Stellaris

Stellaris

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ACOT ZONES submod for acot
   
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16 Jun @ 4:14pm
19 Jun @ 8:16am
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ACOT ZONES submod for acot

Description
In hiatus for undetermined time.
Due to personal reasons, I'm unable to update the mod for now.
Anyone who wishes to do so, is free to do it.



Work In Progress.

📦 This humble mod aims to add Delta and Alpha variants for district specialisations, featuring jobs that are normally only available through buildings. It's an UNOFFICIAL submod for ACOT.

🔧 What it currently does:

Adds the following Delta and Alpha specialisations:

⛏️ Mining district
🌾 Farming district
⚡ Energy district
🔬 Research (for urban districts)
🏭 Industry (Alloys and Consumer Goods, for urban districts)

🔧 Currently, names and descriptions are sorta placeholders. Needs to be improved for sure. Adjustments to values are also to be made ! For now, only urban district have specialised versions for Hive, Machine and Ecu worlds. I will add the specs for the other districts in time. Probably not working for wilderness origin atm. Will test it and implement it later. Improvements for special planet class is comming soon (Hive/Machine/Ecu, and ring worlds). Habitats too, maybe.

➡️ I might add more specialisations in the future. I also plan to make special class planets to terraform into, with full Delta / Alpha integration. They will be much more productive than regular planets, but way less powerfull than Voidsphere. A good tradeoff for empires with no possibility to build them yet.
Compatibility with BPV is also next in line.

💬 Feedback is more than welcome!
🧪 This is my first real mod — please keep that in mind.
💡 Suggestions for future improvements are also appreciated.

⚠️ Compatibility warning:

This mod overwrites the following vanilla files:

district_triggered_flavor_desc_farming.txt
district_triggered_flavor_desc_generator.txt
district_triggered_flavor_desc_mining.txt
district_triggered_flavor_desc_urban.txt
district_triggered_name_farming.txt
district_triggered_name_generator.txt
district_triggered_name_mining.txt
district_triggered_name_urban.txt

❌ Incompatible with any mods that overwrite these files.
🔧 A compatibility patch could be made if necessary.

📌 Load this mod after ACOT, for obvious reasons.
29 Comments
holden 26 Aug @ 10:56am 
To those wondering it seems to work for individualistic empires but not gestalts.
Aonir  [author] 25 Aug @ 4:31am 
Hello, I'm unable to update the mod for now. I can't say for sure it is playable with latest versions, as I have not been able to playtest it.

I've updated the description, so please refer to it if you have questions.

As stated before, this is only partially compatible with machine empires. Some adjustments to locks needed to be made, and I am currently not in capacity to make them.

Thanks to everyone who enjoyed this mod for their support.

I sincerely hope I can update it some times later, but I can't say for sure, nore can I give an estimate date as to when this would be possible.
Dyna-saur 24 Aug @ 9:00am 
Hello, is this compatible with 4.0.22 or should I wait for it to be updated?
random2125879 19 Jul @ 12:23pm 
Ok thank
Aonir  [author] 19 Jul @ 7:30am 
Ah, yes. That is correct. I'll fix it when I'm home.
random2125879 18 Jul @ 7:41pm 
as a machine empire you don't unlock hard-light printing and it doesn't allow you to get the the delta or alpha industry zones
Aonir  [author] 11 Jul @ 1:26am 
I'm on holidays, I'll check once I'm at home. But it should work, are you using other mods than acot and it's submod?
打月交师傅 7 Jul @ 11:38am 
and there is no relevant tech comming out as well ,i check it many times
打月交师傅 7 Jul @ 11:35am 
@Aonir yes,i upgrade my capital to the acot one,and see nothing . Is it because i play machine ? but i do see the mining district only.
Aonir  [author] 5 Jul @ 11:39am 
@Ced
I might. But considering how strong economy is with AOT, it might be a little useless. I'm waiting to see what AOT feels like when it updates.