Space Engineers

Space Engineers

Whip's Turret AI Slaving Script
Mostrando 41-50 de 96 aportaciones
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Actualización: 30 OCT 2018 a las 8:28 p. m.

Version 100
  • Fixed issue with azimuth rotor hitbox preventing firing if guns were very close to the azimuth rotation axis

Actualización: 28 OCT 2018 a las 6:07 p. m.

Version 99
  • Reduced repetition within the intersection class - v98
  • Improved intersection methods with more efficient ones - v98
  • Adding subgrid scanning - v98

Actualización: 20 OCT 2018 a las 11:04 p. m.

Minor

  • Fixed proportional gain

Actualización: 20 OCT 2018 a las 4:50 p. m.

Version 97-3
  • Fixed turret leading when shooting ship is moving - v97
  • Increased proportional constant to 100 from 75 - v97

Actualización: 15 OCT 2018 a las 8:22 p. m.

Version 96
  • Adjusted acceleration estimation
  • Rotors no-longer turn off when idle
  • Changed how rotatation compensation is handeled
  • Added scheduler
  • Added grid intersection checking
  • Split turret updates over 6 ticks

Actualización: 29 SEP 2018 a las 1:14 p. m.

Version 91
  • Refactored code and made projectile intercept methods more concise
  • Added runtime tracking
  • General cleanup of code
  • Massive refactor of code to reduce unnecessary iterations
  • Made lights turn on when targeting or under manual control

Actualización: 31 JUL 2018 a las 7:28 p. m.

Version 87
  • Fix for keen's stupid negative runtime bug

Actualización: 29 JUL 2018 a las 10:40 p. m.

Actualización: 29 JUL 2018 a las 10:26 p. m.

Actualización: 29 JUL 2018 a las 10:24 p. m.