Stellaris

Stellaris

[2.1] Stellar Expansion - Strategic Resources
Ergebnisse 1–10 von 22
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Update: 24. Mai 2018 um 6:42

2018-05-24:
Forcing a reupload of the mod to ensure Steam didn't get a corrupt version somehow.

Update: 23. Mai 2018 um 19:04

2018-05-23:
Bit of a rewrite. :) Buildings no longer "use" a resource. I found a more proper way to handle it, thanks to new conditionals.

Should you lose access to a resource, the building will remain, but will be inactive. It will NOT be destroyed.

Update: 23. Mai 2018 um 8:12

2018-05-23:
More rebalancing and changes to fit with the new system in terms of flavor.

Update: 22. Mai 2018 um 19:57

2018-05-22:
Added a building for the new "Aldar Crystals" SR.

New Building:
Aldar Integration Factory:
Empire-Unique
+8 Engineering Produced
+10% Ship Hull
+5% Tile Minerals

Rebalanced and altered abilities of existing buildings a bit to fit with the new tier system and SR distribution.

Update: 22. Mai 2018 um 14:38

2018-05-22:
Updated for 2.1.0 [Niven].

No actual changes - just version incrementing.

Update: 24. Feb. 2018 um 18:32

2018-02-24:
Updated for 2.0.0 [Cherryh].

This is basically a straight port, but with the 2.0 changes in place.

Some building effects have been altered to fit with 2.0 changes.

I'll be revisiting this in the coming weeks to tweak and adjust things once I have a better sense of the balance, but it should be completely playable right now.

Update: 11. Dez. 2017 um 19:02

2017-12-11:
Updated for 1.9.0 [Boulle].

No actual changes - just version incrementing.

Update: 21. Sep. 2017 um 18:58

2017-09-21:
Updated for 1.8.0 [Capek].

No actual changes - just version incrementing.

Update: 21. Sep. 2017 um 9:54

Initial Upload

Update: 21. Sep. 2017 um 8:14

Initial Upload