tModLoader
Mech Bosses Rework
741 σχόλια
The Deadmonster 6 Αυγ, 0:54 
There are bugs with this mod, with the Fargo Souls mod in Eternity mode you can fight with the Fargo mod version, and with the version of your mod, the Mech Rework one, also when you increase the health of the bosses the destroyer spawns with half of its maximum life, I hope you can solve this thanks
Catruption 5 Αυγ, 2:18 
Had some issues with bosses failing to die on linux but turning off death animations fixed it
Creedani 4 Αυγ, 23:03 
худший опыт игры, никому это не рекомендую.
utale trash 29 Ιουλ, 12:46 
i think phasesabers are a little too good against destroyer
Godslayer4000 26 Ιουλ, 2:13 
tbf its a miracle revegeance even has support, you know how many devs add revegeance support for a mod that has literally nothing to do with it? 1, only 1 dev.

if your on master turn revegance off like you should. (but tbf even on expert its better off IMO for the reason below.)

(revegeance ai for vanilla bosses is absolutely terrible anyways.)
N0t_UNowen  [Δημιουργός] 25 Ιουλ, 23:26 
@SLAYER calamity master death mode is incompatible rn, not sure when I'll go around to fixing it because that is purposely broken (both code wise and balancing wise)
crocksmarter 25 Ιουλ, 14:42 
bosses dont could on checklist when you kill them
Idontcare 24 Ιουλ, 9:53 
If anyone is struggling with the bosses getting to one hp then exploding forever, turn off the boss death animations in the config.
SLAYER 14 Ιουλ, 14:03 
There's a small bug regarding Skeletron Prime. When I defeat him, a mechanical destroyer automatically appears out of nowhere and crashes to the ground, revealing the red twin. But from there, he doesn't give me Skeletron Prime's treasure bag. Note: I have Calamity Master Mode active along with Revenge Mode, which includes Thorium. :spiffo:
N0t_UNowen  [Δημιουργός] 13 Ιουλ, 21:56 
could just be natural boss spawning
Mitsuki20000 13 Ιουλ, 18:13 
I don't know how this happened, but when my friends and I use Finis at night, it summons the Twins.
Catruption 13 Ιουλ, 4:15 
prime is busted, he gets to one hp and never dies.
Guy With a Keyboard 8 Ιουλ, 5:04 
Me, clueless: "Oh boy, I can't wait to play this awesome Terraria[tm] mod!"
The Destroyer every showing up five goddamn seconds for no reason:
N0t_UNowen  [Δημιουργός] 7 Ιουλ, 6:44 
yep, though a bit outdated
mccninja 7 Ιουλ, 6:34 
"-Do note that the attacks stack and combine, not override! You will see attacks from both mods respectively." is that for all mods?
Godslayer4000 22 Ιουν, 7:09 
sounds like a you problem dude.
Venomyl 20 Ιουν, 14:21 
Minor suggestion but could you possibly shorten the bestiary entries for the new bosses
because i dont like them being that long
dfullington 16 Ιουν, 10:06 
PLEASE nerf the destroyer and the twins like that guy said
owen.juniper 15 Ιουν, 2:38 
Hey, Skeletron Prime literally becomes unkillable, and I don't think that's supposed to happen.
dfullington 11 Ιουν, 12:21 
the twins have a bug, where in infernum, they use their infernum ai instead of their new ai. also, texture bug in infernum
LITHIUM GAMING 7 Ιουν, 7:31 
add teleporting to player for summon prime hands please
C.A.T. 2 Ιουν, 19:52 
the interaction between calamity and the original mechanical trio seems to no be working for both skeletron and the destroyers, I would gladly apreciate manly for the destroyer ai to be incorporated long side calamity as it is my favorite take on a rework for it up to now. Also the destroyer has some bugs with hp boss scaling health mods as it increases it's max hp but spawns with it's current hp as it hasn't been increased.
TwelveYO 28 Μαϊ, 4:53 
Siege Engine is listed before the Martian invasion on the BossChecklist.
Isn't this wrong, since the summon Item requires a Mars Plate?
TheNotNiceDino 27 Μαϊ, 20:40 
I agree, please do nerf the destroyer and twins
gspezi14 26 Μαϊ, 5:44 
I still find the new Destroyer way too aggressive for my liking - I get hit too easily by it.

It forced me to revert back to old rework which has a very buggy despawn where it goes to spawn, hangs around and goes bacak for another attempt.
gspezi14 26 Μαϊ, 0:06 
The Twins rework seriously needs a nerf
ItsBobu 24 Μαϊ, 23:38 
thanks!
Godslayer4000 24 Μαϊ, 15:55 
they do. can directly confirm.
ItsBobu 24 Μαϊ, 13:35 
Really psyched to try this out in my eternity infernum play through after finding out it adds attacks for both. Quick question though: do the new bosses contribute to calamity's alternate mech boss progression for ores and hallowed bars?
N0t_UNowen  [Δημιουργός] 19 Μαϊ, 19:33 
its there now, turns out music mod support has been broken for a while now, and no one told me, I thought it was just Spirit Music
Venomyl 19 Μαϊ, 19:30 
also apologies for being a bit impatient
Venomyl 19 Μαϊ, 19:25 
alr
N0t_UNowen  [Δημιουργός] 19 Μαϊ, 19:24 
also, im gonna just do the patch now
N0t_UNowen  [Δημιουργός] 19 Μαϊ, 19:24 
nowhere
Venomyl 19 Μαϊ, 19:23 
oh
where are you active at mainly
N0t_UNowen  [Δημιουργός] 19 Μαϊ, 19:20 
problem is, nonetheless, i wouldn't even visit my own discord because I almost forget I have an account there
Venomyl 19 Μαϊ, 19:19 
honestly the main reasons why i kinda suggested you make a discord was so you could be more visible about your projects
Venomyl 19 Μαϊ, 18:32 
i just like Thermite Assault a lot and wanna listen to that song instead of the other one (not saying the other Skeletron Prime fan theme is bad or anything i just prefer Thermite Assault)
Venomyl 19 Μαϊ, 18:24 
i stated the problem in a past comment you can find it on page 3 of this thread
Venomyl 19 Μαϊ, 18:19 
oh, but are you able to release a hotfix that makes this mod compatable with the spirit music mod?
N0t_UNowen  [Δημιουργός] 19 Μαϊ, 18:16 
not much going on,I'm busy on other projects, especially some of my Thorium addons and Minecraft mods
Venomyl 19 Μαϊ, 18:15 
is there another big update being worked on?
N0t_UNowen  [Δημιουργός] 17 Μαϊ, 2:46 
Use "Mod Extractor" to extract the code

I think you can compile a custom version of the mod as long as you delete the workshop.json file (though, you wouldn't be able to upload it anywhere)

Also, if you ever going to directly modify the code this way, be wary that mod extractor deobfuscates code, so it would appear messy
QDNinga 16 Μαϊ, 22:20 
So I was wondering if by any chance this mod happens to be open source? I was thinking bout making a lil surprise for a friend of mine with their modpack and thought bout a really funny way to change the mechs, involving this mod. so it'd be really nice for it to be open source to make adjustments to the new mechs >:3
Meme Man 11 Μαϊ, 18:22 
I was playing a multiplayer world with 2 friends and we tried to fight the twins but as soon as 1 of us died the boss would run away. the only major mods we had were thorium and a metroid mod
Venomyl 10 Μαϊ, 15:10 
not gonna happen
Crum 10 Μαϊ, 12:56 
its time to add mech moon lord?
MijoK 7 Μαϊ, 11:48 
This mod is truely peak. The bosses and the weapons are awesome
Marisa Freeman 6 Μαϊ, 22:44 
is it me or the eye of cthulhu gets a new attack when i activate this mod? can i deactivate it pls
MijoK 4 Μαϊ, 6:48 
Nice alternative to the Nights edge :steamthumbsup: