Space Engineers

Space Engineers

[New version nearing completion] Laser Welders :: forget your welding problems!
Viser 11-20 af 42 forekomster
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Opdatering: 2. apr. 2018 kl. 3:47

— Update:
— Laser Tools now have beam length maxed out by default
— Further improvements to welding and pulling code
— Support inventories are now updated in asynchonous fashion, this means that this process no longer occupies the game's main thread -> +40% to performance on average
— Public Debugging mode added (see description)
— Public Performance Debugging mode added
— Asynchronous Welding mode added ( highly experimental and disabled by default , see description on how to enable)

Opdatering: 2. apr. 2018 kl. 3:39

Opdatering: 1. apr. 2018 kl. 2:06

— Update:
— Redesigned pulling code
— Redesigned inventory support code
— Redesigned welding algorithm

Hopefully, the non-welding issue is now resolved. At least, welders now work for me in all test cases (projectors included). They still don't complain properly about missing components, investigating the issue.

Opdatering: 24. mar. 2018 kl. 2:38

Opdatering: 24. mar. 2018 kl. 1:01

Opdatering: 14. dec. 2017 kl. 2:23

— Update:
— Laser tools now refuse to pick up items if their inventories are >75% full.

Still investigating on why the welders sometimes stop working.

Opdatering: 1. dec. 2017 kl. 2:59

Opdatering: 1. dec. 2017 kl. 2:46

Opdatering: 30. nov. 2017 kl. 6:34

Opdatering: 19. nov. 2017 kl. 0:45