Stellaris
[2.1] Stellar Expansion - Strategic Resources
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Mis à jour le : 24 mai 2018 à 6h42

2018-05-24:
Forcing a reupload of the mod to ensure Steam didn't get a corrupt version somehow.

Mis à jour le : 23 mai 2018 à 19h04

2018-05-23:
Bit of a rewrite. :) Buildings no longer "use" a resource. I found a more proper way to handle it, thanks to new conditionals.

Should you lose access to a resource, the building will remain, but will be inactive. It will NOT be destroyed.

Mis à jour le : 23 mai 2018 à 8h12

2018-05-23:
More rebalancing and changes to fit with the new system in terms of flavor.

Mis à jour le : 22 mai 2018 à 19h57

2018-05-22:
Added a building for the new "Aldar Crystals" SR.

New Building:
Aldar Integration Factory:
Empire-Unique
+8 Engineering Produced
+10% Ship Hull
+5% Tile Minerals

Rebalanced and altered abilities of existing buildings a bit to fit with the new tier system and SR distribution.

Mis à jour le : 22 mai 2018 à 14h38

2018-05-22:
Updated for 2.1.0 [Niven].

No actual changes - just version incrementing.

Mis à jour le : 24 févr. 2018 à 18h32

2018-02-24:
Updated for 2.0.0 [Cherryh].

This is basically a straight port, but with the 2.0 changes in place.

Some building effects have been altered to fit with 2.0 changes.

I'll be revisiting this in the coming weeks to tweak and adjust things once I have a better sense of the balance, but it should be completely playable right now.

Mis à jour le : 11 déc. 2017 à 19h02

2017-12-11:
Updated for 1.9.0 [Boulle].

No actual changes - just version incrementing.

Mis à jour le : 21 sept. 2017 à 18h58

2017-09-21:
Updated for 1.8.0 [Capek].

No actual changes - just version incrementing.

Mis à jour le : 21 sept. 2017 à 9h54

Initial Upload

Mis à jour le : 21 sept. 2017 à 8h14

Initial Upload