Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sukritact's Siam: Ramkhamhaeng
Menampilkan11-20 dari 26 kiriman
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Pembaruan: 15 Feb 2018 @ 3:07pm

Fixed issue where Floating Market model wasn't appearing while building a Market during the Classical era
Siam is less likely to spawn in the Desert near Floodplains.

Pembaruan: 15 Feb 2018 @ 1:34am

Updated for Rise and Fall
The Thai Alphabet is not longer triggered by Espionage, Research Agreements, or Teammates.

Pembaruan: 12 Des 2017 @ 10:25am

Updated Floating Market Model
Updated Ramkhamhaeng's UA, gold reward is now ((iCost/10) + math.sqrt(10 * iCost)), used to be iCost * 0.33, where iCost is Tech/Civic cost

Pembaruan: 22 Nov 2017 @ 7:25am

Normalised music volume

Pembaruan: 22 Okt 2017 @ 1:37am

Fixed music issue playing against Siam.

Pembaruan: 20 Okt 2017 @ 9:17am

Updated for Fall 2017 Patch:
Siam now uses the "Indonesian" City Style.
Siam now has a custom palace.



Siam's music should now be working properly with the latest patch.

Pembaruan: 24 Agu 2017 @ 12:28pm

Pembaruan: 24 Agu 2017 @ 11:47am

Added animated leader
Added load order

Pembaruan: 31 Jul 2017 @ 9:53pm

Pembaruan: 29 Jul 2017 @ 3:13am

Added Custom Music

Siam's Theme is ลาวดวงเดือน (Lao Duang Duen). There are four era variations.
Ancient Era
Medieval Era
Industrial Era
Atomic Era