RimWorld

RimWorld

Geist Xenotype
45 kommenttia
TLS - Corgserker 4.10. klo 19.42 
I have an error about this mod that prevents the Geist from spawning within T's Samurai mod's factions. I've posted about it on your Discord server.

Also, could it be possible to allow the High-Frequency Blade to be made with Plasteel or Bioferrite in a future update, please?

Thank you for your time.
Sovereign  [tekijä] 1.10. klo 0.02 
oh shit i forgot about those. Can do
Skegg 30.9. klo 19.43 
Any shot this could get patched into edo themed expansion's factions just like the other japan themed factions they're already set for?
Problematic 18.9. klo 6.26 
Any plan to make the sword compatible with animations mods like Yayo's and Melee Animations?
Blob [FBI] 13.9. klo 15.41 
That weapon almost looks like could cause BLOOOOOD...SHEEEEED!! THE MAN IN THE MIRROR NODS HIS HE-...
Hakas 13.9. klo 15.19 
Hey dude i love it your mod💖
oinko sploinko 13.9. klo 6.06 
nah i'm sick of CE's bloat, it got too much for me to bear and auto-patching doesn't work as intended for everything
Birisi 12.9. klo 16.05 
yeah later
Sage 12.9. klo 16.01 
idk just be normal and use 1.6
🎰Zar Shef🎲 12.9. klo 1.35 
i just love the idea of using this creatures with mod "Talcking isn't everything". Imagine, kind assasin that loves to cheer up his friends after good ol bloodbath :angryhappy:
free kill 11.9. klo 19.30 
use nuffs auto patcher, with it, it'll works just fine with CE. have no issues so far.
oinko sploinko 11.9. klo 15.45 
guys. i finally uninstalled CE. i replaced it with yayo's combat , targeting modes, and some other minor additions to scale shooting and it's like i broke the fucking shackles. i can use whatever fucking mod i want now. NO INCOMPATIBILITIES EVER AGAIN!
Birisi 11.9. klo 12.50 
why not
Sovereign  [tekijä] 11.9. klo 11.48 
no wtf
Birisi 11.9. klo 11.08 
no 1.5?
TLS - Corgserker 10.9. klo 20.50 
Personally, I thought the cold weakness made sense, if only because I thought they'd be cold-blooded and unable to be spotted by thermals.
Sovereign  [tekijä] 10.9. klo 12.15 
Okay deal
girk 10.9. klo 1.55 
im offering my ass
Sovereign  [tekijä] 10.9. klo 1.36 
Yeah i think he's saying:
"Hey man, i write for u all the custom c# code and maintain it for u for free"
ThatBartGuy 10.9. klo 1.34 
Are you offering to write him his own code?
girk 10.9. klo 0.37 
remove the EBSG dependence
Verbosemoth 9.9. klo 17.50 
would
jogado21 9.9. klo 14.35 
CE ?
Yakubian Tricknologist 9.9. klo 12.31 
a gay-st
Sovereign  [tekijä] 9.9. klo 11.02 
I suppose i quite didnt finish that thought. I will adjust it in the future.
TXR 9.9. klo 10.06 
looks fantastic, i am only somewhat surprised, that they have a cold weakness. When i think of ghosts, i think partially of coldness. i would even pick the opposite for a ghost/demon/oni xenotype, a heat weakness. I might change that in the files or is there a specific reason for the cold weakness?
oinko sploinko 9.9. klo 9.07 
i gotta uninstall combat extended bc there is just too much cool shit that aint compatible.
but damn it would be a trade off
[Akolit] 9.9. klo 5.16 
Всем привет, перевод на русский язык. Создателю респект
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3565090447
Sovereign  [tekijä] 9.9. klo 2.00 
@ferny its the VE bushido meme but not buggy in a xenotype.
@Blue Star yes
Blue Star 9.9. klo 1.05 
And Melee affinity increases(?) chance for melee passion.
Blue Star 9.9. klo 1.03 
Warrior gene causes -20 mood when downed by humanlike.
girk 9.9. klo 0.43 
they are called gheist, i am what they call gays
Bazz 8.9. klo 23.02 
MAHORAGAAA
Oblivious Naga 8.9. klo 22.11 
would talking is not everything mod pair well with this?
Arthur0412 8.9. klo 16.29 
Is the skullplate gene CE compatible?
ferny 8.9. klo 15.46 
What does the warrior gene actually do? Mood impact?
Supersam109 8.9. klo 15.43 
How historically accurate are those ninja samurais?
ferny 8.9. klo 15.36 
Cool
Nerd_15372007 8.9. klo 15.01 
I was literally just putting together a medieval run and this is perfect
Doctor Dorkness 8.9. klo 14.15 
works with CE?
Deathstar 8.9. klo 12.58 
New Sovereign mod!
Mortis 8.9. klo 12.58 
Russian localization?
Elseud  [tekijä] 8.9. klo 12.15 
And will this work without it?
DetVisor 8.9. klo 12.12 
Why does this require the EBSG framework?
ThatBartGuy 8.9. klo 12.11 
I don't see it being mentioned, is this CE compatible?