RimWorld

RimWorld

Geist Xenotype
42 Comments
Problematic 18 Sep @ 6:26am 
Any plan to make the sword compatible with animations mods like Yayo's and Melee Animations?
Blob [FBI] 13 Sep @ 3:41pm 
That weapon almost looks like could cause BLOOOOOD...SHEEEEED!! THE MAN IN THE MIRROR NODS HIS HE-...
Hakas 13 Sep @ 3:19pm 
Hey dude i love it your mod💖
oinko sploinko 13 Sep @ 6:06am 
nah i'm sick of CE's bloat, it got too much for me to bear and auto-patching doesn't work as intended for everything
Birisi 12 Sep @ 4:05pm 
yeah later
Sage 12 Sep @ 4:01pm 
idk just be normal and use 1.6
🎰Zar Shef🎲 12 Sep @ 1:35am 
i just love the idea of using this creatures with mod "Talcking isn't everything". Imagine, kind assasin that loves to cheer up his friends after good ol bloodbath :angryhappy:
free kill 11 Sep @ 7:30pm 
use nuffs auto patcher, with it, it'll works just fine with CE. have no issues so far.
oinko sploinko 11 Sep @ 3:45pm 
guys. i finally uninstalled CE. i replaced it with yayo's combat , targeting modes, and some other minor additions to scale shooting and it's like i broke the fucking shackles. i can use whatever fucking mod i want now. NO INCOMPATIBILITIES EVER AGAIN!
Birisi 11 Sep @ 12:50pm 
why not
Sovereign  [author] 11 Sep @ 11:48am 
no wtf
Birisi 11 Sep @ 11:08am 
no 1.5?
TLS - Corgserker 10 Sep @ 8:50pm 
Personally, I thought the cold weakness made sense, if only because I thought they'd be cold-blooded and unable to be spotted by thermals.
Sovereign  [author] 10 Sep @ 12:15pm 
Okay deal
girk 10 Sep @ 1:55am 
im offering my ass
Sovereign  [author] 10 Sep @ 1:36am 
Yeah i think he's saying:
"Hey man, i write for u all the custom c# code and maintain it for u for free"
ThatBartGuy 10 Sep @ 1:34am 
Are you offering to write him his own code?
girk 10 Sep @ 12:37am 
remove the EBSG dependence
Verbosemoth 9 Sep @ 5:50pm 
would
jogado21 9 Sep @ 2:35pm 
CE ?
Yakubian Tricknologist 9 Sep @ 12:31pm 
a gay-st
Sovereign  [author] 9 Sep @ 11:02am 
I suppose i quite didnt finish that thought. I will adjust it in the future.
TXR 9 Sep @ 10:06am 
looks fantastic, i am only somewhat surprised, that they have a cold weakness. When i think of ghosts, i think partially of coldness. i would even pick the opposite for a ghost/demon/oni xenotype, a heat weakness. I might change that in the files or is there a specific reason for the cold weakness?
oinko sploinko 9 Sep @ 9:07am 
i gotta uninstall combat extended bc there is just too much cool shit that aint compatible.
but damn it would be a trade off
[Akolit] 9 Sep @ 5:16am 
Всем привет, перевод на русский язык. Создателю респект
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3565090447
Sovereign  [author] 9 Sep @ 2:00am 
@ferny its the VE bushido meme but not buggy in a xenotype.
@Blue Star yes
Blue Star 9 Sep @ 1:05am 
And Melee affinity increases(?) chance for melee passion.
Blue Star 9 Sep @ 1:03am 
Warrior gene causes -20 mood when downed by humanlike.
girk 9 Sep @ 12:43am 
they are called gheist, i am what they call gays
Bazz 8 Sep @ 11:02pm 
MAHORAGAAA
Oblivious Naga 8 Sep @ 10:11pm 
would talking is not everything mod pair well with this?
Arthur0412 8 Sep @ 4:29pm 
Is the skullplate gene CE compatible?
ferny 8 Sep @ 3:46pm 
What does the warrior gene actually do? Mood impact?
Supersam109 8 Sep @ 3:43pm 
How historically accurate are those ninja samurais?
ferny 8 Sep @ 3:36pm 
Cool
Nerd_15372007 8 Sep @ 3:01pm 
I was literally just putting together a medieval run and this is perfect
Doctor Dorkness 8 Sep @ 2:15pm 
works with CE?
Deathstar 8 Sep @ 12:58pm 
New Sovereign mod!
Mortis 8 Sep @ 12:58pm 
Russian localization?
Elseud  [author] 8 Sep @ 12:15pm 
And will this work without it?
DetVisor 8 Sep @ 12:12pm 
Why does this require the EBSG framework?
ThatBartGuy 8 Sep @ 12:11pm 
I don't see it being mentioned, is this CE compatible?