RimWorld
Geist Xenotype
45 Komentar
TLS - Corgserker 4 Okt @ 7:42pm 
I have an error about this mod that prevents the Geist from spawning within T's Samurai mod's factions. I've posted about it on your Discord server.

Also, could it be possible to allow the High-Frequency Blade to be made with Plasteel or Bioferrite in a future update, please?

Thank you for your time.
Sovereign  [pembuat] 1 Okt @ 12:02am 
oh shit i forgot about those. Can do
Skegg 30 Sep @ 7:43pm 
Any shot this could get patched into edo themed expansion's factions just like the other japan themed factions they're already set for?
Problematic 18 Sep @ 6:26am 
Any plan to make the sword compatible with animations mods like Yayo's and Melee Animations?
Blob [FBI] 13 Sep @ 3:41pm 
That weapon almost looks like could cause BLOOOOOD...SHEEEEED!! THE MAN IN THE MIRROR NODS HIS HE-...
Hakas 13 Sep @ 3:19pm 
Hey dude i love it your mod💖
oinko sploinko 13 Sep @ 6:06am 
nah i'm sick of CE's bloat, it got too much for me to bear and auto-patching doesn't work as intended for everything
Birisi 12 Sep @ 4:05pm 
yeah later
Sage 12 Sep @ 4:01pm 
idk just be normal and use 1.6
🎰Zar Shef🎲 12 Sep @ 1:35am 
i just love the idea of using this creatures with mod "Talcking isn't everything". Imagine, kind assasin that loves to cheer up his friends after good ol bloodbath :angryhappy:
free kill 11 Sep @ 7:30pm 
use nuffs auto patcher, with it, it'll works just fine with CE. have no issues so far.
oinko sploinko 11 Sep @ 3:45pm 
guys. i finally uninstalled CE. i replaced it with yayo's combat , targeting modes, and some other minor additions to scale shooting and it's like i broke the fucking shackles. i can use whatever fucking mod i want now. NO INCOMPATIBILITIES EVER AGAIN!
Birisi 11 Sep @ 12:50pm 
why not
Sovereign  [pembuat] 11 Sep @ 11:48am 
no wtf
Birisi 11 Sep @ 11:08am 
no 1.5?
TLS - Corgserker 10 Sep @ 8:50pm 
Personally, I thought the cold weakness made sense, if only because I thought they'd be cold-blooded and unable to be spotted by thermals.
Sovereign  [pembuat] 10 Sep @ 12:15pm 
Okay deal
girk 10 Sep @ 1:55am 
im offering my ass
Sovereign  [pembuat] 10 Sep @ 1:36am 
Yeah i think he's saying:
"Hey man, i write for u all the custom c# code and maintain it for u for free"
ThatBartGuy 10 Sep @ 1:34am 
Are you offering to write him his own code?
girk 10 Sep @ 12:37am 
remove the EBSG dependence
Verbosemoth 9 Sep @ 5:50pm 
would
jogado21 9 Sep @ 2:35pm 
CE ?
Yakubian Tricknologist 9 Sep @ 12:31pm 
a gay-st
Sovereign  [pembuat] 9 Sep @ 11:02am 
I suppose i quite didnt finish that thought. I will adjust it in the future.
TXR 9 Sep @ 10:06am 
looks fantastic, i am only somewhat surprised, that they have a cold weakness. When i think of ghosts, i think partially of coldness. i would even pick the opposite for a ghost/demon/oni xenotype, a heat weakness. I might change that in the files or is there a specific reason for the cold weakness?
oinko sploinko 9 Sep @ 9:07am 
i gotta uninstall combat extended bc there is just too much cool shit that aint compatible.
but damn it would be a trade off
[Akolit] 9 Sep @ 5:16am 
Всем привет, перевод на русский язык. Создателю респект
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3565090447
Sovereign  [pembuat] 9 Sep @ 2:00am 
@ferny its the VE bushido meme but not buggy in a xenotype.
@Blue Star yes
Blue Star 9 Sep @ 1:05am 
And Melee affinity increases(?) chance for melee passion.
Blue Star 9 Sep @ 1:03am 
Warrior gene causes -20 mood when downed by humanlike.
girk 9 Sep @ 12:43am 
they are called gheist, i am what they call gays
Bazz 8 Sep @ 11:02pm 
MAHORAGAAA
Oblivious Naga 8 Sep @ 10:11pm 
would talking is not everything mod pair well with this?
Arthur0412 8 Sep @ 4:29pm 
Is the skullplate gene CE compatible?
ferny 8 Sep @ 3:46pm 
What does the warrior gene actually do? Mood impact?
Supersam109 8 Sep @ 3:43pm 
How historically accurate are those ninja samurais?
ferny 8 Sep @ 3:36pm 
Cool
Nerd_15372007 8 Sep @ 3:01pm 
I was literally just putting together a medieval run and this is perfect
Doctor Dorkness 8 Sep @ 2:15pm 
works with CE?
Deathstar 8 Sep @ 12:58pm 
New Sovereign mod!
Mortis 8 Sep @ 12:58pm 
Russian localization?
Elseud  [pembuat] 8 Sep @ 12:15pm 
And will this work without it?
DetVisor 8 Sep @ 12:12pm 
Why does this require the EBSG framework?
ThatBartGuy 8 Sep @ 12:11pm 
I don't see it being mentioned, is this CE compatible?