Space Engineers

Space Engineers

Whip's Turret AI Slaving Script
Näytetään 41–50 / 96
< 1 ... 3  4  5  6  7 ... 10 >
Päivitys: 30.10.2018 klo 20.28

Version 100
  • Fixed issue with azimuth rotor hitbox preventing firing if guns were very close to the azimuth rotation axis

Päivitys: 28.10.2018 klo 18.07

Version 99
  • Reduced repetition within the intersection class - v98
  • Improved intersection methods with more efficient ones - v98
  • Adding subgrid scanning - v98

Päivitys: 20.10.2018 klo 23.04

Minor

  • Fixed proportional gain

Päivitys: 20.10.2018 klo 16.50

Version 97-3
  • Fixed turret leading when shooting ship is moving - v97
  • Increased proportional constant to 100 from 75 - v97

Päivitys: 15.10.2018 klo 20.22

Version 96
  • Adjusted acceleration estimation
  • Rotors no-longer turn off when idle
  • Changed how rotatation compensation is handeled
  • Added scheduler
  • Added grid intersection checking
  • Split turret updates over 6 ticks

Päivitys: 29.9.2018 klo 13.14

Version 91
  • Refactored code and made projectile intercept methods more concise
  • Added runtime tracking
  • General cleanup of code
  • Massive refactor of code to reduce unnecessary iterations
  • Made lights turn on when targeting or under manual control

Päivitys: 31.7.2018 klo 19.28

Version 87
  • Fix for keen's stupid negative runtime bug

Päivitys: 29.7.2018 klo 22.40

Päivitys: 29.7.2018 klo 22.26

Päivitys: 29.7.2018 klo 22.24