Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sukritact's Siam: Ramkhamhaeng
Viser 11–20 av 26 bidrag
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Oppdatering: 15. feb. 2018 @ 15.07

Fixed issue where Floating Market model wasn't appearing while building a Market during the Classical era
Siam is less likely to spawn in the Desert near Floodplains.

Oppdatering: 15. feb. 2018 @ 1.34

Updated for Rise and Fall
The Thai Alphabet is not longer triggered by Espionage, Research Agreements, or Teammates.

Oppdatering: 12. des. 2017 @ 10.25

Updated Floating Market Model
Updated Ramkhamhaeng's UA, gold reward is now ((iCost/10) + math.sqrt(10 * iCost)), used to be iCost * 0.33, where iCost is Tech/Civic cost

Oppdatering: 22. nov. 2017 @ 7.25

Normalised music volume

Oppdatering: 22. okt. 2017 @ 1.37

Fixed music issue playing against Siam.

Oppdatering: 20. okt. 2017 @ 9.17

Updated for Fall 2017 Patch:
Siam now uses the "Indonesian" City Style.
Siam now has a custom palace.



Siam's music should now be working properly with the latest patch.

Oppdatering: 24. aug. 2017 @ 12.28

Oppdatering: 24. aug. 2017 @ 11.47

Added animated leader
Added load order

Oppdatering: 31. juli 2017 @ 21.53

Oppdatering: 29. juli 2017 @ 3.13

Added Custom Music

Siam's Theme is ลาวดวงเดือน (Lao Duang Duen). There are four era variations.
Ancient Era
Medieval Era
Industrial Era
Atomic Era