RimWorld
Geist Xenotype
45 opmerkingen
TLS - Corgserker 4 okt om 19:42 
I have an error about this mod that prevents the Geist from spawning within T's Samurai mod's factions. I've posted about it on your Discord server.

Also, could it be possible to allow the High-Frequency Blade to be made with Plasteel or Bioferrite in a future update, please?

Thank you for your time.
Sovereign  [auteur] 1 okt om 0:02 
oh shit i forgot about those. Can do
Skegg 30 sep om 19:43 
Any shot this could get patched into edo themed expansion's factions just like the other japan themed factions they're already set for?
Problematic 18 sep om 6:26 
Any plan to make the sword compatible with animations mods like Yayo's and Melee Animations?
Blob [FBI] 13 sep om 15:41 
That weapon almost looks like could cause BLOOOOOD...SHEEEEED!! THE MAN IN THE MIRROR NODS HIS HE-...
Hakas 13 sep om 15:19 
Hey dude i love it your mod💖
oinko sploinko 13 sep om 6:06 
nah i'm sick of CE's bloat, it got too much for me to bear and auto-patching doesn't work as intended for everything
Birisi 12 sep om 16:05 
yeah later
Sage 12 sep om 16:01 
idk just be normal and use 1.6
🎰Zar Shef🎲 12 sep om 1:35 
i just love the idea of using this creatures with mod "Talcking isn't everything". Imagine, kind assasin that loves to cheer up his friends after good ol bloodbath :angryhappy:
free kill 11 sep om 19:30 
use nuffs auto patcher, with it, it'll works just fine with CE. have no issues so far.
oinko sploinko 11 sep om 15:45 
guys. i finally uninstalled CE. i replaced it with yayo's combat , targeting modes, and some other minor additions to scale shooting and it's like i broke the fucking shackles. i can use whatever fucking mod i want now. NO INCOMPATIBILITIES EVER AGAIN!
Birisi 11 sep om 12:50 
why not
Sovereign  [auteur] 11 sep om 11:48 
no wtf
Birisi 11 sep om 11:08 
no 1.5?
TLS - Corgserker 10 sep om 20:50 
Personally, I thought the cold weakness made sense, if only because I thought they'd be cold-blooded and unable to be spotted by thermals.
Sovereign  [auteur] 10 sep om 12:15 
Okay deal
girk 10 sep om 1:55 
im offering my ass
Sovereign  [auteur] 10 sep om 1:36 
Yeah i think he's saying:
"Hey man, i write for u all the custom c# code and maintain it for u for free"
ThatBartGuy 10 sep om 1:34 
Are you offering to write him his own code?
girk 10 sep om 0:37 
remove the EBSG dependence
Verbosemoth 9 sep om 17:50 
would
jogado21 9 sep om 14:35 
CE ?
Yakubian Tricknologist 9 sep om 12:31 
a gay-st
Sovereign  [auteur] 9 sep om 11:02 
I suppose i quite didnt finish that thought. I will adjust it in the future.
TXR 9 sep om 10:06 
looks fantastic, i am only somewhat surprised, that they have a cold weakness. When i think of ghosts, i think partially of coldness. i would even pick the opposite for a ghost/demon/oni xenotype, a heat weakness. I might change that in the files or is there a specific reason for the cold weakness?
oinko sploinko 9 sep om 9:07 
i gotta uninstall combat extended bc there is just too much cool shit that aint compatible.
but damn it would be a trade off
[Akolit] 9 sep om 5:16 
Всем привет, перевод на русский язык. Создателю респект
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3565090447
Sovereign  [auteur] 9 sep om 2:00 
@ferny its the VE bushido meme but not buggy in a xenotype.
@Blue Star yes
Blue Star 9 sep om 1:05 
And Melee affinity increases(?) chance for melee passion.
Blue Star 9 sep om 1:03 
Warrior gene causes -20 mood when downed by humanlike.
girk 9 sep om 0:43 
they are called gheist, i am what they call gays
Bazz 8 sep om 23:02 
MAHORAGAAA
Oblivious Naga 8 sep om 22:11 
would talking is not everything mod pair well with this?
Arthur0412 8 sep om 16:29 
Is the skullplate gene CE compatible?
ferny 8 sep om 15:46 
What does the warrior gene actually do? Mood impact?
Supersam109 8 sep om 15:43 
How historically accurate are those ninja samurais?
ferny 8 sep om 15:36 
Cool
Nerd_15372007 8 sep om 15:01 
I was literally just putting together a medieval run and this is perfect
Doctor Dorkness 8 sep om 14:15 
works with CE?
Deathstar 8 sep om 12:58 
New Sovereign mod!
Mortis 8 sep om 12:58 
Russian localization?
Elseud  [auteur] 8 sep om 12:15 
And will this work without it?
DetVisor 8 sep om 12:12 
Why does this require the EBSG framework?
ThatBartGuy 8 sep om 12:11 
I don't see it being mentioned, is this CE compatible?