tModLoader

tModLoader

Mech Bosses Rework
Showing 1-10 of 69 entries
< 1  2  3  4  5  6  7 >
Update: 22 Sep @ 3:33am

v5.0.13
-Fixed bosses not receiving discoloration from debuffs.
-Fixed some of skeletron prime's hands being completely invisible.

Update: 21 Sep @ 7:06am

v5.0.12
-Fixed Twins-related visual bugs from previous patch note.

Update: 18 Sep @ 11:47pm

v5.0.11
-Fixed Scream-matic Horn not being able to convert back to its non-bard version.
-Added support for master-revengeance, master-death, eternity-revengeance, eternity-death and maso-death modes.
-Known issue: Retinazer has some minor visual bugs in these difficulties.

Update: 11 Sep @ 3:16am

v5.0.10
-Finally fixed Skeletron Prime not dying issue.
-Added glow textures to most of this mod's items.
-Now requires "Item Glow Mask Library" because implementing glow masks are annoying.

Update: 25 Aug @ 11:49pm

v5.0.9
-Optimized the code used for Artificial Stinger's gimmick.
-Optimized the net code for the Destroyer to reduce server-side slow-down.
-Optimized the code used by Mechanical Jet and reworked Mechanical Minecart.
-Optimized the code used to edit the mechs' spawning conditions.
-Tweaked the Destroyer, contact damage reduced by 80% and body no longer deals contact damage when red or blue in color. Lasers are now slow at first, but accelerate to their original speed. Head now only deals full damage when yellow.
-Added some minor visual tweaks to the Destroyer.
-Destroyer's coil attack now follows the player if they got out of it.
-Fixed an issue with Fargo's Mutant mod alternate summons summoning the non-reworked variants of the mech bosses.
-Fixed random flashbang with reworked phasesabers.

Update: 19 May @ 7:31pm

v5.0.8
-Updated to the latest version of tModLoader.
-Fixed music mod compatibility being broken.
-Added support for (standalone) Spirit Mod Music.

Just wanted to see if steam lets me upload updates on an entirely new hard drive as I bought a new one and reinstalled everything.

Update: 4 Feb @ 10:54pm

v5.0.7
-Updated to the latest version of tModLoader.
-Nerfed Destroyer's contact damage by 75%.
-Nerfed Skeletron Prime's contact damage by 50%.
-Nerfed Skeletron Prime's projectile attack damage by 20%.
-Nerfed Skeletron Prime's overall health by approximately 35%.
-These Skeletron Prime damage nerfs ensures the boss doesn't deal over 150+ damage in master mode.
-Reduced the aggressiveness of Skeletron Prime's attacks, especially the melee arm's attacks, unless Infernum mode is enabled.
-Reworked Skeletron Prime now supports Revengeance and Infernum mode, adding attacks from or based off of both. For example, one of Infernum's missile barrage attacks are merged with the saw blades in phase 2.
-Reworked how Taser Attachment works, instead of inflicting a permanent DoT on summon-tagged enemies, they now emit a burst of electricity when damaged enough times.
-Added Overload Scope, a rifle scope upgrade that works on all weapons and is crafted from Souls of Tight.

Update: 27 Jan @ 3:37am

v5.0.6
-Fixed music mods not working with reworked Skeletron Prime.
-Fixed this mod disabling modded recipes when Terminator is toggled off in the content toggles.
-Buffed Siege Engine's speed and damage temporarily until a proper rework for the fight is made.
-Nerfed Harmonic Weapon Catalyst, most stats are lowered to 10 from 15.
>Melee buff now requires you to attack before receiving it
>Mage buff now requires you to be below 40% health
>Rogue buff has been changed to +10% increased stealth as supposed to increased stealth regeneration
>Bard buff now gives +4 maximum inspiration
>Healer buff heal bonus lowered to 2 from 5 and heal interval buff removed due to it being a deprecated mechanic

Update: 21 Dec, 2024 @ 3:55am

v5.0.5
-Updated the code used by soul-in-a-bottle items to use the recently added multi-tile sway feature.
-Fixed a crash on mod loading that could occur when disabling the Terminator while Magic Storage is enabled.

Update: 28 Nov, 2024 @ 6:21pm

v5.0.4
-Just a reupload of 5.0.3, it didn't upload properly for some reason