Stellaris

Stellaris

Acquisition of Technology
1,924 Comments
Frag Jacker  [author] 11 hours ago 
Try unsubscribing to this mod and then resubscribe, sometimes STEAM doesn't update the mod properly. I tested it with a gestalt machine empire and it absolutely worked.
ないけど 11 hours ago 
@Frag Jacker I just tested and found that the problem of the building disappearing still exists,Only templates with Gestalt awareness can trigger the problem of building disappearance,Other biological machines do not have this problem T_T
ないけど 11 hours ago 
@Frag Jacker Thank you very much:steamhappy:
Frag Jacker  [author] 12 hours ago 
@ないけど and @chzasky: Just pushed an update that should fix the disappearing super assembly and machine capital building.
ないけど 14 hours ago 
其他种族没有任何问题,只有机械(格式塔)会有这个问题
ないけど 14 hours ago 
大佬。用机械种族(格式塔)升级神秘中枢决议,并不会直接替换行星控制中心而是在空位重新生成一个神秘中枢,但是时间过一个月后神秘中枢自动消失了。Delta科技建筑也无法建造,MOD只激活了ACOT那4个无其他MOD:steamfacepalm:
Míla 14 hours ago 
Amen :3
chzasky 20 hours ago 
super assembly beyond dm level will automatically disappear each month
not knowing what happened
ないけど 23 hours ago 
Hello author
After the update, clicking on the advanced design resolution using Mechanical Civilization will not directly upgrade the Planet Computing Center, but will generate a new Delta advanced design building. However, after one month, the new building will disappear directly, and other buildings in Delta cannot be built
The order of MOD arrangement is also the same as in the introduction
Ancient Cache of Technologies
Ancient Cache of Technologies: Overrides
Ancient Cache of Technologies: Secrets Beyond the Gates
Ancient Cache of Technology: Extra Defines and Changes
Acquisition of Technology
There are no other mods, only the above 5 mods have been activated
ないけど 18 Aug @ 7:50pm 
thank you so much Brother
#3490367848 18 Aug @ 6:59am 
jesus!
Blast Hardcheese 18 Aug @ 4:08am 
If only Secrets Beyond the Gates gets its 4.0 update I can finally go back to these mods. It just doesn't feel right without the crisis.
落雨 18 Aug @ 3:32am 
thank you so much
alfharobby 18 Aug @ 2:38am 
thank you so much Brother Frag Jacker, now i can finally use the Stellarite for Civilian Use.
The Sour Kraut 18 Aug @ 12:25am 
Now I can finally play the update, thank you good sir.
syraphim777 17 Aug @ 11:19am 
Оно живое!!! Хвала Нурглу!
风扇滑翔翼 17 Aug @ 11:19am 
Can it work in old save?
Hamood 17 Aug @ 8:46am 
爱你
Frag Jacker  [author] 17 Aug @ 7:19am 
Thank goodness I had a backup :steamhappy:
H11DN-D4NG3R 17 Aug @ 7:13am 
Its live!. sadly Paradox decided to put Fragjacker's German localization onto the english 1. erasing it forever. so Frag has to redo the english
Frag Jacker  [author] 17 Aug @ 6:59am 
Version 4.0 is now live, enjoy while it lasts till the next major DLC!
Lvl. 10 Orc Bard 14 Aug @ 6:19pm 
anyone got a 3.* version of ACOT to go with this?
Authority 12 Aug @ 7:59pm 
AoT 4.0 Update Progress Report
Progress is going but there still lots to do.

Buildings ✅
Districts 🚧 ~40%
Ship components ✅
Planet decisions ✅
Megastructures 🚧 ~20%
Habitats ✅
Pop jobs ✅
Section templates ✅
Solar system initializers ✅
Technology ✅
Events ✅
Traits ✅

Well, my forecast for the release of the update at the end of August is likely to be incorrect, my assumption is that when the first patch from Paradox is released after the vacation, then the mod will be updated at about the same time.
jddbull 8 Aug @ 8:11pm 
Avenger12, I realized that awhile ago and forgot I commented
Avenger12 7 Aug @ 4:10pm 
jddbull: in case it wasn't obvious, the mod is completely out of date. did you not see the yellow triangle on the PDX launcher telling you that? seriously, some people are blind
swboy2021 6 Aug @ 3:06pm 
Heres hoping for the end of August
jddbull 6 Aug @ 11:58am 
how do I run this, I'm using the correct load order, all required mods, and all of the recommended mods
Authority 5 Aug @ 5:38am 
Buildings ✅
Districts 🚧 ~40%
Ship components ❌
Planet decisions 🚧 ~15%
Megastructures 🚧 ~20%
Habitats ✅
Pop jobs 🚧 - Needs balance pass
Section templates ❌
Solar system initializers ✅
Technology ❌
Events ✅
Traits ✅

I assume that the update will be released by the end of August.
HurtmeL1keIdid 26 Jul @ 12:40am 
no update yet?
Ultragrunt777 21 Jul @ 10:20am 
Would love a buildable fallen empire megastructures.
jaejee93 18 Jul @ 1:53am 
it not :(
Ced 17 Jul @ 9:23am 
Check the update date if you want to know.
jaejee93 16 Jul @ 10:49pm 
did it get updated 😟
maxguh 10 Jul @ 7:54pm 
Patiently waiting for your update @Frag Jacker. Thank you for your hard work. :steamthumbsup:
Сталкер 30 Jun @ 2:54pm 
no you have to wait for update
何事秋风悲画扇 27 Jun @ 1:57am 
this mod still work?:steamhappy:
EUMIR 16 Jun @ 6:17pm 
Take your time to update the mod :), it is the best unofficial ACOT mod and almost all the other sub-mods are guided with yours, I will wait patiently to play the best ACOT experience when your add-on and the other ones updates, Thank you very much for everything.
CoCoNoobie 16 Jun @ 3:50pm 
totally psyched for the update, love the mod
Frag Jacker  [author] 16 Jun @ 8:13am 
@NjShade: Mod update is roughly 10% done. For more detailed information check out the Discord channel.
NjShade 16 Jun @ 4:58am 
how update going?
NjShade 9 Jun @ 12:39am 
@Ced, AOT only expand both Runic and Stellarite by give them an Runic and Stellarite infrastructure.
Willem 8 Jun @ 11:03am 
@Ced, Yes, from the very beginning of ACOT when it was still a submod of ZOFE. (I was there)
Ced 8 Jun @ 10:20am 
Has it always been that way?
Willem 8 Jun @ 10:14am 
@Ced Nope, base ACOT has Stellarite, Omega and Flowing Light Tiers are SBTG.
Ced 8 Jun @ 9:38am 
Stellarite is SBTG though?
Willem 8 Jun @ 9:20am 
@Ced don't think so, since it doesn't touch Omega/Flowing Light tier stuff, only Phanon and Stellarite.
Ced 8 Jun @ 9:10am 
This is going to have to wait for SBTG to update first, right?
Observer 8 Jun @ 5:26am 
Ждем обновления
Mega thunder 7 Jun @ 1:20am 
I will wait for the update to be completed.
업데이트가 완료될 때까지 기다리겠습니다.
marsmelon24 5 Jun @ 10:24am 
since acot got updated: it is gonna take time for this to be updated