" and should be in the "Additional Maps" tab