Space Engineers

Space Engineers

[New version nearing completion] Laser Welders :: forget your welding problems!
Ergebnisse 11–20 von 42
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Update: 2. Apr. 2018 um 3:47

— Update:
— Laser Tools now have beam length maxed out by default
— Further improvements to welding and pulling code
— Support inventories are now updated in asynchonous fashion, this means that this process no longer occupies the game's main thread -> +40% to performance on average
— Public Debugging mode added (see description)
— Public Performance Debugging mode added
— Asynchronous Welding mode added ( highly experimental and disabled by default , see description on how to enable)

Update: 2. Apr. 2018 um 3:39

Update: 1. Apr. 2018 um 2:06

— Update:
— Redesigned pulling code
— Redesigned inventory support code
— Redesigned welding algorithm

Hopefully, the non-welding issue is now resolved. At least, welders now work for me in all test cases (projectors included). They still don't complain properly about missing components, investigating the issue.

Update: 24. Mrz. 2018 um 2:38

Update: 24. Mrz. 2018 um 1:01

Update: 14. Dez. 2017 um 2:23

— Update:
— Laser tools now refuse to pick up items if their inventories are >75% full.

Still investigating on why the welders sometimes stop working.

Update: 1. Dez. 2017 um 2:59

Update: 1. Dez. 2017 um 2:46

Update: 30. Nov. 2017 um 6:34

Update: 19. Nov. 2017 um 0:45