FortressCraft Evolved

FortressCraft Evolved

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Se afișează 41-50 din 64 intrări
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Actualizare: 5 febr. 2017 @ 9:15

Fix multiple problems with inventory check/extraction on hoppers attached directly to the splitter.

Actualizare: 2 febr. 2017 @ 19:29

Fix issue with checking of next hopper item for output check results in the item actually getting removed from the hopper if it is a single non-stackable type item, such as a power booster or cutter head, which causes the item to be lost if it cannot be output.

Actualizare: 21 ian. 2017 @ 13:12

- Fix to deal with unexpected item stack hand off from a Tricky mod hopper of the entire hopper contents.

Actualizare: 26 nov. 2016 @ 7:39

- Continous merge mode will now only begin accepting delivery on the secondary input after 2 seconds of now item delivery on the primary input to maintain propery priority behavior accounting for conveyor transit.
- Fix for incorrect indicator label positions when machine is mounted on vertical orientations.

Actualizare: 25 nov. 2016 @ 21:25

- Continous merge mode will now only begin accepting delivery on the secondary input after 2 seconds of now item delivery on the primary input to maintain propery priority behavior accounting for conveyor transit.
- Fix for incorrect indicator label positions when machine is mounted on vertical orientations.

Actualizare: 24 nov. 2016 @ 12:12

- Added ability to take items directly from hoppers.
- Fix bug with output not working to down sloped conveyor.
- Overflow modes will now work in split mode if one output has no valid attached entity.
- Items going into the machine from a converyor are now only accepted when the conveyor hands it over and thus items are no longer pulled off the conveyor before they reach the end.
- Fix A/B maximum to be 32 as stated and not 16.
- Fix second case bug with continuous split mode not ignoring overflow setting as overflow should always happen in this mode.

Actualizare: 21 nov. 2016 @ 17:27

- Fix bug with continuous split mode not ignoring overflow setting as overflow should always happen in this mode.

Actualizare: 20 nov. 2016 @ 19:34

- Fix bug with attempt to access coordinates that may cross the segment boundry and stop item flow.
- Fix bug with flow state image not updating consistently.
- Fix bug with floating indicators not restoring after world segment unloaded from Unity.

Actualizare: 20 nov. 2016 @ 4:55

- Fix bug with attempt to access coordinates that may cross the segment boundry and stop item flow.
- Fix bug with flow state image not updating consistently.

Actualizare: 19 nov. 2016 @ 13:26

- Fix bug with attempt to access coordinates that may cross the segment boundry and stop item flow.
- Fix bug with flow state image not updating consistently.