FortressCraft Evolved

FortressCraft Evolved

Distribution Splitter
Hiển thị 41-50 trong 64 mục
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Cập nhật: 5 Thg02, 2017 @ 9:15am

Fix multiple problems with inventory check/extraction on hoppers attached directly to the splitter.

Cập nhật: 2 Thg02, 2017 @ 7:29pm

Fix issue with checking of next hopper item for output check results in the item actually getting removed from the hopper if it is a single non-stackable type item, such as a power booster or cutter head, which causes the item to be lost if it cannot be output.

Cập nhật: 21 Thg01, 2017 @ 1:12pm

- Fix to deal with unexpected item stack hand off from a Tricky mod hopper of the entire hopper contents.

Cập nhật: 26 Thg11, 2016 @ 7:39am

- Continous merge mode will now only begin accepting delivery on the secondary input after 2 seconds of now item delivery on the primary input to maintain propery priority behavior accounting for conveyor transit.
- Fix for incorrect indicator label positions when machine is mounted on vertical orientations.

Cập nhật: 25 Thg11, 2016 @ 9:25pm

- Continous merge mode will now only begin accepting delivery on the secondary input after 2 seconds of now item delivery on the primary input to maintain propery priority behavior accounting for conveyor transit.
- Fix for incorrect indicator label positions when machine is mounted on vertical orientations.

Cập nhật: 24 Thg11, 2016 @ 12:12pm

- Added ability to take items directly from hoppers.
- Fix bug with output not working to down sloped conveyor.
- Overflow modes will now work in split mode if one output has no valid attached entity.
- Items going into the machine from a converyor are now only accepted when the conveyor hands it over and thus items are no longer pulled off the conveyor before they reach the end.
- Fix A/B maximum to be 32 as stated and not 16.
- Fix second case bug with continuous split mode not ignoring overflow setting as overflow should always happen in this mode.

Cập nhật: 21 Thg11, 2016 @ 5:27pm

- Fix bug with continuous split mode not ignoring overflow setting as overflow should always happen in this mode.

Cập nhật: 20 Thg11, 2016 @ 7:34pm

- Fix bug with attempt to access coordinates that may cross the segment boundry and stop item flow.
- Fix bug with flow state image not updating consistently.
- Fix bug with floating indicators not restoring after world segment unloaded from Unity.

Cập nhật: 20 Thg11, 2016 @ 4:55am

- Fix bug with attempt to access coordinates that may cross the segment boundry and stop item flow.
- Fix bug with flow state image not updating consistently.

Cập nhật: 19 Thg11, 2016 @ 1:26pm

- Fix bug with attempt to access coordinates that may cross the segment boundry and stop item flow.
- Fix bug with flow state image not updating consistently.