RimWorld

RimWorld

Geist Xenotype
42 kommentarer
Problematic 18. sep. kl. 6:26 
Any plan to make the sword compatible with animations mods like Yayo's and Melee Animations?
Blob [FBI] 13. sep. kl. 15:41 
That weapon almost looks like could cause BLOOOOOD...SHEEEEED!! THE MAN IN THE MIRROR NODS HIS HE-...
Hakas 13. sep. kl. 15:19 
Hey dude i love it your mod💖
oinko sploinko 13. sep. kl. 6:06 
nah i'm sick of CE's bloat, it got too much for me to bear and auto-patching doesn't work as intended for everything
Birisi 12. sep. kl. 16:05 
yeah later
Sage 12. sep. kl. 16:01 
idk just be normal and use 1.6
🎰Zar Shef🎲 12. sep. kl. 1:35 
i just love the idea of using this creatures with mod "Talcking isn't everything". Imagine, kind assasin that loves to cheer up his friends after good ol bloodbath :angryhappy:
free kill 11. sep. kl. 19:30 
use nuffs auto patcher, with it, it'll works just fine with CE. have no issues so far.
oinko sploinko 11. sep. kl. 15:45 
guys. i finally uninstalled CE. i replaced it with yayo's combat , targeting modes, and some other minor additions to scale shooting and it's like i broke the fucking shackles. i can use whatever fucking mod i want now. NO INCOMPATIBILITIES EVER AGAIN!
Birisi 11. sep. kl. 12:50 
why not
Sovereign  [ophavsmand] 11. sep. kl. 11:48 
no wtf
Birisi 11. sep. kl. 11:08 
no 1.5?
TLS - Corgserker 10. sep. kl. 20:50 
Personally, I thought the cold weakness made sense, if only because I thought they'd be cold-blooded and unable to be spotted by thermals.
Sovereign  [ophavsmand] 10. sep. kl. 12:15 
Okay deal
girk 10. sep. kl. 1:55 
im offering my ass
Sovereign  [ophavsmand] 10. sep. kl. 1:36 
Yeah i think he's saying:
"Hey man, i write for u all the custom c# code and maintain it for u for free"
ThatBartGuy 10. sep. kl. 1:34 
Are you offering to write him his own code?
girk 10. sep. kl. 0:37 
remove the EBSG dependence
Verbosemoth 9. sep. kl. 17:50 
would
jogado21 9. sep. kl. 14:35 
CE ?
Yakubian Tricknologist 9. sep. kl. 12:31 
a gay-st
Sovereign  [ophavsmand] 9. sep. kl. 11:02 
I suppose i quite didnt finish that thought. I will adjust it in the future.
TXR 9. sep. kl. 10:06 
looks fantastic, i am only somewhat surprised, that they have a cold weakness. When i think of ghosts, i think partially of coldness. i would even pick the opposite for a ghost/demon/oni xenotype, a heat weakness. I might change that in the files or is there a specific reason for the cold weakness?
oinko sploinko 9. sep. kl. 9:07 
i gotta uninstall combat extended bc there is just too much cool shit that aint compatible.
but damn it would be a trade off
[Akolit] 9. sep. kl. 5:16 
Всем привет, перевод на русский язык. Создателю респект
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3565090447
Sovereign  [ophavsmand] 9. sep. kl. 2:00 
@ferny its the VE bushido meme but not buggy in a xenotype.
@Blue Star yes
Blue Star 9. sep. kl. 1:05 
And Melee affinity increases(?) chance for melee passion.
Blue Star 9. sep. kl. 1:03 
Warrior gene causes -20 mood when downed by humanlike.
girk 9. sep. kl. 0:43 
they are called gheist, i am what they call gays
Bazz 8. sep. kl. 23:02 
MAHORAGAAA
Oblivious Naga 8. sep. kl. 22:11 
would talking is not everything mod pair well with this?
Arthur0412 8. sep. kl. 16:29 
Is the skullplate gene CE compatible?
ferny 8. sep. kl. 15:46 
What does the warrior gene actually do? Mood impact?
Supersam109 8. sep. kl. 15:43 
How historically accurate are those ninja samurais?
ferny 8. sep. kl. 15:36 
Cool
Nerd_15372007 8. sep. kl. 15:01 
I was literally just putting together a medieval run and this is perfect
Doctor Dorkness 8. sep. kl. 14:15 
works with CE?
Deathstar 8. sep. kl. 12:58 
New Sovereign mod!
Mortis 8. sep. kl. 12:58 
Russian localization?
Elseud  [ophavsmand] 8. sep. kl. 12:15 
And will this work without it?
DetVisor 8. sep. kl. 12:12 
Why does this require the EBSG framework?
ThatBartGuy 8. sep. kl. 12:11 
I don't see it being mentioned, is this CE compatible?