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by the way @Frag Jacker do you have any plan to add ACOT ZONE to this mod, i found other mod that do this
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3501359436
But honestly it still kinda not tailored enough to your Phanon & Stellarite Planet & Habitat.
something like Basic Resources, Industrial or Research Stellarite & Phanon Zone on those planet i mention before.
ないけど: Once again I was unable to replicate this issue. I build a Precursor Fortress, Precursor Runic Fortress and Precursor Sigma Fortress in various systems in various combinations and it worked every time just fine. Try verifying your game files to make sure STEAM hasn't botched your local files.
My MOD:
Ancient Cache of Technologies
Ancient Cache of Technologies: Override
Ancient Cache of Technologies: Extra Defines and Changes
Acquisition of Technology
UI Overhaul Dynamic
Better Planet View
~~ BPV - More Building Slots
Ancient Cache of Technologies
Ancient Cache of Technologies: Override
Ancient Cache of Technologies: Extra Defines and Changes
Acquisition of Technology
BPV - More Building Slots - Compatibility
UI Overhaul Dynamic
not knowing what happened
After the update, clicking on the advanced design resolution using Mechanical Civilization will not directly upgrade the Planet Computing Center, but will generate a new Delta advanced design building. However, after one month, the new building will disappear directly, and other buildings in Delta cannot be built
The order of MOD arrangement is also the same as in the introduction
Ancient Cache of Technologies
Ancient Cache of Technologies: Overrides
Ancient Cache of Technologies: Secrets Beyond the Gates
Ancient Cache of Technology: Extra Defines and Changes
Acquisition of Technology
There are no other mods, only the above 5 mods have been activated
Progress is going but there still lots to do.
Buildings ✅
Districts 🚧 ~40%
Ship components ✅
Planet decisions ✅
Megastructures 🚧 ~20%
Habitats ✅
Pop jobs ✅
Section templates ✅
Solar system initializers ✅
Technology ✅
Events ✅
Traits ✅
Well, my forecast for the release of the update at the end of August is likely to be incorrect, my assumption is that when the first patch from Paradox is released after the vacation, then the mod will be updated at about the same time.
Districts 🚧 ~40%
Ship components ❌
Planet decisions 🚧 ~15%
Megastructures 🚧 ~20%
Habitats ✅
Pop jobs 🚧 - Needs balance pass
Section templates ❌
Solar system initializers ✅
Technology ❌
Events ✅
Traits ✅
I assume that the update will be released by the end of August.