FortressCraft Evolved

FortressCraft Evolved

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Actualización: 5 FEB 2017 a las 9:15 a. m.

Fix multiple problems with inventory check/extraction on hoppers attached directly to the splitter.

Actualización: 2 FEB 2017 a las 7:29 p. m.

Fix issue with checking of next hopper item for output check results in the item actually getting removed from the hopper if it is a single non-stackable type item, such as a power booster or cutter head, which causes the item to be lost if it cannot be output.

Actualización: 21 ENE 2017 a las 1:12 p. m.

- Fix to deal with unexpected item stack hand off from a Tricky mod hopper of the entire hopper contents.

Actualización: 26 NOV 2016 a las 7:39 a. m.

- Continous merge mode will now only begin accepting delivery on the secondary input after 2 seconds of now item delivery on the primary input to maintain propery priority behavior accounting for conveyor transit.
- Fix for incorrect indicator label positions when machine is mounted on vertical orientations.

Actualización: 25 NOV 2016 a las 9:25 p. m.

- Continous merge mode will now only begin accepting delivery on the secondary input after 2 seconds of now item delivery on the primary input to maintain propery priority behavior accounting for conveyor transit.
- Fix for incorrect indicator label positions when machine is mounted on vertical orientations.

Actualización: 24 NOV 2016 a las 12:12 p. m.

- Added ability to take items directly from hoppers.
- Fix bug with output not working to down sloped conveyor.
- Overflow modes will now work in split mode if one output has no valid attached entity.
- Items going into the machine from a converyor are now only accepted when the conveyor hands it over and thus items are no longer pulled off the conveyor before they reach the end.
- Fix A/B maximum to be 32 as stated and not 16.
- Fix second case bug with continuous split mode not ignoring overflow setting as overflow should always happen in this mode.

Actualización: 21 NOV 2016 a las 5:27 p. m.

- Fix bug with continuous split mode not ignoring overflow setting as overflow should always happen in this mode.

Actualización: 20 NOV 2016 a las 7:34 p. m.

- Fix bug with attempt to access coordinates that may cross the segment boundry and stop item flow.
- Fix bug with flow state image not updating consistently.
- Fix bug with floating indicators not restoring after world segment unloaded from Unity.

Actualización: 20 NOV 2016 a las 4:55 a. m.

- Fix bug with attempt to access coordinates that may cross the segment boundry and stop item flow.
- Fix bug with flow state image not updating consistently.

Actualización: 19 NOV 2016 a las 1:26 p. m.

- Fix bug with attempt to access coordinates that may cross the segment boundry and stop item flow.
- Fix bug with flow state image not updating consistently.