RimWorld

RimWorld

Geist Xenotype
45 kommentarer
TLS - Corgserker 4 okt @ 19:42 
I have an error about this mod that prevents the Geist from spawning within T's Samurai mod's factions. I've posted about it on your Discord server.

Also, could it be possible to allow the High-Frequency Blade to be made with Plasteel or Bioferrite in a future update, please?

Thank you for your time.
Sovereign  [skapare] 1 okt @ 0:02 
oh shit i forgot about those. Can do
Skegg 30 sep @ 19:43 
Any shot this could get patched into edo themed expansion's factions just like the other japan themed factions they're already set for?
Problematic 18 sep @ 6:26 
Any plan to make the sword compatible with animations mods like Yayo's and Melee Animations?
Blob [FBI] 13 sep @ 15:41 
That weapon almost looks like could cause BLOOOOOD...SHEEEEED!! THE MAN IN THE MIRROR NODS HIS HE-...
Hakas 13 sep @ 15:19 
Hey dude i love it your mod💖
oinko sploinko 13 sep @ 6:06 
nah i'm sick of CE's bloat, it got too much for me to bear and auto-patching doesn't work as intended for everything
Birisi 12 sep @ 16:05 
yeah later
Sage 12 sep @ 16:01 
idk just be normal and use 1.6
🎰Zar Shef🎲 12 sep @ 1:35 
i just love the idea of using this creatures with mod "Talcking isn't everything". Imagine, kind assasin that loves to cheer up his friends after good ol bloodbath :angryhappy:
free kill 11 sep @ 19:30 
use nuffs auto patcher, with it, it'll works just fine with CE. have no issues so far.
oinko sploinko 11 sep @ 15:45 
guys. i finally uninstalled CE. i replaced it with yayo's combat , targeting modes, and some other minor additions to scale shooting and it's like i broke the fucking shackles. i can use whatever fucking mod i want now. NO INCOMPATIBILITIES EVER AGAIN!
Birisi 11 sep @ 12:50 
why not
Sovereign  [skapare] 11 sep @ 11:48 
no wtf
Birisi 11 sep @ 11:08 
no 1.5?
TLS - Corgserker 10 sep @ 20:50 
Personally, I thought the cold weakness made sense, if only because I thought they'd be cold-blooded and unable to be spotted by thermals.
Sovereign  [skapare] 10 sep @ 12:15 
Okay deal
girk 10 sep @ 1:55 
im offering my ass
Sovereign  [skapare] 10 sep @ 1:36 
Yeah i think he's saying:
"Hey man, i write for u all the custom c# code and maintain it for u for free"
ThatBartGuy 10 sep @ 1:34 
Are you offering to write him his own code?
girk 10 sep @ 0:37 
remove the EBSG dependence
Verbosemoth 9 sep @ 17:50 
would
jogado21 9 sep @ 14:35 
CE ?
Yakubian Tricknologist 9 sep @ 12:31 
a gay-st
Sovereign  [skapare] 9 sep @ 11:02 
I suppose i quite didnt finish that thought. I will adjust it in the future.
TXR 9 sep @ 10:06 
looks fantastic, i am only somewhat surprised, that they have a cold weakness. When i think of ghosts, i think partially of coldness. i would even pick the opposite for a ghost/demon/oni xenotype, a heat weakness. I might change that in the files or is there a specific reason for the cold weakness?
oinko sploinko 9 sep @ 9:07 
i gotta uninstall combat extended bc there is just too much cool shit that aint compatible.
but damn it would be a trade off
[Akolit] 9 sep @ 5:16 
Всем привет, перевод на русский язык. Создателю респект
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3565090447
Sovereign  [skapare] 9 sep @ 2:00 
@ferny its the VE bushido meme but not buggy in a xenotype.
@Blue Star yes
Blue Star 9 sep @ 1:05 
And Melee affinity increases(?) chance for melee passion.
Blue Star 9 sep @ 1:03 
Warrior gene causes -20 mood when downed by humanlike.
girk 9 sep @ 0:43 
they are called gheist, i am what they call gays
Bazz 8 sep @ 23:02 
MAHORAGAAA
Oblivious Naga 8 sep @ 22:11 
would talking is not everything mod pair well with this?
Arthur0412 8 sep @ 16:29 
Is the skullplate gene CE compatible?
ferny 8 sep @ 15:46 
What does the warrior gene actually do? Mood impact?
Supersam109 8 sep @ 15:43 
How historically accurate are those ninja samurais?
ferny 8 sep @ 15:36 
Cool
Nerd_15372007 8 sep @ 15:01 
I was literally just putting together a medieval run and this is perfect
Doctor Dorkness 8 sep @ 14:15 
works with CE?
Deathstar 8 sep @ 12:58 
New Sovereign mod!
Mortis 8 sep @ 12:58 
Russian localization?
Elseud  [skapare] 8 sep @ 12:15 
And will this work without it?
DetVisor 8 sep @ 12:12 
Why does this require the EBSG framework?
ThatBartGuy 8 sep @ 12:11 
I don't see it being mentioned, is this CE compatible?