tModLoader

tModLoader

Mech Bosses Rework
750 Comments
N0t_UNowen  [author] 29 Sep @ 2:18am 
depends on the settings you use. Old AI is overriden by infernum, for new AI, only skeletron prime is compatible
PLMMJ 29 Sep @ 1:45am 
Where it says "only Terminator has Infernum AI" does it mean that the original three mechs' reworked versions don't work with Infernum any more?
N0t_UNowen  [author] 21 Sep @ 8:12am 
Make them rarer in the config. I swear some of y'all getting weird rng.
Rulet 21 Sep @ 8:08am 
Hey so I think the bosses are cool and all..... I just would appreciate if they didn't spawn EVERY GOD DAMN DAY/NIGHT
Godslayer4000 14 Sep @ 6:25pm 
if you picked crimson then what happened is the destroyer was never made.


Cthulhu regained his brain eyes and skull but the mechanic was freed before she could fashion a mechanical spine for the old one, this prevented him from gaining a full physical body.

so all in all if you pick crimson it just swaps which mechanical organ Cthulhu was deprived of, preventing his full return, if its crimson its his spine whereas if its corruption its his brain.
car 14 Sep @ 2:22pm 
in the lore if a mechanical brain of cthulhu was ever made the entire world would end and everyone would die
dfullington 12 Sep @ 4:46pm 
the twins use their eternity ai still. please fix
siren head 6 Sep @ 1:30pm 
skeletron prime just won't die no matter what, mod author please fix
SebsTheGreat 3 Sep @ 9:31pm 
Skeletron Prime still not working, he cannot be defeated and drops no bag at 0 HP. Also weirdly the destroyer spawns for a second and then disappears.
The Deadmonster 6 Aug @ 12:54am 
There are bugs with this mod, with the Fargo Souls mod in Eternity mode you can fight with the Fargo mod version, and with the version of your mod, the Mech Rework one, also when you increase the health of the bosses the destroyer spawns with half of its maximum life, I hope you can solve this thanks
Catruption 5 Aug @ 2:18am 
Had some issues with bosses failing to die on linux but turning off death animations fixed it
Creedani 4 Aug @ 11:03pm 
худший опыт игры, никому это не рекомендую.
utale trash 29 Jul @ 12:46pm 
i think phasesabers are a little too good against destroyer
Godslayer4000 26 Jul @ 2:13am 
tbf its a miracle revegeance even has support, you know how many devs add revegeance support for a mod that has literally nothing to do with it? 1, only 1 dev.

if your on master turn revegance off like you should. (but tbf even on expert its better off IMO for the reason below.)

(revegeance ai for vanilla bosses is absolutely terrible anyways.)
N0t_UNowen  [author] 25 Jul @ 11:26pm 
@SLAYER calamity master death mode is incompatible rn, not sure when I'll go around to fixing it because that is purposely broken (both code wise and balancing wise)
crocksmarter 25 Jul @ 2:42pm 
bosses dont could on checklist when you kill them
Idontcare 24 Jul @ 9:53am 
If anyone is struggling with the bosses getting to one hp then exploding forever, turn off the boss death animations in the config.
SLAYER 14 Jul @ 2:03pm 
There's a small bug regarding Skeletron Prime. When I defeat him, a mechanical destroyer automatically appears out of nowhere and crashes to the ground, revealing the red twin. But from there, he doesn't give me Skeletron Prime's treasure bag. Note: I have Calamity Master Mode active along with Revenge Mode, which includes Thorium. :spiffo:
N0t_UNowen  [author] 13 Jul @ 9:56pm 
could just be natural boss spawning
Mitsuki20000 13 Jul @ 6:13pm 
I don't know how this happened, but when my friends and I use Finis at night, it summons the Twins.
Catruption 13 Jul @ 4:15am 
prime is busted, he gets to one hp and never dies.
Guy With a Keyboard 8 Jul @ 5:04am 
Me, clueless: "Oh boy, I can't wait to play this awesome Terraria[tm] mod!"
The Destroyer every showing up five goddamn seconds for no reason:
N0t_UNowen  [author] 7 Jul @ 6:44am 
yep, though a bit outdated
mccninja 7 Jul @ 6:34am 
"-Do note that the attacks stack and combine, not override! You will see attacks from both mods respectively." is that for all mods?
Godslayer4000 22 Jun @ 7:09am 
sounds like a you problem dude.
Venomyl 20 Jun @ 2:21pm 
Minor suggestion but could you possibly shorten the bestiary entries for the new bosses
because i dont like them being that long
dfullington 16 Jun @ 10:06am 
PLEASE nerf the destroyer and the twins like that guy said
owen.juniper 15 Jun @ 2:38am 
Hey, Skeletron Prime literally becomes unkillable, and I don't think that's supposed to happen.
dfullington 11 Jun @ 12:21pm 
the twins have a bug, where in infernum, they use their infernum ai instead of their new ai. also, texture bug in infernum
LITHIUM GAMING 7 Jun @ 7:31am 
add teleporting to player for summon prime hands please
C.A.T. 2 Jun @ 7:52pm 
the interaction between calamity and the original mechanical trio seems to no be working for both skeletron and the destroyers, I would gladly apreciate manly for the destroyer ai to be incorporated long side calamity as it is my favorite take on a rework for it up to now. Also the destroyer has some bugs with hp boss scaling health mods as it increases it's max hp but spawns with it's current hp as it hasn't been increased.
TwelveYO 28 May @ 4:53am 
Siege Engine is listed before the Martian invasion on the BossChecklist.
Isn't this wrong, since the summon Item requires a Mars Plate?
TheNotNiceDino 27 May @ 8:40pm 
I agree, please do nerf the destroyer and twins
gspezi14 26 May @ 5:44am 
I still find the new Destroyer way too aggressive for my liking - I get hit too easily by it.

It forced me to revert back to old rework which has a very buggy despawn where it goes to spawn, hangs around and goes bacak for another attempt.
gspezi14 26 May @ 12:06am 
The Twins rework seriously needs a nerf
ItsBobu 24 May @ 11:38pm 
thanks!
Godslayer4000 24 May @ 3:55pm 
they do. can directly confirm.
ItsBobu 24 May @ 1:35pm 
Really psyched to try this out in my eternity infernum play through after finding out it adds attacks for both. Quick question though: do the new bosses contribute to calamity's alternate mech boss progression for ores and hallowed bars?
N0t_UNowen  [author] 19 May @ 7:33pm 
its there now, turns out music mod support has been broken for a while now, and no one told me, I thought it was just Spirit Music
Venomyl 19 May @ 7:30pm 
also apologies for being a bit impatient
Venomyl 19 May @ 7:25pm 
alr
N0t_UNowen  [author] 19 May @ 7:24pm 
also, im gonna just do the patch now
N0t_UNowen  [author] 19 May @ 7:24pm 
nowhere
Venomyl 19 May @ 7:23pm 
oh
where are you active at mainly
N0t_UNowen  [author] 19 May @ 7:20pm 
problem is, nonetheless, i wouldn't even visit my own discord because I almost forget I have an account there
Venomyl 19 May @ 7:19pm 
honestly the main reasons why i kinda suggested you make a discord was so you could be more visible about your projects
Venomyl 19 May @ 6:32pm 
i just like Thermite Assault a lot and wanna listen to that song instead of the other one (not saying the other Skeletron Prime fan theme is bad or anything i just prefer Thermite Assault)
Venomyl 19 May @ 6:24pm 
i stated the problem in a past comment you can find it on page 3 of this thread
Venomyl 19 May @ 6:19pm 
oh, but are you able to release a hotfix that makes this mod compatable with the spirit music mod?
N0t_UNowen  [author] 19 May @ 6:16pm 
not much going on,I'm busy on other projects, especially some of my Thorium addons and Minecraft mods