Stellaris
[2.1] Stellar Expansion - Strategic Resources
Wyświetlanie 1-10 z 22 pozycji
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Aktualizacja: 24 maja 2018 o godz. 6:42

2018-05-24:
Forcing a reupload of the mod to ensure Steam didn't get a corrupt version somehow.

Aktualizacja: 23 maja 2018 o godz. 19:04

2018-05-23:
Bit of a rewrite. :) Buildings no longer "use" a resource. I found a more proper way to handle it, thanks to new conditionals.

Should you lose access to a resource, the building will remain, but will be inactive. It will NOT be destroyed.

Aktualizacja: 23 maja 2018 o godz. 8:12

2018-05-23:
More rebalancing and changes to fit with the new system in terms of flavor.

Aktualizacja: 22 maja 2018 o godz. 19:57

2018-05-22:
Added a building for the new "Aldar Crystals" SR.

New Building:
Aldar Integration Factory:
Empire-Unique
+8 Engineering Produced
+10% Ship Hull
+5% Tile Minerals

Rebalanced and altered abilities of existing buildings a bit to fit with the new tier system and SR distribution.

Aktualizacja: 22 maja 2018 o godz. 14:38

2018-05-22:
Updated for 2.1.0 [Niven].

No actual changes - just version incrementing.

Aktualizacja: 24 lutego 2018 o godz. 18:32

2018-02-24:
Updated for 2.0.0 [Cherryh].

This is basically a straight port, but with the 2.0 changes in place.

Some building effects have been altered to fit with 2.0 changes.

I'll be revisiting this in the coming weeks to tweak and adjust things once I have a better sense of the balance, but it should be completely playable right now.

Aktualizacja: 11 grudnia 2017 o godz. 19:02

2017-12-11:
Updated for 1.9.0 [Boulle].

No actual changes - just version incrementing.

Aktualizacja: 21 września 2017 o godz. 18:58

2017-09-21:
Updated for 1.8.0 [Capek].

No actual changes - just version incrementing.

Aktualizacja: 21 września 2017 o godz. 9:54

Initial Upload

Aktualizacja: 21 września 2017 o godz. 8:14

Initial Upload