Space Engineers

Space Engineers

[New version nearing completion] Laser Welders :: forget your welding problems!
Viser 11–20 av 42 bidrag
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Oppdatering: 2. apr. 2018 @ 3.47

— Update:
— Laser Tools now have beam length maxed out by default
— Further improvements to welding and pulling code
— Support inventories are now updated in asynchonous fashion, this means that this process no longer occupies the game's main thread -> +40% to performance on average
— Public Debugging mode added (see description)
— Public Performance Debugging mode added
— Asynchronous Welding mode added ( highly experimental and disabled by default , see description on how to enable)

Oppdatering: 2. apr. 2018 @ 3.39

Oppdatering: 1. apr. 2018 @ 2.06

— Update:
— Redesigned pulling code
— Redesigned inventory support code
— Redesigned welding algorithm

Hopefully, the non-welding issue is now resolved. At least, welders now work for me in all test cases (projectors included). They still don't complain properly about missing components, investigating the issue.

Oppdatering: 24. mars 2018 @ 2.38

Oppdatering: 24. mars 2018 @ 1.01

Oppdatering: 14. des. 2017 @ 2.23

— Update:
— Laser tools now refuse to pick up items if their inventories are >75% full.

Still investigating on why the welders sometimes stop working.

Oppdatering: 1. des. 2017 @ 2.59

Oppdatering: 1. des. 2017 @ 2.46

Oppdatering: 30. nov. 2017 @ 6.34

Oppdatering: 19. nov. 2017 @ 0.45