Stellaris
[2.1] Stellar Expansion - Strategic Resources
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Actualización: 24 MAY 2018 a las 6:42

2018-05-24:
Forcing a reupload of the mod to ensure Steam didn't get a corrupt version somehow.

Actualización: 23 MAY 2018 a las 19:04

2018-05-23:
Bit of a rewrite. :) Buildings no longer "use" a resource. I found a more proper way to handle it, thanks to new conditionals.

Should you lose access to a resource, the building will remain, but will be inactive. It will NOT be destroyed.

Actualización: 23 MAY 2018 a las 8:12

2018-05-23:
More rebalancing and changes to fit with the new system in terms of flavor.

Actualización: 22 MAY 2018 a las 19:57

2018-05-22:
Added a building for the new "Aldar Crystals" SR.

New Building:
Aldar Integration Factory:
Empire-Unique
+8 Engineering Produced
+10% Ship Hull
+5% Tile Minerals

Rebalanced and altered abilities of existing buildings a bit to fit with the new tier system and SR distribution.

Actualización: 22 MAY 2018 a las 14:38

2018-05-22:
Updated for 2.1.0 [Niven].

No actual changes - just version incrementing.

Actualización: 24 FEB 2018 a las 18:32

2018-02-24:
Updated for 2.0.0 [Cherryh].

This is basically a straight port, but with the 2.0 changes in place.

Some building effects have been altered to fit with 2.0 changes.

I'll be revisiting this in the coming weeks to tweak and adjust things once I have a better sense of the balance, but it should be completely playable right now.

Actualización: 11 DIC 2017 a las 19:02

2017-12-11:
Updated for 1.9.0 [Boulle].

No actual changes - just version incrementing.

Actualización: 21 SEP 2017 a las 18:58

2017-09-21:
Updated for 1.8.0 [Capek].

No actual changes - just version incrementing.

Actualización: 21 SEP 2017 a las 9:54

Initial Upload

Actualización: 21 SEP 2017 a las 8:14

Initial Upload