Team Fortress 2

Team Fortress 2

The Volt-3
33 kommentarer
Fox 25. juni kl. 9.54 
Reminds me of Atomizer concept art.
Shakkari 4. mars 2015 kl. 11.30 
stats: on hit: stun enemies for 2.5 seconds
-25% faster hit speed
no random crit
:D
XM1V1 2. des. 2014 kl. 21.24 
I like the Dead Island feel to it.
DerpyDragon44 28. nov. 2014 kl. 14.50 
alt-fire, shoots a fast moving lazer that deals 20 damage to enemy buildings and shuts them down.

on hit, stun enemy for 3 seconds. on miss, hit yourself IDIOT.

on hit on friendly building, repiars/upgrades the building. please work some more on this.
Petermungus 2. juli 2014 kl. 12.51 
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Shouom 17. nov. 2013 kl. 14.12 
kickstart someones head with this :D
Zipper54 7. aug. 2013 kl. 23.40 
yah your cool zippy
oli.t678 25. jan. 2013 kl. 20.10 
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jota1 22. okt. 2012 kl. 10.33 
suggestion: make a wooden bat instead of this metal one
crobb 15. okt. 2012 kl. 17.14 
On hit: Enemy is stunned for 5 seconds
On miss: You are stunned, for 30 seconds
Damage removes Sappers
Kinda like Boston Basher but so much more hilarious when you miss
M.Dexter 5. okt. 2012 kl. 8.04 
critical hits deal no damage but stun enemies
Lash and Natural Nightvision 13. mai 2012 kl. 11.38 
10- attack speed
slow enemys on hit
can throw a lithing bolt they stun

silly little nugget
Q-T_3.14.exe 6. mai 2012 kl. 2.56 
I don't want to get zapped by Scout whit that.
Inflammablefish 5. mai 2012 kl. 4.57 
Bat = metal
Metal = conductive
Conductive = dead
Nice idea, but it wouldn't work =\
jeff english hunk show 25. apr. 2012 kl. 14.01 
should have an alt fire that screws up buildings it hits. not sure about the downside though.
Lyc 22. apr. 2012 kl. 6.43 
+ Deals 50% more damage to sappered buildings, chargin the Electricity parameter
Alt. fire stuns enemy hit for x per y charged.

- - 50% damage to non shocked units
best-exam.ru 22. apr. 2012 kl. 1.59 
вот это я понимаю бита
ΔP 13. apr. 2012 kl. 17.05 
+ 10% damage
+ destroys buildings
+ stuns enemies
-20 health
haveing a beer 25. feb. 2012 kl. 15.43 
seems cool, although i would put more wiring on it to make it more distinguishable from the stock bat
isoseeyo_u 30. jan. 2012 kl. 22.54 
on-kill gives you one guaranteed critical hit
alt. fire activates critical hit
can remove sappers
-20% damage done
-cannot hit/detect cloaked-hidden (into friendly) spys
Sabertooth Penguin 17. jan. 2012 kl. 13.54 
The Schock Holds them in the same place for 2 secs would be nice
837rg8734g 14. jan. 2012 kl. 21.38 
can deal more damage to buildings and do tripple jumps and alt fire will give you the bonk effect but -25 damage to players and no random crits
TheStig3136 14. jan. 2012 kl. 9.05 
shock does same as bleed or makes them slower
TheStig3136 14. jan. 2012 kl. 9.04 
On hit:shock for 5 sec On miss: cant shock until kill 1 enemy with bat
Bangsgaard 10. jan. 2012 kl. 5.25 
Why is this wep on 18th page? This weapon is much better!
Crazy Tiger 7. jan. 2012 kl. 1.26 
Extra damage on buildings and slow target but less damage.I think that would work.
DeniZVO 6. jan. 2012 kl. 8.56 
ouch
Kelp 10. nov. 2011 kl. 15.30 
rofl
Circumsoldier 19. okt. 2011 kl. 15.14 
short sweet simple and straight to the point.
pengwnbuster 17. okt. 2011 kl. 14.14 
i see potential. it could use a little more flare, imo
Rohoax 15. okt. 2011 kl. 19.23 
like when you get a crit it becomes a schock and it has an after affect like fire this is how it should work :D
Runolllo 15. okt. 2011 kl. 10.11 
I also think you should change a bit the design to make it more different from the default bat ^^ But I like the idea about volts ha ha could stun people when you hit them! but of course you can only stun them form time to time, you have to wait to recharge ^^
Knilk 15. okt. 2011 kl. 9.04 
It looks good, but it's probably a bit too hard to tell from the regular bat. Perhaps you should add some team-colored details to make it look a bit more unique?