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might there be an incompability with another mod, and if yes, is there an easy way to find out wich mod is conflicting?
--V
I mostly agree with you, the mod empowers already powerful policy trees, BUT I do think the stronghold has a "hidden" bonus. The fact that you can very early on get great engineer points (iron working is one of the first in my science queue), because that counter-acts the effect of many wonders which give the really underpowered great merchant points.
Baths - Very good on an already very good policy tree.
Town Council - Worthless 1 culture and one production with the bonuses of a nearly useless wonder.
Stronghold - Doesn't make honour tree any better, 1/2 production at best per city. Engineer slot is ok pretty average.
Parochial school - Very good makes piety more tempting and even more viable.
Chancery - Wothless even with all trade routes international = 20% at best unlikely you want zero internal routes and will only apply to one city useless across multiple cities 1 gold that works both ways shrug useless.
Memorial - Good/average.
Depot - Good/average.
Botanical gardens - Average/bad not worth taking the tree to get them yields are too small and must be coastal.
Patent office - Very good on an already very good policy tree.
I am useing other mods though (one which increases my trade route number) so that might be it.