Team Fortress 2

Team Fortress 2

The Volt-3
33 Comments
Fox 25 Jun @ 9:54am 
Reminds me of Atomizer concept art.
Shakkari 4 Mar, 2015 @ 11:30am 
stats: on hit: stun enemies for 2.5 seconds
-25% faster hit speed
no random crit
:D
XM1V1 2 Dec, 2014 @ 9:24pm 
I like the Dead Island feel to it.
DerpyDragon44 28 Nov, 2014 @ 2:50pm 
alt-fire, shoots a fast moving lazer that deals 20 damage to enemy buildings and shuts them down.

on hit, stun enemy for 3 seconds. on miss, hit yourself IDIOT.

on hit on friendly building, repiars/upgrades the building. please work some more on this.
Petermungus 2 Jul, 2014 @ 12:51pm 
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Shouom 17 Nov, 2013 @ 2:12pm 
kickstart someones head with this :D
Zipper54 7 Aug, 2013 @ 11:40pm 
yah your cool zippy
oli.t678 25 Jan, 2013 @ 8:10pm 
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jota1 22 Oct, 2012 @ 10:33am 
suggestion: make a wooden bat instead of this metal one
crobb 15 Oct, 2012 @ 5:14pm 
On hit: Enemy is stunned for 5 seconds
On miss: You are stunned, for 30 seconds
Damage removes Sappers
Kinda like Boston Basher but so much more hilarious when you miss
M.Dexter 5 Oct, 2012 @ 8:04am 
critical hits deal no damage but stun enemies
Lash and Natural Nightvision 13 May, 2012 @ 11:38am 
10- attack speed
slow enemys on hit
can throw a lithing bolt they stun

silly little nugget
Q-T_3.14.exe 6 May, 2012 @ 2:56am 
I don't want to get zapped by Scout whit that.
Inflammablefish 5 May, 2012 @ 4:57am 
Bat = metal
Metal = conductive
Conductive = dead
Nice idea, but it wouldn't work =\
jeff english hunk show 25 Apr, 2012 @ 2:01pm 
should have an alt fire that screws up buildings it hits. not sure about the downside though.
Lyc 22 Apr, 2012 @ 6:43am 
+ Deals 50% more damage to sappered buildings, chargin the Electricity parameter
Alt. fire stuns enemy hit for x per y charged.

- - 50% damage to non shocked units
best-exam.ru 22 Apr, 2012 @ 1:59am 
вот это я понимаю бита
ΔP 13 Apr, 2012 @ 5:05pm 
+ 10% damage
+ destroys buildings
+ stuns enemies
-20 health
haveing a beer 25 Feb, 2012 @ 3:43pm 
seems cool, although i would put more wiring on it to make it more distinguishable from the stock bat
isoseeyo_u 30 Jan, 2012 @ 10:54pm 
on-kill gives you one guaranteed critical hit
alt. fire activates critical hit
can remove sappers
-20% damage done
-cannot hit/detect cloaked-hidden (into friendly) spys
Sabertooth Penguin 17 Jan, 2012 @ 1:54pm 
The Schock Holds them in the same place for 2 secs would be nice
837rg8734g 14 Jan, 2012 @ 9:38pm 
can deal more damage to buildings and do tripple jumps and alt fire will give you the bonk effect but -25 damage to players and no random crits
TheStig3136 14 Jan, 2012 @ 9:05am 
shock does same as bleed or makes them slower
TheStig3136 14 Jan, 2012 @ 9:04am 
On hit:shock for 5 sec On miss: cant shock until kill 1 enemy with bat
Bangsgaard 10 Jan, 2012 @ 5:25am 
Why is this wep on 18th page? This weapon is much better!
Crazy Tiger 7 Jan, 2012 @ 1:26am 
Extra damage on buildings and slow target but less damage.I think that would work.
DeniZVO 6 Jan, 2012 @ 8:56am 
ouch
Kelp 10 Nov, 2011 @ 3:30pm 
rofl
Circumsoldier 19 Oct, 2011 @ 3:14pm 
short sweet simple and straight to the point.
pengwnbuster 17 Oct, 2011 @ 2:14pm 
i see potential. it could use a little more flare, imo
Rohoax 15 Oct, 2011 @ 7:23pm 
like when you get a crit it becomes a schock and it has an after affect like fire this is how it should work :D
Runolllo 15 Oct, 2011 @ 10:11am 
I also think you should change a bit the design to make it more different from the default bat ^^ But I like the idea about volts ha ha could stun people when you hit them! but of course you can only stun them form time to time, you have to wait to recharge ^^
Knilk 15 Oct, 2011 @ 9:04am 
It looks good, but it's probably a bit too hard to tell from the regular bat. Perhaps you should add some team-colored details to make it look a bit more unique?