FortressCraft Evolved

FortressCraft Evolved

Distribution Splitter
Viser 41–50 av 64 bidrag
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Oppdatering: 5. feb. 2017 @ 9.15

Fix multiple problems with inventory check/extraction on hoppers attached directly to the splitter.

Oppdatering: 2. feb. 2017 @ 19.29

Fix issue with checking of next hopper item for output check results in the item actually getting removed from the hopper if it is a single non-stackable type item, such as a power booster or cutter head, which causes the item to be lost if it cannot be output.

Oppdatering: 21. jan. 2017 @ 13.12

- Fix to deal with unexpected item stack hand off from a Tricky mod hopper of the entire hopper contents.

Oppdatering: 26. nov. 2016 @ 7.39

- Continous merge mode will now only begin accepting delivery on the secondary input after 2 seconds of now item delivery on the primary input to maintain propery priority behavior accounting for conveyor transit.
- Fix for incorrect indicator label positions when machine is mounted on vertical orientations.

Oppdatering: 25. nov. 2016 @ 21.25

- Continous merge mode will now only begin accepting delivery on the secondary input after 2 seconds of now item delivery on the primary input to maintain propery priority behavior accounting for conveyor transit.
- Fix for incorrect indicator label positions when machine is mounted on vertical orientations.

Oppdatering: 24. nov. 2016 @ 12.12

- Added ability to take items directly from hoppers.
- Fix bug with output not working to down sloped conveyor.
- Overflow modes will now work in split mode if one output has no valid attached entity.
- Items going into the machine from a converyor are now only accepted when the conveyor hands it over and thus items are no longer pulled off the conveyor before they reach the end.
- Fix A/B maximum to be 32 as stated and not 16.
- Fix second case bug with continuous split mode not ignoring overflow setting as overflow should always happen in this mode.

Oppdatering: 21. nov. 2016 @ 17.27

- Fix bug with continuous split mode not ignoring overflow setting as overflow should always happen in this mode.

Oppdatering: 20. nov. 2016 @ 19.34

- Fix bug with attempt to access coordinates that may cross the segment boundry and stop item flow.
- Fix bug with flow state image not updating consistently.
- Fix bug with floating indicators not restoring after world segment unloaded from Unity.

Oppdatering: 20. nov. 2016 @ 4.55

- Fix bug with attempt to access coordinates that may cross the segment boundry and stop item flow.
- Fix bug with flow state image not updating consistently.

Oppdatering: 19. nov. 2016 @ 13.26

- Fix bug with attempt to access coordinates that may cross the segment boundry and stop item flow.
- Fix bug with flow state image not updating consistently.