Stellaris

Stellaris

Acquisition of Technology
Showing 1-10 of 273 entries
< 1  2  3 ... 28 >
Update: 19 Aug @ 8:06am

- Fixed dark matter conduit producing/costing and requiring runic power upkeep.
- Fixed dark energy conduit producingv and costing runic power upkeep.
- Adjusted prices and upkeep for all tiers of conduits.
- Fixed wrong destroy blocks to cause the super assembly to disappear at the end of the month for all tiers beyond delta.
- Removed outdated and unnecessary remove_capital_building scripted trigger, which caused various capital buildings to not get properly removed.
- Added cost removal for all machines and gestalts when transforming their capital to delta tier and having the Enigmatic Deployment technology researched.

Update: 18 Aug @ 11:59am

- Fixed alpha enigmatic lab having not existing jobs assigned.
- Fixed alpha tier agri food complex having wrong tech prerequisite.
- Fixed wrong DoA civics references.
- Fixed Megaturret section preview having missing mesh (white box of doom).
- Fixed all tiers of research institutes having not existing jobs and missing resource production.
- Added missing BPV support for all tiers of AoT habitats.
- Fixed wrong localisation entries for Enigmatic Fortress System Capacity tech description.
- Fixed precursor databank DIY project referencing wrong event on success.
- Fixed Fallen Precursor Star relays spawing inside system star (requires new game to have an effect)
- Added missing Hyperion section overrides.

Update: 17 Aug @ 6:58am

- Updates the Mod to Stellaris v4.0 'Pheonix'
- The update is huge and absolutely requires a new game to be started in 4.0 to enjoy all new features.

Changelog:
- Enigmatic Fortress now uses the same mechanics as the deep space fortress.
- Added repeatable technology to increase the amount of Enigmatic Fortresses per system up to a total of 6.
- Fixed Phanon traits to use the new Paragon system.
- Completely changed Dark Matter habitats and higher tiers:
- Building a Dark Matter habitat (or higher) and a conduit on any planet will spawn 4 support pylons around the planet.
- Support pylons boost each others resource output plus worker output on the planet with the conduit.
- The more support pylons exist in the system the higher the granted bonuses, so it's best to build the habitats in
systems with many planets.
- Updated all AoT planets to use the new pop and district system.
- Completely rebuild large chunks of the mod code to use inline_scripts, which should hopefully help with new updates in the future.
- Added buildable precursor mega structures.
- Updated fallen empire system initializers.

Update: 26 Jan @ 4:22am

- Added missing automod traits to Delta and Alpha Tier bureaucrat Jobs. (Thanks to Xahkarias for the headsup)
- Fixed Fallen Empire Warbarges not spawning (requires new game and Federations DLC)
- Fixed Enigmatic Fortress defense platform not spawning in the home system for Xenophile Fallen Empire. (Requires new game)
- Fixed outdated components for Fallen Empire Warbarge designs.
- Fixed outdated components for Xenpohile Fallen Empire Enigmatic Fortress design.

Update: 19 Jan @ 5:19am

- Lowered the time to trigger the "Mirror in the Sky" Event from 7200 + [0..360] days to 1800 + [0..720] days.
- Additonally you will now Need either a Enigmalith Aetena constructed OR any resource producing Building from the Alpha Tier on your planets for it to start.

- Lowered the time to trigger the "Power Beyond Stars" Event from 9000 + [0..1800] days to 1800 + [0..720] days.
- Additonally you will now Need either a Enigmalith Kali, Runic Stellar Converter or a Phanon Great Wall (Must at least have MacR.I.P.P. Planets spawned) constructed AND any resource producing Building from the Phanon Tier on your planets for it start.

Update: 12 Jan @ 2:52am

- Fixed wrong variable checks for various Hero armies, causing them to not be buildable when they should be.
- Updated various army values with the latest values from base ACoT.

Update: 7 Jan @ 8:49am

- Changed scripted planet triggers to the ones requested by Inny (Merger of Rules Mod).

Update: 23 Dec, 2024 @ 5:21am

- Fixed Delta and Above Tiers of Planetary Shield Generators not providing protection against cosmical storms. (Protection based upon planetary flags works only on newly constructed planetary shields)

Update: 15 Dec, 2024 @ 3:03am

- Added 'acot_phanon_tech_stage_four_enabled' flag to the final rival event.
- This will not add the flag if the Player has already finished the rival Event chain. To set the flag manually it is necessary to use the console command: 'effect set_country_flag acot_phanon_tech_stage_four_enabled = true'

Update: 23 Nov, 2024 @ 4:51am

- Fixed typo in scripted trigger for the Sigma Affluence Center.
- Fixed missing icon for the Subversive Ethereal Cathedral (Holding Building).
- Fixed wrong tech reference for the Subversive Ethereal Cathedral (Holding Building).
- Fixed missing icon for the Subversive Solarite Cathedral (Holding Building).
- Fixed wrong tech reference for the Subversive Solarite Cathedral (Holding Building).