Stellaris

Stellaris

Acquisition of Technology
1 934 kommentarer
regis619 24 aug @ 18:11 
Не улучшаются некоторые здания (Алтарь псиоников - Храм Избранных) ACOT ... после отключения AOT все заработало
alfharobby 24 aug @ 8:51 
Thank you for fixing the Habitat, really appreciate it.

by the way @Frag Jacker do you have any plan to add ACOT ZONE to this mod, i found other mod that do this

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3501359436

But honestly it still kinda not tailored enough to your Phanon & Stellarite Planet & Habitat.

something like Basic Resources, Industrial or Research Stellarite & Phanon Zone on those planet i mention before.
Florian Geyer 24 aug @ 6:18 
can you share 3.14 also
NjShade 23 aug @ 5:34 
hey I have CTD when turn planet into fractured world using apocalyptic bombardment stand or using Herculean condensed resonant tear. Perhaps any change to planet using this way cause an error.
Frag Jacker  [skapare] 22 aug @ 10:53 
@风扇滑翔翼: Thanks for the headsup, this was indeed caused by the latest update because Paradox renamed some important functions again. I just pushed a fix for this together with other issues I found.

ないけど: Once again I was unable to replicate this issue. I build a Precursor Fortress, Precursor Runic Fortress and Precursor Sigma Fortress in various systems in various combinations and it worked every time just fine. Try verifying your game files to make sure STEAM hasn't botched your local files.
风扇滑翔翼 21 aug @ 23:26 
It seems, after game update of 8.21, the habitat cannot build districts(this planet can only support 0)
ないけど 21 aug @ 19:08 
Sorry, maybe I didn't explain myself clearly. I just disabled all outdated mods. This happened after building the megastructure (Rune Fortress Warp Gate) Pioneer Star Base. The original Star Outpost and the newly built Pioneer Star Outpost will disappear together, Leaving the star system uncontrolled
My MOD:
Ancient Cache of Technologies
Ancient Cache of Technologies: Override
Ancient Cache of Technologies: Extra Defines and Changes
Acquisition of Technology
UI Overhaul Dynamic
:steamfacepalm:
Frag Jacker  [skapare] 21 aug @ 8:48 
ないけど: I was unable to replicate your issue. I could build both all tiers of sentry array and enigmatic fortress in the same system just fine. Make sure you don't use outdated mods as I tested it with teh following mods:

Better Planet View
~~ BPV - More Building Slots
Ancient Cache of Technologies
Ancient Cache of Technologies: Override
Ancient Cache of Technologies: Extra Defines and Changes
Acquisition of Technology
BPV - More Building Slots - Compatibility
UI Overhaul Dynamic
ないけど 20 aug @ 21:24 
Hello, I discovered another bug while playing yesterday. When building an AOT fortress, it will directly cause the galaxy observation station and fortress to disappear together (the galaxy will return to an unmanned state)
Mr.Schwarzenberg 20 aug @ 8:21 
You're back! We've been waiting for you!!:Gifting:
Frag Jacker  [skapare] 19 aug @ 8:57 
Try unsubscribing to this mod and then resubscribe, sometimes STEAM doesn't update the mod properly. I tested it with a gestalt machine empire and it absolutely worked.
ないけど 19 aug @ 8:53 
@Frag Jacker I just tested and found that the problem of the building disappearing still exists,Only templates with Gestalt awareness can trigger the problem of building disappearance,Other biological machines do not have this problem T_T
ないけど 19 aug @ 8:30 
@Frag Jacker Thank you very much:steamhappy:
Frag Jacker  [skapare] 19 aug @ 8:09 
@ないけど and @chzasky: Just pushed an update that should fix the disappearing super assembly and machine capital building.
ないけど 19 aug @ 6:03 
其他种族没有任何问题,只有机械(格式塔)会有这个问题
ないけど 19 aug @ 6:00 
大佬。用机械种族(格式塔)升级神秘中枢决议,并不会直接替换行星控制中心而是在空位重新生成一个神秘中枢,但是时间过一个月后神秘中枢自动消失了。Delta科技建筑也无法建造,MOD只激活了ACOT那4个无其他MOD:steamfacepalm:
Míla 19 aug @ 5:55 
Amen :3
chzasky 18 aug @ 23:24 
super assembly beyond dm level will automatically disappear each month
not knowing what happened
ないけど 18 aug @ 20:54 
Hello author
After the update, clicking on the advanced design resolution using Mechanical Civilization will not directly upgrade the Planet Computing Center, but will generate a new Delta advanced design building. However, after one month, the new building will disappear directly, and other buildings in Delta cannot be built
The order of MOD arrangement is also the same as in the introduction
Ancient Cache of Technologies
Ancient Cache of Technologies: Overrides
Ancient Cache of Technologies: Secrets Beyond the Gates
Ancient Cache of Technology: Extra Defines and Changes
Acquisition of Technology
There are no other mods, only the above 5 mods have been activated
ないけど 18 aug @ 19:50 
thank you so much Brother
#3490367848 18 aug @ 6:59 
jesus!
Blast Hardcheese 18 aug @ 4:08 
If only Secrets Beyond the Gates gets its 4.0 update I can finally go back to these mods. It just doesn't feel right without the crisis.
落雨 18 aug @ 3:32 
thank you so much
alfharobby 18 aug @ 2:38 
thank you so much Brother Frag Jacker, now i can finally use the Stellarite for Civilian Use.
The Sour Kraut 18 aug @ 0:25 
Now I can finally play the update, thank you good sir.
syraphim777 17 aug @ 11:19 
Оно живое!!! Хвала Нурглу!
风扇滑翔翼 17 aug @ 11:19 
Can it work in old save?
Hamood 17 aug @ 8:46 
爱你
Frag Jacker  [skapare] 17 aug @ 7:19 
Thank goodness I had a backup :steamhappy:
H11DN-D4NG3R 17 aug @ 7:13 
Its live!. sadly Paradox decided to put Fragjacker's German localization onto the english 1. erasing it forever. so Frag has to redo the english
Frag Jacker  [skapare] 17 aug @ 6:59 
Version 4.0 is now live, enjoy while it lasts till the next major DLC!
Lvl. 10 Orc Bard 14 aug @ 18:19 
anyone got a 3.* version of ACOT to go with this?
Authority 12 aug @ 19:59 
AoT 4.0 Update Progress Report
Progress is going but there still lots to do.

Buildings ✅
Districts 🚧 ~40%
Ship components ✅
Planet decisions ✅
Megastructures 🚧 ~20%
Habitats ✅
Pop jobs ✅
Section templates ✅
Solar system initializers ✅
Technology ✅
Events ✅
Traits ✅

Well, my forecast for the release of the update at the end of August is likely to be incorrect, my assumption is that when the first patch from Paradox is released after the vacation, then the mod will be updated at about the same time.
jddbull 8 aug @ 20:11 
Avenger12, I realized that awhile ago and forgot I commented
Avenger12 7 aug @ 16:10 
jddbull: in case it wasn't obvious, the mod is completely out of date. did you not see the yellow triangle on the PDX launcher telling you that? seriously, some people are blind
swboy2021 6 aug @ 15:06 
Heres hoping for the end of August
jddbull 6 aug @ 11:58 
how do I run this, I'm using the correct load order, all required mods, and all of the recommended mods
Authority 5 aug @ 5:38 
Buildings ✅
Districts 🚧 ~40%
Ship components ❌
Planet decisions 🚧 ~15%
Megastructures 🚧 ~20%
Habitats ✅
Pop jobs 🚧 - Needs balance pass
Section templates ❌
Solar system initializers ✅
Technology ❌
Events ✅
Traits ✅

I assume that the update will be released by the end of August.
HurtmeL1keIdid 26 jul @ 0:40 
no update yet?
Ultragrunt777 21 jul @ 10:20 
Would love a buildable fallen empire megastructures.
jaejee93 18 jul @ 1:53 
it not :(
Ced 17 jul @ 9:23 
Check the update date if you want to know.
jaejee93 16 jul @ 22:49 
did it get updated 😟
maxguh 10 jul @ 19:54 
Patiently waiting for your update @Frag Jacker. Thank you for your hard work. :steamthumbsup:
Сталкер 30 jun @ 14:54 
no you have to wait for update
何事秋风悲画扇 27 jun @ 1:57 
this mod still work?:steamhappy:
EUMIR 16 jun @ 18:17 
Take your time to update the mod :), it is the best unofficial ACOT mod and almost all the other sub-mods are guided with yours, I will wait patiently to play the best ACOT experience when your add-on and the other ones updates, Thank you very much for everything.
CoCoNoobie 16 jun @ 15:50 
totally psyched for the update, love the mod
Frag Jacker  [skapare] 16 jun @ 8:13 
@NjShade: Mod update is roughly 10% done. For more detailed information check out the Discord channel.
NjShade 16 jun @ 4:58 
how update going?