FortressCraft Evolved

FortressCraft Evolved

Distribution Splitter
64件中 41-50 を表示
< 1  2  3  4  5  6  7 >
更新: 2017年2月5日 @ 9時15分

Fix multiple problems with inventory check/extraction on hoppers attached directly to the splitter.

更新: 2017年2月2日 @ 19時29分

Fix issue with checking of next hopper item for output check results in the item actually getting removed from the hopper if it is a single non-stackable type item, such as a power booster or cutter head, which causes the item to be lost if it cannot be output.

更新: 2017年1月21日 @ 13時12分

- Fix to deal with unexpected item stack hand off from a Tricky mod hopper of the entire hopper contents.

更新: 2016年11月26日 @ 7時39分

- Continous merge mode will now only begin accepting delivery on the secondary input after 2 seconds of now item delivery on the primary input to maintain propery priority behavior accounting for conveyor transit.
- Fix for incorrect indicator label positions when machine is mounted on vertical orientations.

更新: 2016年11月25日 @ 21時25分

- Continous merge mode will now only begin accepting delivery on the secondary input after 2 seconds of now item delivery on the primary input to maintain propery priority behavior accounting for conveyor transit.
- Fix for incorrect indicator label positions when machine is mounted on vertical orientations.

更新: 2016年11月24日 @ 12時12分

- Added ability to take items directly from hoppers.
- Fix bug with output not working to down sloped conveyor.
- Overflow modes will now work in split mode if one output has no valid attached entity.
- Items going into the machine from a converyor are now only accepted when the conveyor hands it over and thus items are no longer pulled off the conveyor before they reach the end.
- Fix A/B maximum to be 32 as stated and not 16.
- Fix second case bug with continuous split mode not ignoring overflow setting as overflow should always happen in this mode.

更新: 2016年11月21日 @ 17時27分

- Fix bug with continuous split mode not ignoring overflow setting as overflow should always happen in this mode.

更新: 2016年11月20日 @ 19時34分

- Fix bug with attempt to access coordinates that may cross the segment boundry and stop item flow.
- Fix bug with flow state image not updating consistently.
- Fix bug with floating indicators not restoring after world segment unloaded from Unity.

更新: 2016年11月20日 @ 4時55分

- Fix bug with attempt to access coordinates that may cross the segment boundry and stop item flow.
- Fix bug with flow state image not updating consistently.

更新: 2016年11月19日 @ 13時26分

- Fix bug with attempt to access coordinates that may cross the segment boundry and stop item flow.
- Fix bug with flow state image not updating consistently.