Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sukritact's Siam: Ramkhamhaeng
Mostrando 11-20 de 26 aportaciones
< 1  2  3 >
Actualización: 15 FEB 2018 a las 15:07

Fixed issue where Floating Market model wasn't appearing while building a Market during the Classical era
Siam is less likely to spawn in the Desert near Floodplains.

Actualización: 15 FEB 2018 a las 1:34

Updated for Rise and Fall
The Thai Alphabet is not longer triggered by Espionage, Research Agreements, or Teammates.

Actualización: 12 DIC 2017 a las 10:25

Updated Floating Market Model
Updated Ramkhamhaeng's UA, gold reward is now ((iCost/10) + math.sqrt(10 * iCost)), used to be iCost * 0.33, where iCost is Tech/Civic cost

Actualización: 22 NOV 2017 a las 7:25

Normalised music volume

Actualización: 22 OCT 2017 a las 1:37

Fixed music issue playing against Siam.

Actualización: 20 OCT 2017 a las 9:17

Updated for Fall 2017 Patch:
Siam now uses the "Indonesian" City Style.
Siam now has a custom palace.



Siam's music should now be working properly with the latest patch.

Actualización: 24 AGO 2017 a las 12:28

Actualización: 24 AGO 2017 a las 11:47

Added animated leader
Added load order

Actualización: 31 JUL 2017 a las 21:53

Actualización: 29 JUL 2017 a las 3:13

Added Custom Music

Siam's Theme is ลาวดวงเดือน (Lao Duang Duen). There are four era variations.
Ancient Era
Medieval Era
Industrial Era
Atomic Era