tModLoader

tModLoader

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Mech Bosses Rework
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
File Size
Posted
Updated
2.095 MB
30 Jan, 2022 @ 7:28pm
19 May @ 7:31pm
64 Change Notes ( view )

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Mech Bosses Rework

Description
More of an enhancement than a rework. Featuring: Mecha Brain, Bee, Deerclops and Wall.

--Special thanks to--

-Setnour6 for making the icon (Original link: https://imgur.com/a/eqPmim3)
-Cataclysmic Armageddon and his Discord for helping with the balancing
-Fargo's Discord for some mild compatibility
-Flandre Scarlet on steam workshop for Chinese localization

--Mod Compatibility--

-When Thorium mod is installed, all new mechs drop strange plating. Certain weapons also change damage types.
-When Mod of Redemption is installed, this mod works with its elemental damage types. (All mechs are now classified as robotic and some weapons deal elemental damage.)
-The new mechs (except wall and mechdusa) spawns in Calamity Boss Rush.
-ENNWAY's music pack, Infernum mode music, and ProvEdition changes the music of the fights.
-Works with Fargo's souls' Eternity mode (also gives the new mechs new attacks)
-Works with Calamity's Revengeance mode and defense damage mechanic
-(WIP) Works with Infernum mode, giving the mechs new attacks (only Terminator has Infernum AI as of right now).
-Do note that the attacks stack and combine, not override! You will see attacks from both mods respectively.
-Items that use soul of might in their recipe can also be crafted with souls of plight (unless blacklisted, to blacklist your item from your mod, put this in AddRecipes in your ModSystem file)
Format:
if(ModLoader.TryGetMod("PrimeRework", out Mod Mech)) Mech.Call("SoulofPlightBlacklist", item id or instance, remove?);
-item id or instance is where you put the item you wanna blacklist.
-remove? means whether or not you are removing an item from that list. Setting it to false adds the item to the list instead (keep in mind that the mod does not check for duplicate entries).
Example:
if(ModLoader.TryGetMod("PrimeRework", out Mod Mech)) Mech.Call("SoulofPlightBlacklist", ModContent.ItemType<Items.EarthSpirit>(), false); //Adds Earth Spirit from More Terra Weapons to the blacklist
if(ModLoader.TryGetMod("PrimeRework", out Mod Mech)) Mech.Call("SoulofPlightBlacklist", ItemID.Megashark, true); //Removes Megashark from the blacklist and allows it to be crafted with souls of plight
-These work for vanilla items.

--General Changes--

-Mechdusa is now fightable anywhere!
-Unlimited mech boss summons.
-Crimson replacement for Destroyer (Mecha Brain).
-Can now be fought anytime instead of only at night (keep in mind that they gain a 50% projectile speed increase as it is easier to see except for mecha bee, deer and wall).
-Expert and master mode attacks which vanilla did not have.
-Master mode drops.
-Buffs some on-progression-tier items. Super star shooter is now post-Destroyer.
-Death animations.

--Natural Spawning Changes--

-Can be toggled in the config.
-Changes the way mech bosses spawn, overrides the vanilla way of spawning them.
-Do note that there are some slight multiplayer issues, such as ghost texts.
Spawning Conditions:
-Can now spawn at anytime and is checked every frame. (Both Terminator and Destroyer can spawn regardless of world evil type)
Configuration options:
-Toggle switch for enabling or disabling this feature.
-Spawn delay: delay in ticks before the mech boss is spawned.
-Spawn cooldown: cooldown in ticks before the game tries to spawn another mechanical boss.
-Spawn chance (denominator): denominator for spawn chance rolls.
Originally posted by tModLoader PrimeRework:
Developed By n0t_UN_owen
Popular Discussions View All (6)
6
17 Nov, 2024 @ 9:57pm
This mod does not work
Capper576
1
1 Jun @ 4:13pm
Resprite Bug?
EpicTerra
0
27 May @ 2:39pm
A bug
GennoTale
741 Comments
The Deadmonster 6 Aug @ 12:54am 
There are bugs with this mod, with the Fargo Souls mod in Eternity mode you can fight with the Fargo mod version, and with the version of your mod, the Mech Rework one, also when you increase the health of the bosses the destroyer spawns with half of its maximum life, I hope you can solve this thanks
Catruption 5 Aug @ 2:18am 
Had some issues with bosses failing to die on linux but turning off death animations fixed it
Creedani 4 Aug @ 11:03pm 
худший опыт игры, никому это не рекомендую.
utale trash 29 Jul @ 12:46pm 
i think phasesabers are a little too good against destroyer
Godslayer4000 26 Jul @ 2:13am 
tbf its a miracle revegeance even has support, you know how many devs add revegeance support for a mod that has literally nothing to do with it? 1, only 1 dev.

if your on master turn revegance off like you should. (but tbf even on expert its better off IMO for the reason below.)

(revegeance ai for vanilla bosses is absolutely terrible anyways.)
N0t_UNowen  [author] 25 Jul @ 11:26pm 
@SLAYER calamity master death mode is incompatible rn, not sure when I'll go around to fixing it because that is purposely broken (both code wise and balancing wise)
crocksmarter 25 Jul @ 2:42pm 
bosses dont could on checklist when you kill them
Idontcare 24 Jul @ 9:53am 
If anyone is struggling with the bosses getting to one hp then exploding forever, turn off the boss death animations in the config.
SLAYER 14 Jul @ 2:03pm 
There's a small bug regarding Skeletron Prime. When I defeat him, a mechanical destroyer automatically appears out of nowhere and crashes to the ground, revealing the red twin. But from there, he doesn't give me Skeletron Prime's treasure bag. Note: I have Calamity Master Mode active along with Revenge Mode, which includes Thorium. :spiffo:
N0t_UNowen  [author] 13 Jul @ 9:56pm 
could just be natural boss spawning