Space Engineers
[New version nearing completion] Laser Welders :: forget your welding problems!
กำลังแสดง 11-20 จาก 42 รายการ
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อัปเดต: 2 เม.ย. 2018 @ 3: 47am

— Update:
— Laser Tools now have beam length maxed out by default
— Further improvements to welding and pulling code
— Support inventories are now updated in asynchonous fashion, this means that this process no longer occupies the game's main thread -> +40% to performance on average
— Public Debugging mode added (see description)
— Public Performance Debugging mode added
— Asynchronous Welding mode added ( highly experimental and disabled by default , see description on how to enable)

อัปเดต: 2 เม.ย. 2018 @ 3: 39am

อัปเดต: 1 เม.ย. 2018 @ 2: 06am

— Update:
— Redesigned pulling code
— Redesigned inventory support code
— Redesigned welding algorithm

Hopefully, the non-welding issue is now resolved. At least, welders now work for me in all test cases (projectors included). They still don't complain properly about missing components, investigating the issue.

อัปเดต: 24 มี.ค. 2018 @ 2: 38am

อัปเดต: 24 มี.ค. 2018 @ 1: 01am

อัปเดต: 14 ธ.ค. 2017 @ 2: 23am

— Update:
— Laser tools now refuse to pick up items if their inventories are >75% full.

Still investigating on why the welders sometimes stop working.

อัปเดต: 1 ธ.ค. 2017 @ 2: 59am

อัปเดต: 1 ธ.ค. 2017 @ 2: 46am

อัปเดต: 30 พ.ย. 2017 @ 6: 34am

อัปเดต: 19 พ.ย. 2017 @ 12: 45am