FortressCraft Evolved

FortressCraft Evolved

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Affichage des entrées 41-50 sur 64
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Mis à jour le : 5 févr. 2017 à 9h15

Fix multiple problems with inventory check/extraction on hoppers attached directly to the splitter.

Mis à jour le : 2 févr. 2017 à 19h29

Fix issue with checking of next hopper item for output check results in the item actually getting removed from the hopper if it is a single non-stackable type item, such as a power booster or cutter head, which causes the item to be lost if it cannot be output.

Mis à jour le : 21 janv. 2017 à 13h12

- Fix to deal with unexpected item stack hand off from a Tricky mod hopper of the entire hopper contents.

Mis à jour le : 26 nov. 2016 à 7h39

- Continous merge mode will now only begin accepting delivery on the secondary input after 2 seconds of now item delivery on the primary input to maintain propery priority behavior accounting for conveyor transit.
- Fix for incorrect indicator label positions when machine is mounted on vertical orientations.

Mis à jour le : 25 nov. 2016 à 21h25

- Continous merge mode will now only begin accepting delivery on the secondary input after 2 seconds of now item delivery on the primary input to maintain propery priority behavior accounting for conveyor transit.
- Fix for incorrect indicator label positions when machine is mounted on vertical orientations.

Mis à jour le : 24 nov. 2016 à 12h12

- Added ability to take items directly from hoppers.
- Fix bug with output not working to down sloped conveyor.
- Overflow modes will now work in split mode if one output has no valid attached entity.
- Items going into the machine from a converyor are now only accepted when the conveyor hands it over and thus items are no longer pulled off the conveyor before they reach the end.
- Fix A/B maximum to be 32 as stated and not 16.
- Fix second case bug with continuous split mode not ignoring overflow setting as overflow should always happen in this mode.

Mis à jour le : 21 nov. 2016 à 17h27

- Fix bug with continuous split mode not ignoring overflow setting as overflow should always happen in this mode.

Mis à jour le : 20 nov. 2016 à 19h34

- Fix bug with attempt to access coordinates that may cross the segment boundry and stop item flow.
- Fix bug with flow state image not updating consistently.
- Fix bug with floating indicators not restoring after world segment unloaded from Unity.

Mis à jour le : 20 nov. 2016 à 4h55

- Fix bug with attempt to access coordinates that may cross the segment boundry and stop item flow.
- Fix bug with flow state image not updating consistently.

Mis à jour le : 19 nov. 2016 à 13h26

- Fix bug with attempt to access coordinates that may cross the segment boundry and stop item flow.
- Fix bug with flow state image not updating consistently.